Quantcast
King's Bounty detailed - Destructoid

DestructoidJapanatorTomopopFlixist



King's Bounty detailed


12:56 PM on 08.16.2008



[video]99887:166[/video]

King’s Bounty: The Legend is an upcoming PC strategy RPG developed by 1C and published by Atari. Unlike most strategy RPGs, the concept behind King’s Bounty is to create a unique and rich experience outside of the turn-based style battles. The game certainly has an MMO vibe accompanying it. As I watched the presenter at Gen Con navigate the massive map, pick up quests, buy items, and interact with NPCs, all that I could think of was how inspirational World of Warcraft has been to the creation of even single-player PC RPGs.

Battles on the world map are not random. As players navigate from area to area, they will see the enemies and react according to their desire. The battle system is based in a grid composed of hexagons. The various classes in the game will be able to navigate the hexagons and choose attacks that befit them. I was pleasantly surprised by how small the battles appear to be. Players are constricted to a tiny grid instead of the massive and sprawling map. The fights that I saw lasted mere minutes as opposed to the large-scale crawl into which many SRPGs put players. Players may even have to fight their own weapons. Items in King’s Bounty are sentient, and the choice of the wrong party members may cause disagreement between the protagonist and his trusty monster-slayer.

Players will be able to choose from three types of characters, which are the Warrior, Paladin, and Mage. After picking this class, players will be spawned in the area of their character’s origin and be thrust into an extremely bright and exotic environment with several different landscapes that includes dungeons, cities, castles, and even giant turtles. King’s Bounty is slated for a holiday release this year, and we’ll be sure to keep you in the loop as more details come in.






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






Gen Con

9:48 PM on 08.14.2009
BioWare's Gaider: story is important, but not that important

A few weeks ago, Obsidian lead creative designer Chris Avellone told us that story is an important game component, but it’s not as important as systems or level design. While a rich never draws players into a game unive...more



8:00 PM on 08.14.2009
Cryptic still negotiating Champions Online release with MS

The PC version of Champions Online launches September 1st. The Xbox 360 version of the MMO -- once listed to hit day and date with the PC version -- is rarely mentioned. Developer Cryptic Studios doesn’t talk about the ...more



5:06 PM on 08.14.2009
Dante's Inferno demo walkthrough and impressions

Offering crisp visuals and twisted slaying scenes to boot, Dante’s Inferno can sicken the most iron-bellied players with its gore. The narrative content may also sicken most classical lit majors, but the game is what it...more



View all Gen Con






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more