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Kojima doesn't want to be known as 'the Metal Gear guy'
Despite having a successful career involving properties outside of the long-running Metal Gear series, that is primarily what Hideo Kojima is known for. Speaking to EGM, the designer explained that "I'm often misinterpreted. I've always said that I want to work on original properties, but Metal Gear offers plenty of benefits. "The Fox Engine, for example, took a lot of time and money [to create]; we were only able to develop it because it was intended for the next Metal Gear. In the next game, I'm introducing concepts intended for entirely new intellectual properties using the Metal Gear brand." It's not clear what, exactly, he was referring to -- Metal Gear Solid: Ground Zeroes, or something else entirely. Konami did not clarify the remark. Kojima did offer some insight into what lies ahead, saying: "I'll admit that I hope my future endeavors are thought of as 'works by Hideo Kojima' rather than 'from the creator of Metal Gear. I haven't really shown the world what else I might be capable of yet. This may sound pretentious, but I don't like being thought of as 'the Metal Gear guy.' There's a lot more I can do." EGM Interview: Hideo Kojima Doesn’t Want To Just Be ‘The Metal Gear Guy’ [EGM via Siliconera] Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
4:00 PM on 05.17.2013 Why Insomniac decided against making Resistance 4Although Insomniac Games finished its work on the Resistance series with Resistance 3, that didn't stop Burning Skies from happening, unfortunately. It's possible (plausible, even) that another studio will take on the franchi...
3:00 PM on 05.17.2013 Team Fortress 2's Robotic Boogaloo update is full of hatsYou're into robots and Team Fortress 2, right? I knew there was a reason why I liked you. The latest major update to the game that will not end (and thank goodness for that!) is the Robotic Boogaloo Update, a one-hundred per...
6:00 PM on 05.16.2013 Press Play talks Microsoft's microstudio approachMax: The Curse of Brotherhood developer Press Play has once again talked about its fairly unique relationship with Microsoft, this time in an interview with OXM. The independent studio, it should be pointed out, was acquired ...
7:00 PM on 05.15.2013 Avalanche Studios has a steampunk-style game on holdWill there be another Just Cause? Probably. I mean, if there's any justice, yes. But those recent pictures Avalanche Studios founder Christofer Sundberg put out on Twitter aren't it. When Edge pressed him on the matter, he ca...
2:45 PM on 05.15.2013 Google Play game services announced for Android and moreThis week at Google I/O, the company announced Google Play game services, a collection of game-centric services for Android, iOS, and web platforms. Players running on the former platform in particular should be happy to hear...
2:15 PM on 05.15.2013 Ubi's production of 1666 halted after firing of DésiletsPatrice Désilets says he was fired. Ubisoft says that good faith discussions led to a mutual departure. It's unclear how Désilets and Ubisoft split paths, but it is clear that new chapters are being ad...
12:00 PM on 05.15.2013 EA is opening a new DICE studio in Los AngelesBattlefield developer DICE is expanding out of Sweden with a new studio formed in Los Angeles. According to a representative, DICE LA "will work on the Battlefield franchise" as expected, plus "unannounced projects, all buil...
8:00 PM on 05.14.2013 Sid Meier says core gamers should not be forgottenSid Meier is a legend to PC gamers for strategy games he lent his name to but the man himself admits that the Meier name doesn't mean much to mobile players. In an illuminating interview with GamesIndustry, Sid revealed his n...
7:30 PM on 05.14.2013 EA takes the Frostbite engine to mobile with Frostbite GoMention of Frostbite Go, "a mobile division empowering EA game developers with Frostbite's proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms," has been spotted on Elec...
8:00 PM on 05.13.2013 Mass Effect spin-offs? BioWare talks potential leadsContinuing its chat with various representatives of BioWare about Mass Effect, OXM has shifted the conversation to that of spin-offs. With Shepard's trilogy over with, who might the developers want to step up as the driving f...
| Developer stuff
Max: The Curse of Brotherhood developer Press Play has once again talked about its fairly unique relationship with Microsoft, this time in an interview with OXM. The independent studio, it should be pointed out, was acquired ...more
Will there be another Just Cause? Probably. I mean, if there's any justice, yes. But those recent pictures Avalanche Studios founder Christofer Sundberg put out on Twitter aren't it. When Edge pressed him on the matter, he ca...more
This week at Google I/O, the company announced Google Play game services, a collection of game-centric services for Android, iOS, and web platforms. Players running on the former platform in particular should be happy to hear...more View all Developer stuff |


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