Quantcast
Kirby and the Rainbow Curse is almost too cute for words - Destructoid

DestructoidJapanatorTomopopFlixist



Kirby and the Rainbow Curse  




Kirby and the Rainbow Curse is almost too cute for words photo
Kirby and the Rainbow Curse is almost too cute for words

5:30 PM on 06.12.2014

Claymation in games will never get old


Nearly ten years ago, Kirby: Canvas Curse graced our original Nintendo DS handhelds, showing us (once again) that Kirby games could be about things other than floating around, ingesting bugs, and vomiting stars. Canvas Curse also had the responsibility of showing that fully touch-controlled games could be worthwhile, and by most accounts, it succeeded in that endeavor.

That same gameplay hook is back with Kirby and the Rainbow Curse. Now on the larger screen of the Wii U GamePad, players will still tap Kirby to make him move and draw rainbows for him to use as platforms. What is new is the clay aesthetic, which brings to the game its own neat mechanics.

The hands-on demo at E3 did not spend any time on the story behind Kirby and the Rainbow Curse, but presumably, the titular curse is the reason Kirby once again finds himself in ball form, stripped of his usual power to eat everything. Instead, I jumped straight into gameplay.

Players have a limited bank of clay to create platforms with the stylus, and if Kirby touches one, he will follow the shape and direction of the drawn platform. The clay rainbow is a bit sticky, so Kirby can ride upside on it before launching off the end. I spent a bit of time (probably too much) just making him do loops, just for fun.

What gives Rainbow Curse a bit of a challenge are smoky, colorless areas of a level that disallow any rainbow drawing inside. They do not harm Kirby in any way, so he can travel through them, but it requires adept use of his abilities to turn him into a projectile, or keen exploration to find another way to launch him using the environment. Used well, these could inject puzzle elements into what is otherwise more action-oriented.

Speaking of the action, there are a few particularly satisfying sections that require the player to charge up Kirby's dash to get through, at which point he cascades through a sort of chain reaction, sending him bouncing around like a pinball. It had an almost Sonic-like feel to it, where speed and exploding clay are used as a reward for figuring out how to complete an objective.

Taking the idea of a malleable substance like clay, Kirby has the ability to morph into other objects. The trailer showed him as a submarine, a rocket, and a tank, but I did not get to try any of those out first hand. If it is like Canvas Curse, Kirby gains those abilities by defeating particular enemies, but at this point it is not clear if that is the case.

For the most part, we already knew what to expect from Kirby and the Rainbow Curse. Really, Nintendo could have done nothing but release the image of clay ball Kirby riding on a rainbow, and it would have been enough for fans. What little I played was as much of a delight as I had expected, and the clay aesthetic is particularly suited to the Kirby franchise.








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
Kirby and the Rainbow Curse



11:34 AM on 06.10.2014
Nintendo announces Kirby and the Rainbow Curse for Wii U

We just can't get enough Kirby, it seems. Nintendo announced Kirby and the Rainbow Curse for the Wii U today, which looks to be a clear follow-up to the DS title Canvas Curse. Not much is known at this point, but it looks like Kirby will have a ton of different forms to morph into, and the same stylus gameplay will be present.more





Win your choice of console from Destructoid! in Destructoid's Hangs on LockerDome

Platform games

12:45 PM on 07.23.2014
Canabalt 2.0 brings more modes and multiplayer to iOS

For the most part, I'm over endless runners, but I'll always have Canabalt. It hit at the right time and holds up well. Matter of fact, it's gotten even better with age: there's a free new update for the iOS version, out now,...more



7:30 PM on 07.22.2014
Platformer Freedom Planet borrows from the Sega Genesis greats

Freedom Planet looks like a lost Sega Genesis gem, but it's actually a brand new action-platform game created by GalaxyTrail. I remember hearing about it a while back from Tony Ponce -- first in 2012 and again last year when...more



4:30 PM on 07.22.2014
Azure Striker out next month in Japan, working on North American release parity

Keiji Inafune's other not Mega Man game, Azure Striker: Gunvolt, is coming to Japan (via 3DS eShop) on August 20. No word on a specific North American release date. Inti Creates' Takuya Aizu explained...more



View all Platform games






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more