I've been busy working on a review of Knights in the Knightmare, so I can tell you that it's one of those games you have to actually play to understand. You see, the battle system is so different that simply explaining it in words doesn't work out.
Luckily, a tutorial demo from this beautiful DS RPG is available on the Nintendo Channel of your Wii, thanks to Atlus. Fire up your Wii and beam it to your DS and give it a spin. Only then will you appreciate the challenge I have of trying to explain how the battle system works. This is supposed to be a limited time offer, so if you're interested in the title, hop on and check it out.
Having played the game, I can say that this is also a good opportunity for those that look to purchase the game to be able to jump right in when they finally purchase it. There is simply no way that you can start playing this game without having learned how the battles work. Consider this a head start.
Reminder: the game comes out June 2nd, so get your pre-orders in to nab the sweet pack-ins pictured above.
If you check out the demo, let us know what you think in the comments below.
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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I'm geeting this game to experience a clusterfuck of gameplay but now I don't know. The emboldened text you present seem like a warning sign.
The easiest way to think of it is Final Fantasy Tactics meets a bit of Big Bang Mini.
That sounds pretty cool.
Take for instance Kingdom Hearts: Chain of Memories. The combat was manageable, up until I ran into a boss I simply couldn't beat. I regret the purchase now, because instead of simply wondering what the gameplay was like, I know it was broken, and a ill spent $30.
A proper demo, in my humble opinion, should offer multiple difficulty battles.
For instance, the demo for KitK (Knights in the Knightmare) should have a battle with the slimes seen in the tutorial, and then a medium difficulty battle against something you should expect leading up to a boss, and then a typical boss battle.
The progression firmly decides if a player can even handle the game.
As it stands, I know the game can play the game from the demonstrations, and this game is going to be insane in the more epic battles. But I really don't know if the controls could hold outside of the 5 seconds of game I actually played in the tutorial.
Regardless, probably going to buy it.