hot  /  reviews  /  videos  /  cblogs  /  qposts

King Arthur: Fallen Champions

Review: King Arthur: Fallen Champions

5:00 PM on 10.03.2011 // Joshua Derocher
  @Josh_Derocher

King Arthur: The Roleplaying Wargame was a really fun and interesting hybrid real-time strategy/turn-based strategy/role-playing game. It pulled a lot of good elements from these genres and it felt unique and it really stood out, but it did have some flaws: The AI was awful, combat was boring, and moving units around felt loose and sluggish. Sadly, this expansion is made up almost solely of mechanics that showcase the games weakest points.

Fallen Champions

 King Arthur: Fallen Champions (PC)
Developer: Neocore Games
Publisher: Paradox Interactive
Released: Sep 16, 2011
MSRP: $9.99

King Arthur: The Roleplaying Wargame is a good game. The premise is a turnbased strategy game, very much like a Total War game, where you have units and armies that you can move around. You can improve your territories and manage your economy, and you can raise armies to crush your foes. While you're playing about on the map, quests will pop up that you can move your hero units too.

The quests are text based, and are very similar to the old "Choose Your Own Adventure" books. You have a small section of story to read, and then you can make a choice based on what you want to do. Your actions can lead to very different outcomes, and the outcome effects what units you have in the upcoming battle. While the idea of reading text might seem off putting, it's all very well written.If your a fan of Arthurian legend it's filled with great and it captures the emotions and setting of Arthur's Britain almost perfectly. This section of the game is King Arthur's strongest point. It's unique, and it's very engaging.

The series weakest point has always been it's combat. While it plays much like a Total War game, it lacks that franchise's deep AI and realistic physics. Units don't group together very well, and they don't feel like they are actually on the battlefield. The pathfinding is horrible, and units will often move in the opposite direction of where you want them to go.

In "Fallen Champions" you get to play as three different heroes, Sir Lionel (a Knight trying to save a damsel in distress), Lady Corrigan (a supernatural being looking for her home in Tir na nÓg), and Drest (a shaman trying whose following a vision. Each of these heroes represents one of the factions from King Arhthur: The Britons, the Picts, and the Sidhe. The story here bridges the gap between the original King Arthur and the upcoming King Arthur 2.

Fallen Champions

Each hero has a short quest line that includes three missions. Each of the mission phases is made up of a quest and a battle.  After you have played all of the heroes missions you play one final mission that involves all three characters. This is a decent amount of content for the $9.99 price tag, and it's a standalone expansion  so it's an even better bargain. There is a tutorial included in here too, so even if you have never played King Arthur before you'll still be able to learn how to play the game.

All of the managing aspects of the game have been removed, it's just battles and quests. There are no cites to develop, you can't pick which territory to move to, and you can only go to the next mission spot. You can't build armies, and there is really no need of the tactical map. It's essentially only two-thirds of the game, and they left in the third that sucks.

The fact that over half of the game's content relies on the awful combat really ruins this expansion. In the original game, you could just auto-resolve the battles and keep playing the fun questing part of the game. You can't do that here.

In one mission, you have an army of ghosts at your disposal. There is a day and night cycle during the mission, and your ghost army will burn if they are exposed to daylight. You have to protect them by moving them into a magical circle, which should be fairly easy. Nope, it's not. Your units don't move to the spot where you tell them to go, and they'll walk right past it. They'll happily move outside the circle randomly and burn to death. In another level, there are fire that you can light to kill and split up the enemy army, but you'll probably kill your own units too when they randomly walk into the flaming inferno.

While I really enjoyed the original game, and I think it's one of PC gaming's lovely little gems, I can't recommend this expansion to anyone. If you haven't played King Arthur, then you won't really enjoy this a whole lot, and if you have played it you'll just think of how much better it is than this weird expansion. I recommend that you check out the original game if you haven't played it, and if you have played it you should just wait for King Arthur 2 to come out.

King Arthur: The Roleplaying Wargame was a really fun and interesting hybrid rts/tbs/rpg. It pulled a lot of good elements from these genres and it was a game that felt unique and it really stood out. It had some flaws. The AI was awful, and moving units around felt loose and sluggish. Sadly, this expansion is made up almost solely of mechanics that showcase the games weakest points. 

King Arthur the Roleplaying Wargame is a good game. The premise is a turnbased strategy game, very much like Total War, where you have units and armies that you can move around. You can improve your territories and manage your economy, and you can raise armies to crush your foes. While you're playing about on the map, quests will pop up that you can move your hero units too. 

The quests are text based, and are very similar to the old "Choose Your Own Adventure" books. You have a small section of story to read, and then you can make a choice based on what you want to do. Your actions can lead to very different outcomes, and the outcome effects what units you have in the upcoming battle. While the idea of reading text might seem off putting, it's all very well written.If your a fan of Arthurian legend it's filled with great and it captures the emotions and setting of Arthur's Britain almost perfectly. This section of the game is King Arthur: The Roleplaying Wargame's strongest point. It's unique, and it's very engaging.

The series weakest point has always been it's combat. It's very much like Total War, but it lacks the deep AI and realistic physics. Units don't group together very well, and they don't feel like they are actually on the battlefield. The pathfinding is horrible, and units will often move in the opposite direction of where you want them to go.
In "Fallen Champions" you get to play as three different heroes, Sir Lionel (a Knight trying to save a damsel in distress), Lady Corrigan (a supernatural being looking for her home in Tir na nÓg), and Drest (a shaman trying whose following a vision. Each of these heroes represents one of the factions from King Arhthur: The Britons, the Picts, and the Sidhe. The story here bridges the gap between the original King Arthur and the upcoming King Arthur 2.

Each hero has a short quest line that includes three missions. Each of the mission phases is made up of a quest and a battle.  After you have played all of the heroes missions you play one final mission that involves all three characters. This is a decent amount of content for the $9.99 price tag, and it's a standalone expansion  so it's an even better bargain. There is a tutorial included in here too, so even if you have never played King Arthur before you'll still be able to learn how to play the game.

All of the managing aspects of the game have been removed, it's just battles and quests. There are no cites to develop, you can't pick which territory to move to, and you can only go to the next mission spot. You can't build armies, and there is really no need of the tactical map. It's essentially only two-thirds of the game, and they left in the third that sucks.

The fact that over half of the game's content relies on the awful combat really ruins this expansion. In the original game, you could just auto-resolve the battles and keep playing the fun questing part of the game. You can't do that here.

In one mission, you have an army of ghosts at your disposal. There is a day and night cycle during the mission, and your ghost army will burn if they are exposed to daylight. You have to protect them by moving them into a magical circle, which should be fairly easy. Nope, it's not. Your units don't move to the spot where you tell them to go, and they'll walk right past it. They'll happily move outside the circle randomly and burn to death. In another level, there are fire that you can light to kill and split up the enemy army, but you'll probably kill your own units too when they randomly walk into the flaming inferno.

While I really enjoyed the original game, and I think it is one of PC gamings lovely little gems, I can't recommend this expansion to anyone. If you haven't played King Arthur, then you won't really enjoy this a whole lot, and if you have played it you'll just think of how much better it is than this weird expansion. I recommend that you check out the original game if you haven't played it, and if you have played it you should just wait for King Arthur 2 to come out.


THE VERDICT

4

King Arthur: Fallen Champions - Reviewed by Joshua Derocher
Disappointing - I feel sorry for this one. It came close to being passable, but dropped the ball too many times to prevent itself from being an embarrassment.

See more reviews or the Destructoid score guide.

Joshua Derocher, PC Contributor
 Follow Blog + disclosure Josh_Derocher Tips
Josh is a PC gamer. He can usually be found flying around in EVE Online. He's been known to enjoy playing role-playing games like Dragon Age: Origins, Skyrim, and Planescape Torment. He starte... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Add your impressions

 Quickposts
Status updates from C-bloggers

StripyTrousers avatarStripyTrousers
Just posted my first Dtoid Community blog. Hello all!
ChillyBilly avatarChillyBilly
Good Morning Good Morning We've talked the whole night through Good Morning Good Morning to you Good Morning Good Morning It's great to stay up late Good Morning Good Morning to you
Daniel Lingen avatarDaniel Lingen
#PAX2015
Agent9 avatarAgent9
gonna help my mom move and pack some things. what it means is I'm gonna sit and get yelled at whether I do or do not do something. I can't be the only one with a picky parent that expects nothing less than clairvoyance (-_-)
WryGuy avatarWryGuy
If some weren't aware, Phil/Mike Martin needs some help right now but can't access traditional donation avenues like Paypal on his own. I'm offering to be a middle man. I'm also offering to match 50% moving forward right now. [email protected]
OverlordZetta avatarOverlordZetta
At first I thought it would be fun. Then more ideas came, so I kept adding. More! More! But soon it just became stubbornness. Now, as I stare at 10000 words of meandering loon about a subject I'd almost rather be porn, I must question all my life choices.
Fenriff avatarFenriff
Someone on Gamefaqs asking the real questions. How mad would you be if halfway through the Mad Max game he stumbles upon a tribe of kids and the rest of the game is a lighthearted romp?
MeanderBot avatarMeanderBot
I think, for my first try, I drew a pretty damn good Ryu, if I do say so myself [img]https://www.filepicker.io/api/file/edB8UKLdSZep8ZSOYF8u[/img]
RexterNathan avatarRexterNathan
Really sad that Wes Craven has passed away. He made really fun films.
CJ Andriessen avatarCJ Andriessen
R.I.P. Wes Craven. I'll always remember you for A Nightmare On Elm Street, Scream and Red Eye. I'll try not to remember you for Music of the Heart.
OverlordZetta avatarOverlordZetta
So apparently Nintendo is taking down Mario Maker Let's Plays as fast as they can. Good job!
Snaveage avatarSnaveage
Phantom Pain is fucking glorious.
IDrawOnTape avatarIDrawOnTape
Anyone remember the cartoon "Freakazoid"? I'm doing artwork for a box for work to hold my supplies, but I cant remember some of the better characters. Freakazoid, Steph, Cosgrove, Candlejack, the Lobe, Caveguy... but who else?
TheAngriestCarp avatarTheAngriestCarp
Gotta love all those Dtoid community members that magically appear whenever there's a giveaway.
DSBrad avatarDSBrad
Newest Madden may be one of my favorites. Been taking all my time up.
TheDefenestrator avatarTheDefenestrator
TWITCHTOID! I'll be playing some more PS4 Zombi and then some Until Dawn if'n I want to change things up. Link: [url=http://www.twitch.tv/thedefenestrator]Twitch.tv: TheDefenestrator[/url]
Fenriff avatarFenriff
Bless Wasteland 2's custom portraits [img]http://i.imgur.com/JuWaB1W.png?1[/img]
James Internet Ego avatarJames Internet Ego
Sorting out a bunch of university stuff and going through a bit of writers block. I'm also holding some of my best stuff back for freelancing purposes (uni ain't cheap!), so sorry if my blogs have been a bit lackluster lately. And will be for 4-ish weeks.
gajknight avatargajknight
Been looking for a car to buy today. I swear, I am so sick of my mums voice. "It's too expensive!" "Don't you think it's a little big..." "INSURANCE!" Goddamn woman, chill your beans.
ChillyBilly avatarChillyBilly
Hey look! I bought some toys and stuff and junk and what-not. [IMG]http://i22.photobucket.com/albums/b321/Felth/Mobile%20Uploads/2015-08/IMAG0656.jpg~original[/IMG]
more quickposts


Contest!


destructoid's previous coverage:
King Arthur: Fallen Champions


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!



Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -