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Killzone 3: Stab a Helghast in the eye... in 3D! photo

"The madness...begins."

It's with these words that Scolar Visari, leader and ruler of the planet Helghan, dies at the close of Killzone 2. He wasn't just being overly dramatic. Following his death, the Helghast army and planet loses direction, loses control. Two of the planet's most powerful men now fight for control, all the while while ISA forces crumble under the might of the powerful Helghast military force.

This is where Killzone 3 picks up, immediately following these events, the war and chaos reaching a fevered pitch like never before.

"To us it's a story of David versus Goliath," says Game Director Herman Hulst of the ISA's struggle to compete with the Helghast superpowers, "but this time, Goliath has brought thousands of troops and a thermo-nuclear arsenal."

Killzone 3 (PlayStation 3)
Developer: Guerilla Games
Publisher: Sony Computer Entertainment
To be released: 2011


While Killzone 3 begins without missing a beat, Guerrilla has already been working on the title for just under two years, beginning in January of last year as Killzone 2 wrapped production. The team was pleased with the sequel and its reception, but knew it could do better. In the wake of huge PS3 experiences like God of War III and Uncharted 2, the studio knew that the bar had been raised. It had to increase the scale of the game across the board, had to "dial it up to 11" with bigger weapons, smarter enemies, and larger, more varied environments.

This time around, the Helghast enemies will be smarter and more terrifying, with new tactics and new toys at their disposal, such as boost packs and portable weapons of mass destruction. Guerrilla says it will work on developing its own science fiction universe with a "unique twist," visiting a wide variety of Helghan locales like wastelands and jungles. The finale (spoiler alert!) will even take players into space.

Guerrilla and Sony let me get my hands on an early version of the game's fourth level, an arctic environment with snowy hills, the wind whipping ice and debris across the screen. I also had a chance to man the gun of a flying ISA vehicle, taking out what appeared to be massive alien oil rigs, triggering explosions and bringing pieces of the structures crumbling to the sea below.  Visually, it's as stunning -- if not more so -- than Killzone 2. And it should be -- Hulst rambles off a bunch of information about "every single clock cycle on the PS3" working hard to make Killzone 3 an epic experience. More to the point, he says this arctic level in question is ten times bigger than a typical level found in Killzone 2.

I also had a chance to not only see first-hand, but man the much-talked-about "jetpacks" found in Killzone 3. Yes, using one is as cool as you'd imagine, but let me be clear -- this is less of a "jetpack" and more of a "jump pack." Dark Void this is not, as maintaining flight is next to impossible with the massive backpacks. Instead, pressing the L1 button will give you a quick boost off the ground, or you'll be able to get a bit of air if you've made a jump on your own. As the pack slowly descends, pressing the X button will give you a quick forward dash; pressing it multiple times will let you cover even more distance.



With levels based around the use of the jetpack, it could potentially be a game-changer. There were a number of platformer-like elements in the demo I played: hopping from iceberg to iceberg, or using the pack to gain higher ground by leaping on boxes or platforms in the environment. It also provided a tactical advantage in a few situations, allowing me to get around or above Helghast forces. Fortunately, the thing is mounted with a machine gun with unlimited ammunition, the only concern coming when the muzzle turns a bright red as it overheats.

Killzone 3 also features a new melee attack system, which Guerrilla is calling "Brutal Melee." And brutal it is. By tapping the melee button rhythmically, you'll be able to pull off a number of flashy, over-the-top kills, like pulling out a knife and ramming it into a Helghast's eye. The build of the game I played was early, and I only managed to execute a few different kills -- a knife to the throat, a kick to the face, twisting my blade in the eye of an enemy. But I'm promised that there will be a wide range of these takedowns, some of which will be based on environmental considerations, like throwing an enemy onto a table. Guerilla also played a video, set to the tune of Velvet Underground's "Venus in Furs," that showed off an ISA soldier kicking Helghast against walls, knocking them back with the butt of a gun, and more.

Both the ISA and the Helghast will have new vehicles, as well as new weapons, at their disposal. Of particular note, I got to play with the WASP, a cannon that sent a swarm of missiles flying in the direction of my enemies. Its alternate fire was just as devastating, unleashing an entire nine-missile clip on a target from directly above.



