Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Killzone: Mercenary
 BLOG ABOUT THIS

Killzone: Mercenary is the FPS the Vita has been needing

9:00 AM on 05.20.2013 // Hamza CTZ Aziz
  @CTZ

A good first-person shooter on the Vita?

The PlayStation Vita is a great system with a slowly increasing library of great titles. The exception being in the first-person shooter genre, that is.

You'd think that after one of these big game companies made a handheld with two joysticks that there would be a bigger incentive to create more first-person experiences. Instead, we've gotten only a few first-person shooters to date: Resistance: Burning Skies was a joke, and Call of Duty: Black Ops: Declassified was an insult.

I recently went hands-on with Killzone: Mercenary for the Vita, and based on what I saw, it could finally be the FPS the Vita has been so badly needing. It's hard to say this early on if it's a must-own, but my early impressions are at least far more favorable compared to the previous two disasters.

Killzone: Mercenary (PlayStation Vita)
Developer: Guerrilla Cambridge
Publisher: Sony Computer Entertainment
Release: September 4, 2013 (EU) / September 10, 2013 (US) 

Right off the bat, I just have to say Mercenary looks gorgeous. There's a ton of detail in the levels, and everything looks great running on the handheld. The controls are pretty exceptional as well, offering a nice mix of touch and button inputs. The touch controls are fairly minimal, such as swiping the main screen in certain ways to perform a melee, touching enemies to launch missiles at them, or selecting weapons like your grenade. Double tapping the rear touchpad also lets you sprint, but you can simply press one of the front buttons to pull off the same thing.

Single-player has you assuming the role of a mercenary who's working both sides of the conflict between the ISA and Helghast. While that initially sounds cool, it's not like you're given the option of choice. There's a set story in place, and you'll be merely hopping between the two sides at certain points as you progress.

The demo Guerrilla showed off dropped me halfway into the story, where you've gotten caught up between the two conflicting sides and have to escort some kid who's important to both the opposing forces. It was an escort mission, but it didn't appear like you had to protect the kid at all as the enemies were pretty focused on me. That's a good thing, as the kid was on my ass the whole time and not really trying to hide behind cover, which was pretty silly given all the bullets flying around. Plus, the AI didn't seem that bright either.

On the multiplayer side, Mercenary will allow up to eight players to fight it out over Wi-Fi in deathmatch, team deathmatch, and Warzone matches. Multiplayer also features a new Valor Card system where you can collect cards from another player's corpse. These cards are tied into the ranking and money system of the game, so you'll definitely want to be collecting them to stay ahead of other players. Single-player and multiplayer share a joint bank account too, and any money earned will go towards your being able to purchase new weaponry in multiplayer.

It all looks pretty promising, but the sour taste left in my mouth from other shooters leaves me hesitant. I'm sure others feel the same way, so I asked Laura Dilloway, environment artist on Mercenary, what they're doing to reassure fans.

"We worked with Guerrilla Amsterdam and their games are exceptionally high standard, so they wouldn't let us put anything out there that was sub-par," Laura told me. "So if you love the Killzone games previously then I think you'll love this one.

"We've always set out to make the definitive first-person shooter on a handheld, that's always been our aim. We're not going to let anything go out unless we're 100% happy with it. Hopefully we have produced something people will enjoy."

Laura also told me that the campaign will last around seven to nine hours spread over nine different levels. On top of that, there are three difficulty levels and of course all the multiplayer offerings. It's definitely a meaty package, and with this one being developed by a studio that has some experience with the franchise for a change, I have way more faith that Mercenary can deliver.

Photo Gallery: (10 images)
Click to zoom - browse by swipe, or use arrow keys








 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
Killzone: Mercenary


  Nov 04

Killzone franchise celebrates 10 years of Halo-killing

Sons and daughters of Helghan, get down with your bad selves!


  Aug 18

Killzone: Mercenary open beta kicks off August 20

The history of these days will be written in blood


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


Summer Wars: The Video Gameā€¦.I mean Digimon: Cyber Sleuth

Gaming's Beautiful People #4: Valentine's Day Special OR Love Multi-Kills

Exist Archive: The Other Side Of The Sky Import Review

Stupid Teens Do Stupid Things: An Oxenfree Critique

A blog test. Brought to you by Buckner & Garcia

Cblogs of 2/11/16, 2/12/16 + Firethoughts

XCOM 2 And The Glory of Mods

PS+ Games of the Month January 2016 - Feat. GajKnight and SolarPonyDjango

Your Opinions On Racing Games Are Stupid

The Nerds Have Won

 Add your impressions

 Quickposts
Status updates from C-bloggers

Parismio avatarParismio
Omg i love the internet
Mike Martin avatarMike Martin
Iron Paladin avatarIron Paladin
Jed Whitaker avatarJed Whitaker
I can't wait to mute Niero. #NoRules #ThePurge
Joe Parlock avatarJoe Parlock
I spent all last night playing Day of Defeat: Source. If only Valve gave it even half the attention it did to TF2 or CS:S...
BaronVonSnakPak avatarBaronVonSnakPak
Nearing Platinum status.
CoilWhine avatarCoilWhine
THIS IS THE BEST EMAIL I'VE EVER GOTTEN HOLY SHIT
Parismio avatarParismio
Sheesh i played metal gear rising before and Platinum ruined the franchise.
Fuzunga avatarFuzunga
Toonami is running a poll right now at [url]www.toonami.com/poll[/url] where one of the questions is which show you'd want un-cancelled. Oh, Teen Titans is included? That's curious...
SlyTAdvantage avatarSlyTAdvantage
"The Ravagers dropped the giant insects and waited for them to evolve ... it's clear. This is their plan from the start" -EDF 4.1 scientist So dragons are evolved forms of ants, spiders and/or wasps ....... what?
Ckarasu avatarCkarasu
Every time I hear "I don't understand why people like _____ game", I get annoyed. Of course you understand, if you've listened to what those people were saying. You just don't agree, and that's A-OK. I HATE Twilight, but I understand why people like it.
RadicalYoseph avatarRadicalYoseph
Just tried playing the first Bayonetta game... it was really bad. Honestly I don't understand why Platinum games are so well regarded. None of them are really worthwhile.
StriderHoang avatarStriderHoang
The first person I block is the person who talks shit about Platinum
Torchman avatarTorchman
Even though your waifus are shit
Darth Wachen avatarDarth Wachen
Finally, a blog that I can call my own, I feel accomplished somehow.
Nekrosys avatarNekrosys
Gonna be honest; this really made my day.
Rico the Penguin avatarRico the Penguin
I doubt I'll use it much but I'm totally fine with a block/ignore feature. Everyone has a right to speak, but I don't think anyone has a right to be heard. If this place played country music I'd want a mute button, basically :p.
Sir Shenanigans avatarSir Shenanigans
Mall haul today (plus I split a BEAUTIFUL Star Wars Slave I with my brother). Any thoughts on Haze? Wanted to play it back when it came out and I had no PS3. For a dollar you can't go wrong!
Dreamweaver avatarDreamweaver
I'm not gonna lie, I don't feel "good" about the upcoming "ignore" feature. Maybe it's just me, but I don't like the idea that people can mute other people because they don't agree with them. Spammers and trolls, sure, but not regular community members.
Gundy avatarGundy
Oh man. Those Next Gen transformations in Megadimension Neptunia are legit as fuck!
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -