Quantcast


Koji Igarashi speaks on Castlevania; comments '2D is still alive' photo

My first encounter with Koji Igarashi was at E For All in 2007. Dale North and myself were at the Konami booth trying to control ourselves from buying every Silent Hill shirt available to us, and I looked up and saw a Japanese man wearing a leather hat and rocking that kind of style that tends to leave Westerns baffled.

He also happened to be standing next to Akira Yamaoka, the composer for all the Silent Hill games, and I'll be honest: between the two of them, I was a little starstruck. If you don't know Igarashi, he is the series producer for Castlevania, and one of the few big names in the industry who still champions 2D, making retro fans everywhere just a little bit happier.

In a recent interview with Gamasutra, Igarashi spoke a bit about the future of Castlevania, commenting on the state of 2D on the DS and how the series may evolve:

"This time, I announced a DS title, but I definitely want to grow the franchise. It's something I'm really focused on. You guys will probably be hearing something from me."

We have had a conversation about this topic on RetroforceGO! about our love for Castlevania and whether we felt the series needed to evolve. The general consensus was that as much as we love it, we do want to see it change in some way, but the hard part was clarifying where we might want it to go. Do you want to see it change? If so, in what ways?

[Thanks, Jonathan]








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

21 comments | showing # 1 to 21
prev next

Zulu's Avatar - Comment posted on 06/16/2008 12:11
Zulu
I'd like to see the Castlevania franchise hit a console again with all of it's 2d wonder.
thelowestpartisfree's Avatar - Comment posted on 06/16/2008 12:15
thelowestpartisfree
Yeah, I'd love to see a console 2d Castlevania that is HUGE!

And maybe a game starring flea man where you have to master hopping?
linuxguy's Avatar - Comment posted on 06/16/2008 12:17
linuxguy
of course 2D gameplay is still alive
whether it's sprites or polygons as long as it is beautiful
Dale North's Avatar - Comment posted on 06/16/2008 12:20
Dale North
I remember that day. It was good times. I worse a shirt I bought there yesterday.
Brahms's Avatar - Comment posted on 06/16/2008 12:23
Brahms
Igarashi has always been a polisher, not an innovator. Every gameplay mechanic in his games has been done before: free roaming side-scrolling, weapon smithing, monster collecting- but even then, the elements he uses are usually extremely well polished.

That said, I don't expect a huge triumph in the leap from 2D to 3D- I'm not expecting Metroid Prime. I expect that he'll find his inspiration in a newly released current gen game, and polish that with a proper budget from Konami to make a proper console Castlevania game.

That said, a console 2D Castlevania would be incredible.
Passionate Styos's Avatar - Comment posted on 06/16/2008 12:26
Passionate Styos
I agree with Brahms in that aspect on how IGA works with his games. Still, a 2D Castlevania for a console would be really great and I still have hopes that a Castlevania game can do great as a 3D one. Either way, don't change IGA :3
Wexx's Avatar - Comment posted on 06/16/2008 12:35
Wexx
2D pl0x.
king3vbo's Avatar - Comment posted on 06/16/2008 13:20
king3vbo
Oh god... the prospect of a 2D super high-res Castlevania on 360... DO WANT
Demtor's Avatar - Comment posted on 06/16/2008 13:21
Demtor
With a hat like that, his whip must be pretty amazing.
Darren Nakamura's Avatar - Comment posted on 06/16/2008 13:21
Darren Nakamura
Honestly, I don't think he has to do anything vastly different. Every time he releases a sort of SotN clone, I will buy it.

Also, I was there at E for All. Why didn't I see IGA!?
necrozen's Avatar - Comment posted on 06/16/2008 14:32
necrozen
I'd like to see a widely released Console version delivered via PSN, WiiWare and XBLA that has cooperative play.
moot button's Avatar - Comment posted on 06/16/2008 15:04
moot button
hmmm, i always thought 2d gameplay with a 3d castle would be awesome. I don't mean characters made from polygons, though. It would be more like Fez or Paper Mario, but the change in perspective would be going into doors or hallways. Its just the backgrounds in Castlevania games have a bunch of neat shit in them that i can never go to, this would fix the problem.
vonrichter's Avatar - Comment posted on 06/16/2008 16:29
vonrichter
Hmm. I'm a little tired of Metroidvania games. I'd like to see Castlevania return to it's pure action roots for a game or two. And please, no girly-men as characters.
Bob Muir's Avatar - Comment posted on 06/16/2008 16:58
Bob Muir
I love this man and his hat.
KamikazeTutor's Avatar - Comment posted on 06/16/2008 17:45
KamikazeTutor
Koji, meet Odin Sphere, you know what to do from there.
moot button's Avatar - Comment posted on 06/16/2008 17:56
moot button
Maybe a large Metroidvania map that acts as a hub world to linear action stages?
kevinski's Avatar - Comment posted on 06/16/2008 18:35
kevinski
I'd like to see a new 2D Castlevania game that isn't on a handheld system. Also, it'd be nice to include some better online modes, rather than just boss rush and whatnot. I'd actually like to see a four-player online co-op mode, with each player being able to play as a different class of character, based on classic Castlevania characters.
Superfluous Moniker's Avatar - Comment posted on 06/16/2008 18:42
Superfluous Moniker
@Moot: Sounds like Portrait of Ruin.
Excel-2011's Avatar - Comment posted on 06/16/2008 19:12
Excel-2011
Who said 2D wasn't alive?
moot button's Avatar - Comment posted on 06/16/2008 19:44
moot button
Yeah, I realized how similar that was right after i posted it. The exploration type of play (in the main world) to find a relic that allows you to access a 'portrait' world. Then the portrait world could be a straight forward level like classic Castlevania based around whatever mechanic or ability the relic enabled. To make it feel less Metroidy, I suppose the goal of the classic type level would have to be the destruction of the relic (don't worry you get all these powers back before you defeat Drac :D). Aach, hard to describe what game is happening in my head right now.
Mista Smegheneghan's Avatar - Comment posted on 06/17/2008 05:11
Mista Smegheneghan
i'm all right with how the games are right now. if anything changes, i hope the microphone gets little to no use. it's always annoying when that happens...

and if there's a hard mode, level caps i'm fine with, but bats that can kill you in three hits?! no thanks
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!