I went to the circus once, Ringling Bros., and there was a midget with a bucket full of salt following the animals around and scooping their respective dookies.
Oh yeah cause those are immune to crashing and burning right? haha
I'm glad to be one of (apparently) very few people who really liked KoA a lot, its a fantastic game overall and more people should have given it a chance. It'll be a real shame if its the first and last title the studio puts out.
Problem, traditional publishers?
This game is still on my backlog of "to buy" but I may have to go ahead and purchase it and all of the DLC soon out of respect. I loved the demo. Nice mix of Fable, Dragon Age and a lot of other fun RPGs. Hope they don't go under already...maybe Curt can go pitch another couple seasons for the Sox and make the money.
You might be able to argue that they spent a large chunk of it on Kingdoms, but that game was largely developed (as I understand it) by Big Huge Games before 38 Studios bought them.
Also seems crazy that they would have to start repaying the loan before the game (MMO) was released...how would they be generating income until it's been released?
I guess they bet all their cards on Kingdoms doing well....too bad it didn't sell well at all (it's a decent game)
I know right. Seriously, you can't spend that much money and only move 400k copies. If they had made a multi-million seller, sure, this wouldn't even be a problem, but as it stands, there are zero prospects for this to end well for 38Studios.
This is a very different situation than when a pub owns a dev.
If anything, it's stories like this that prove the industry is not ready for next gen. Development costs are still too high, studios like this closing are becoming the norm.
That's guesswork ofc, but seem reasonable, looking at other companies, that chose this path.
Meanwhile, they've been developing an MMO. Between those two things: 1. Buying a company to release a game, 2. Spending all other resources on a pipe-dream
I think it's pretty clear what happened here. Terrible leadership. No plan. Only release was from a bought developer.
There is no Loyalty in the business world unless it is somehow beneficial to the company expressing the loyalty. So EA certainly isn't going to swoop in and save them.... They might swoop in and pick up the pieces.
I certainly feel for the people who aren't getting paid and for the people who will likely be losing their jobs. I also feel for the taxpayers of RI who are going to be left on the hook for paying off this IMHO ill conceived loan.
I would rather man-whore myself instead of taking a loan from any government entity. There are alternative ways RI could rework the loan to 38 Studios, but with all the red tape and dummies working for the institution nothing will get done right.
But that doesn't make this EA's fault; rather they just continue to be the greedy assholes that they are while letting one of their 'partners' die on the vine.
I, personally, hope that 38 Studios/BHG can get through this with their IP intact and as many members of the team(s) as possible. Reckoning was a phenomenal 'first' release and it deserves a sequel.
Also, the state of Rhode Island potentially owning a video game brand is slightly hilarious.
You can release meh in this day and age and expect to succeed unless your efficient, and we know they're, 38 studios, aren't. They behaved like some new sitcom back in the 90's.
Hell even their marketing reflected that. What were there? 2-3 special editions ranging from 90-250 dollars? Different boxes, pack-ins, schwag, etc all adding to cost and showing a stupid amount of arrogance regarding an unheard of IP. The companies problem is its management and direction, not its publisher.
EA does suck though.
MMO's are notoriously expensive and have an extremely high failure rate, wtf do cities think they can do when even supposedly business saavy publishers fail.
They really need to start giving loans to unemployed programmers living in their parent's basement instead. Hell, if RI gave me even a 200k loan I'd move there and take on a few recent grads from local graphic design universities to get started on that Dungeon Keeper like game I've been thinking of. Can guarantee it won't sting as much if I fail.
Bethesda can't release their RPGs without a massive amount of bugs nor have they been able to not fuck-up their last three PS3 versions.
BioWare is in freefall at best and in full-blown decline at worst when you look at things like Dragon Age II and Mass Effect 3. (ME3 also runs like shit on PS3 while DA2 is just plain shit)
Reckoning, on the other hand, runs well on all platforms and has so few bugs for a game of that style/nature that it's staggering. The combat is also a breath of fresh air in the RPG genre and absolutely obliterates offerings from other major RPG dev houses. (Bethesda especially as their combat has always been trash)
So yeah B-tier, mediocre...it's a solid 7 type of game. But what Reckoning does right it does better than most others and for it to be a new IP and what qualifies as a 'first' release...it's damn impressive.
The only thing I hope is that this does not leave a bad taste in everyone's mouth in providing incentives to smaller game devs, but I do hope it creates a realistic projection for what incentives should be provided. I also hope all the people who worked on this can actually get a pay check. Nothing would be worse than to work your ass off and not see any money. I really, truly feel bad at that thought.
http://www.boston.com/business/technology/articles/2012/05/18/high_risk_video_game_venture_has_rhode_island_curt_schilling_reeling/
If I were a citizen of Rhode Island I would suspect wholesale fraud.
Maybe it is not like giving a billion dollars to a "green" company who creates 50 jobs, but Rhode Island is a small state.
The $75m is probably lost and hopefully Rhode Islanders remember it in the next election.
Condolences to the regular employees not getting paid.
Now seriously, I played the demo and found it as generic as it gets, riddled with enormous amounts of DLC. I'm not surprised it didn't sell all that well, even with the huge amount of marketing EA poured in (seriously, every freaking blog seemed to be talking about Amalur).
A shame for the employees, too :(
In any business, paying the employees should be the number one priority - over EVERYTHING else.
I'm sure EA could snatch them up, hang the devs upside-down and leech their magatsuhi if they wanted to.

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