[ x ] remove ads and scale site to 1080p+
[ x ] remove the ads & get mobile premium
pay whatever you want to upgrade
 
 

Kingdoms of Amalur doesn't scale foes, it's intelligent

5:30 PM on 10.26.2011  ·  Liam Fisher
0

If you've played an RPG ever, you've likely encountered enemies with scaling levels. You fight them in the beginning and they're an even match, then you fight them a few hours in and they're still a match for you... what the hell, right? Kingdom of Amalur: Reckoning is going to be a bit different.

Designer Will Miller has shed some light on how, exactly, enemies will level as you progress through the game's world. Basically, each area has a level range. When you enter a new area, the game locks enemies into a level within their range that is best suited for your level.

“When the player first enters one of those regions, we clamp all of the region’s NPCs to the level of the player, provided he’s within the range."

If you're one of those smarty pants' who thinks they can just run to the end like they did in Morrowind, you'll be dead pretty quickly. If you're below an area's level range, it will lock in at the lowest level and will, most likely, still destroy you. It sounds like a pretty sophisticated system. The game still scales enemy levels to a point,  but as Miller says, "[they] intelligently decide what that level is.”

Kingdoms of Amalur: Reckoning sidesteps scaling enemy levels [VG24/7]

\ We've blogged about this before: read (37) back stories 

 
 

Enlighten an uninformed cougar: FacebookTwitterRedditEmail
 

#Kingdoms of Amalur #Role-Playing Games
 
 
 
[x] advertisement
 
 


Liam FisherContributor // Profile & Disclosures
Fronts248Blogs 2Following4Followers3

Just a few favorites: 1984, Lord of the Rings, William Faulkner (Specifically Sanctuary ad Absalom! Absalom!), Paradise Lost Cowboy Bebop, Gurren Lagaan, Jyu-Oh-Sei, Dragon Ball, Transformers (e... more
Similar stories on Destructoid:
 
 


Dtoid is fighting adblockalypse without native ad article bullsh* thanks to Huge Members. Please give them sex or donuts:

MeanderBot
MeanderBot


Since 8:05 PM on 04.08.2010

Jonathan Bloom
Jonathan Bloom


Since 3:25 PM on 05.13.2008

Yelloman
Yelloman


Since 10:44 AM on 11.28.2015

Tubatic
Tubatic


Since 2:45 PM on 11.13.2006

 

Please login (or) make a quick account (free)
to view and post comments.





Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!