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Koji Igarashi on 3DS, Kinect, the future of Castlevania photo

Fending off crowds at E3 last week, I found a moment to sit down and briefly chat with Konami’s legendary Koji “IGA” Igarashi. IGA was there to promote the upcoming Xbox LIVE Arcade title, Castlevania: Harmony of Despair, a multiplayer action title that supports up to six players over Xbox LIVE.

A curious take on the series with its focus on multiplayer, IGA says Harmony of Despair arose from the development team’s experimentation with high definition wide screen. In the early stages, the team just filled the screen with sprites from previous Castlevania games, and just fell in love with the idea. The next logical step with the Xbox 360, a system so closely tied to Internet connectivity, was to take the game online.

Certainly this would be possible on the PlayStation 3’s PlayStation Network, right?

“Right now I’m focusing on Xbox LIVE Arcade,” he says via a translator before apologizing to PS3 fans. “But there might be a possibility with that. I hope this one sells, and then we can think about PSN.”

With Harmony of Dispair out this summer, the current future of the Castlevania series as laid out by Konami finds the series headed to iPhone as well as Xbox 360 and PlayStation 3 as a retail title. The former, a versus puzzle game called Castlevania Puzzle: Encore of the Night, has IGA only overseeing the project on a consultation basis, as well as providing graphics and music. The latter is a full-blown third-person action adventure title called Castlevania: Lord of Shadows, being developed by European studio MercurySteam, in conjunction with Kojima Productions; IGA has little to no involvement in the title.

Admittedly, IGA tells me he’s more of a “retro” gamer. He says he doesn’t have much time to play larger, more in depth titles, instead spending much of his time playing games on his cell phone. But he doesn’t have an iPhone; he’d have to switch over to Japanese cell service provider Softbank, who offers Apple’s device among its mobile offerings. He’s currently locked into a contract with mobile operator Docomo; he doesn’t seem heartbroken over it.

Konami had also announced a slew of games in support of Nintendo’s 3DS, including games in the Metal Gear, Frogger, and Contra franchises. While there was no word of a 3DS Castlevania, IGA reveals that he does have 3DS development kit from Nintendo at his office in Japan. The tech, he says, has already improved -- what he saw at E3 is looking even better than what he had previously seen. He certainly wants to create games for the 3DS, but his ideas are still in their infancy; he still has a lot of testing to do, he tells me.



As for motion controls, the other big focus at this year’s E3 with Microsoft’s Kinect and Sony’s Move, his stance hasn’t changed much from what he’s said in the past. Being the type of gamer that finds himself engaged in titles for hours at a time, he thinks that so much movement would tire him out. Speaking specifically on Kinect, he says he’s tried it and that it’s “very fun,” but “may not be for core games yet.”

“But it’s an amazing new device, but I thought about my apartment,” he says, grinning, “and it’s just too small for that.”

I mention games like Metroid: Other M and Chair’s Xbox LIVE Arcade title, Shadow Complex. Both titles seem to be taking the classic “Metroidvania” formula and running with it in new and fresh directions, mixing 3D action and exploration with classic 2D-style gameplay. IGA says he loves those types of games, saying “They change a little bit, and then make them great.” (He admits to not having played Shadow Complex; he’s just watched someone else play.)

Whether IGA will be taking Castlevania in a similar direction in the future, he won’t say. He’s working on “many” titles at Konami right now, some of them not Castlevania titles, like Otomedius Excellent, for instance.

So I push him at what I’m really getting at: where the hell is the next, full 2D action-exploration Castlevania game in high definition? Haven’t we waited long enough? We've seen a port of Symphony of the Night, and even gotten a retro-style title for WiiWare, Castlevania The Adventure: Rebirth. He’s hesitant to answer at first, and finally tells me he’s “not sure how long we’ll have to wait.” That’s not the answer I’m looking for.

“I can be patient,” I tell him, “But if I have to ask that question at the next E3, we’re going to be in a fight.”

“So I will maybe not attend E3, if it means I don’t have to answer that question” he says, laughing.

Don’t worry, IGA, I’ll be sure to find you at Tokyo Game Show.








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36 comments | showing # 1 to 36
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Gilgamesh1317's Avatar - Comment posted on 06/24/2010 11:32
Gilgamesh1317
And now the image of Nick leering in through IGA's apartment window every night until a new 2D Castlevania is announced will not leave my mind.
Black Nexus's Avatar - Comment posted on 06/24/2010 11:35
Black Nexus
A multiplayer castlevania, feels weird even saying it but it could work.

Also bring this to psn, hell if all the plus rumors are true this would have worked out perfectly.
TheCleaningGuy's Avatar - Comment posted on 06/24/2010 11:41
TheCleaningGuy
Shiiiiittttt that looks gorgeous!
It definitely makes me sad I don't have a 360. Here's hoping it plays as good as it looks!
Jackson Starburst's Avatar - Comment posted on 06/24/2010 11:52
Jackson Starburst
That battle could be more epic than Mr.Destructoid vs Naughty Bear.

The game look damn good.
Excel-2011's Avatar - Comment posted on 06/24/2010 11:53
Excel-2011
If it gets down to that, take video please and thank you.
Nevi's Avatar - Comment posted on 06/24/2010 12:22
Nevi
I'll end up buying Harmony of Despair, twice if they do eventually bring it to PSN, given how much better it will control without the 360 controller's P-O-S d-pad. Still not convinced I want to play it online though.

