But honestly? I'm weary of cloud computing entering consumer media. To be frank, you don't own your data - it's housed on someone else's servers.
Take OnLive - you're effectively renting their games. Unlike Steam, where you're physically downloading something to your machine that can be "unlocked" if Valve goes under, you have nothing to fall back on outside of their servers.
Comments, too, need a head chef to make sure that they are all well-done or sufficiently rare to suit individual tastes.
...or you calid be talking about David Cage; I'm not sure.
It's not about consols, or ideologies.
It's not even about profit, resources, or story.
It's an endless series of proxy calls,
played on servers and phones.
Gaming, and its vast passing of time,
has become a rational, well-oiled business transaction.
Games have changed.
ID-tagged people carry ID-tagged cell phone,
use ID-tagged social networks.
Computers inside their pockets
enhance and track their actions.
Identity control.. Information control..
Emotion control.. Game control.
Everything is monitored, and kept under control.
Games have changed.
The age of play is now the age of the cloud,
averting catastrophe from loss of revenue.
And he who controls the cloud, controls history.
Games have changed.
When the cloud is under total control,
Games become routine.
http://www.destructoid.com/blogs/L0LFAQ/the-digital-distribution-myth-politeness-edition-206654.phtml
That's not to say it will always work. I mean, look at Denis Dyack. >.>
Cloud gaming might be the future but it worries me when the publishers and not the market has full control of the price. I saw a comparison Eurogamer did between OnLive, Steam and Amazon and in all cases, the physical product was the cheapest and OnLive the most expensive which makes no sense at all.
Good, then Kojima can fight with AT&T to get me better internet service and higher data caps in my area. Maybe he can go ahead make the war on ISP's change, like he managed to change normal, video game, war. That would be real nice of him.
Otherwise, no, this isn't the future at all, at least not in the US where a lot of people are being kicked to the curb over varying factors they have absolutely no say in improving.
Also, I'd probably watch Hell's Developing Studio. The Reality show that pits developers against one another so that they can win (and promptly leave*) a spot as "head chef" at a big name studio, much like Hell's Kitchen does for actual chefs.
(*most of the chef's who win Hell's kitchen don't even last 4 months at the place they fought so hard to win a spot at)
Thank you. So much.
I think cloud gaming can be a very good thing. Lots of people rent games anyway. I still prefer to own the ones i think i'm really going to like, which is all of them. Hideo kojima is awesome.
There's also the scale. Imagine the back-room capacity required for serving just the 100million HD console users alone, let alone the countless PC and misc systems players. Where do you physically put that capacity?
This isn't web pages being served, it's pegged CPU/GPU load.
Yeah, I don't see digital distribution going anywhere.
Cloud processing is the future, but I don't think we're there yet, or that it will kill local processing outright.
don't be a dumbass douchebag
lol at west ahead of east XD
get real boy.
i think cloud is the future at the same time i still want my physical copies. i don't know there's just something good about them.
though as things like game saves definitely they need it(only if they increased or make it unlimited slots not the Bullshit 3 slot saves)
cloud based will probably take off on countries that have high speed internet as a norm like Japan, Korea.
US will probably take awhile till they catch up.
My lord, Kojima is bonkers.
As for Cloud-based gaming - i'm all for transferring saves and such, but playing games from cloud? Sounds like the ultimate DRM to me. Great for multiplayer games, perhaps, but a horrible idea for single player experiences.
And I love his idea of games that explode when you die. ;)
I don't feel it has to be such a binary world, either cloud gaming and no digital distribution, or DD-forever 'cause cloud's untrustworthy. The only flip side is getting Microsoft and Sony to be as clever as Valve, when it comes to DD.
@Syn: genius. Hilariously genius!
@Druself: read the whole thing, in Snake's voice from 'Modern War Gear Solid'! Loved it!

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