Wonder if the franchise's direction depends on how well Lords of Shadow does. Maybe we will see a 2D Castlevania set in that interpretation of Castlevania?
Pacopaco's Avatar - Comment posted on 06/24/2010 12:41
Pacopaco
I feel like I want that man to serve me steak in a restaurant.
Genius's Avatar - Comment posted on 06/24/2010 13:00
Genius
Seems kinda silly that he would release it on XBL and "hope it sells". How many Japanese gamers does he think are gonna buy it for XBL? That is assuming this is even coming out in Japan, maybe its not, in which case, carry on.
AdamantiumHip's Avatar - Comment posted on 06/24/2010 14:06
AdamantiumHip
Screw this, I dont care about 2D castlevnanias, but the new 3D one looks AMAZING.
gunstar's Avatar - Comment posted on 06/24/2010 14:29
gunstar
“But there might be a possibility with that. I hope this one sells, and then we can think about PSN.”
gunstar's Avatar - Comment posted on 06/24/2010 14:30
gunstar
“But there might be a possibility with that. I hope this one sells, and then we can think about PSN.”

So I hope millions of Xbox Live gamers buy this game. Then we are all set!
Anthony Noel's Avatar - Comment posted on 06/24/2010 15:01
Anthony Noel
Damn I wish they would just hire somebody to redraw the damn graphics. Some of those sprites are holdovers from the trubo grafx 16 and if Rocket Knight and Contra Hard Corps both rate full on redo's I want new HD sprites for my 2d Castlevania.
flea friend's Avatar - Comment posted on 06/24/2010 15:28
flea friend
Dear IGA,

The 2D Castlevanias are where the money is. Stop screwing around with all that other crap.

Sincerely,

Flea Friend
The Silent Protagonist's Avatar - Comment posted on 06/24/2010 15:51
The Silent Protagonist
I really don't understand why Lords of Shadow is even being given the benefit of a doubt. Four forays into 3D have each been a disaster for the franchise so far, but obviously the solution is to make YET ANOTHER DMC/GOW clone with the Castlevania name slapped on it.

Also, I personally don't see what bringing 2D Castlevania into HD does for Castlevania, either. I really don't care where a real 2D Castlevania shows up, I just care that it continues. HD won't really change anything except resolution, I really wish people would stop acting like HD is some life-changing thing.
ww3pl's Avatar - Comment posted on 06/24/2010 16:26
ww3pl
Damn... something's wrong with him for me.

Wait a sec.



Thanks super-amateur gimp skills!
Kakihara_The_Killer's Avatar - Comment posted on 06/24/2010 16:31
Kakihara_The_Killer
NICK - "IGA smile!"
IGA - "I am smiling."
lewness's Avatar - Comment posted on 06/24/2010 17:50
lewness
Oh wow, that screenshot looks like a Castlevania fan's wet dream. Aside from raiding IGA's apartment.
THEvalrog's Avatar - Comment posted on 06/24/2010 22:31
THEvalrog
fuck you IGA!!!, i want a 2d castlevania!! not a puzzleee shit, or a god of war like shit. bring this harmony of disspaaarrr to the PSN too!!!!!!!!!
Mista Smegheneghan's Avatar - Comment posted on 06/25/2010 07:14
Mista Smegheneghan
Two questions, why no WiiWare release (I'm guessing size limits, but doesn't hurt to ask), and when will we get to see the 1999 battle?!
gatotsu911's Avatar - Comment posted on 06/28/2010 11:18
gatotsu911
@Mista: To your first question, I'm going to guess mostly because of the Wii's neutered online functionality, which to say the least makes it less than ideal for any game with online multiplayer as a focus. To your second, I'm going to guess "when they are completely out of other ideas".
Smith Josef's Avatar - Comment posted on 12/04/2010 03:32
Smith Josef
I'll end up buying Harmony of Despair,642-384 twice if they do eventually bring,HP0-S27 it to PSN, given how much better it will, 640-553 control without the 360 controller's P-O-S d-pad. Still not convinced I want,642-524 to play it online though.
Potash Lewis's Avatar - Comment posted on 12/16/2010 05:43
Potash Lewis
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Asia Aslam's Avatar - Comment posted on 12/21/2010 00:04
Asia Aslam
Has nothing to do with motion this has been happening for ages they were simply making games 70-504 that do not appeal to consumers in this day and age. Western game got complex gameplay wise and more grounded story wise. Movies, Music, TV shows are they 70-505 same.

Fringe or Twilight zone?
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Music from the 80's or 70-526 Music of today?

The Japanese never really cared 70-529 to adapt to the global change during the arrogant period of the 90s.
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john hungry's Avatar - Comment posted on 02/16/2011 22:41
john hungry
A curious take on the series with its focus dallas mortgage loans on multiplayer, IGA says Harmony of Despair arose from the paris hotel development team’s experimentation with high orient watches definition wide screen. In the early stages, the team just filled the screen with sprites from previous Castlevania games, and oakley watch just fell in love with the idea. The next logical step with the Xbox 360, a system so closely tied to Internet connectivity, was to take the game online.
george22's Avatar - Comment posted on 04/11/2011 02:20
george22
Idk man This isnt really Microsoft issues....But STill It kinda is :/ But Any 360 owner should know better do that when they have a game in there....But STill Im Sure Microsoft knew that So they should have done something about it....Cause this happen to ME But I When I had the System All VERTICAL and it fell over I was like NOOOOOO!!!!!!! but yeah Im still interested...Im just gonna treat it the same Way I treat my current one As in NOT touching it while it's spinning...
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george22's Avatar - Comment posted on 04/11/2011 02:21
george22
Let's go nerdy. Considering we move forward in time and this game's release date was moved closed to where we are (that is today), why "pushed forward"? Pulled backwards, maybe. Pushing forward you keep the direction you're moving in, in this case the future, thus moving the pushed object farther from where you are (again, today.)
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Well, I think that clears up a few issues for myself. How about everyone else?

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john313
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john313
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