I also had the chance to play Killzone 3 in 3D. According to Hulst, the team at Guerrilla made the decision to include 3D right from the beginning of development, letting them tailor not only the engine but also gameplay scenarios to the experience.

"We're trying to raise the bar," he tells me, "and that's what we love to do. We love taking the hardware and getting the maximum out of it. Something like 3D comes by, we jump on it. We love it."

Hulst is confident that it will provide a better, more immersive gameplay experience, even allowing the player to navigate environments more easily. The game takes advantage of full stereoscopic 3D, which, unlike some other 3D solutions, requires a television that supports it. I played the game on a prototype Sony Bravia that supports 3D; I'm told that it should work on competing sets that feature similar technology as well.

After about 30 minutes with the game in 3D, I'm still on the fence about whether or not this is how I'd like to experience games. It's impressive for sure, and it may even have its benefits -- the reticle of the gun, for instance, will appear to be "on" the enemies you're targeting. The HUD also pops more, making it look like it's "on the TV screen," separate from the action. It might have been psychological, but I did feel a low-grade headache coming on around 20 minutes in. Looking away from the screen (either left or right) for a moment didn't help matters, as the shutter lenses in the glasses would take a moment to adjust, my eyes having to do the same.



It should be noted that Killzone 3's 3D isn't mandatory; it's just a potentially cool feature for those who will be early adopters of 3D-capable sets. That said, I'm told Guerrilla didn't have to sacrifice anything in-engine to get Killzone 3 running in 3D -- the game should run at a locked and solid 30 frames per second, with all of the bells and whistles you'd expect. But Hulst seems confident 3D is the way to play.

"I think it's a game-changer for a franchise that has always strived to create a full sense of immersion in every single way," he tells me. "You know, very realistic animations, great concept design, a world that's believable, that could have been built in reality. You know, us putting our guys, our playable characters on the frontline of the experience... in 3D, the frontline of the experience is now real. It's virtually real. You see yourself, and there's stuff happening behind you and in front of you, so you're almost literally right in the middle. And I think it's a real game-changer in that we're continually strengthening that sense of immersion."

Right now, Guerrilla isn't talking multiplayer, only saying that they've been listening to fans and can "safely say" they've addressed every feature fans have been asking for. Yes, that will likely include the use of the jump packs, although they're not making that official at this time. They're also mum on PlayStation Move support; Hulst only tells me they've looked at what Zipper is doing with SOCOM 4 and that it's "interesting," but would say no more. Considering his comments on "raising the bar" and jumping on new technology, it doesn't seem like something that would be out of the question.

We'll be seeing even more of Killzone 3, which is set to ship in 2011, at E3 this year. If this early look is any indication, Guerrilla has taken this whole "raising the bar" thing seriously, and they didn't even have to show us any "funny business" trailers. Why? Because it's already looking better than ever.








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66 comments | showing # 1 to 50
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next 50 comments

Gorescream's Avatar - Comment posted on 05/27/2010 14:08
Gorescream
The madness.......begins.
Xzyliac's Avatar - Comment posted on 05/27/2010 14:09
Xzyliac
I skipped to the 3D part. It disappointed me. I really hope this fad is at least a functional fad.
Revariance's Avatar - Comment posted on 05/27/2010 14:10
Revariance
Yesss. Killzone 2 was my shit. Now that there are more people with PS3's hopefully KZ3 will sell even more and keep the community going strong for a long ass time.
BMkeys's Avatar - Comment posted on 05/27/2010 14:11
BMkeys
Fuck i can't wait!!!
mix's Avatar - Comment posted on 05/27/2010 14:12
mix
Gerror
"I'm still no the fence"

Sounds awesome! I kinda like 3D stuff but a few of my friends see no differece at ALL, I think they are crazy and the depth perception is there and some things come out a bit and they see nothing at all, what the hell!

The jetpack sounds very cool as well, another game I am looking forward to getting my greasy hands on.
Marasune's Avatar - Comment posted on 05/27/2010 14:15
Marasune
you'd better be scared when helghast look like god damn flying squirrels
Wee SK's Avatar - Comment posted on 05/27/2010 14:17
Wee SK
I will buy Killzone 3...

I will NOT be using 3D.

Hate to mention, but it does seem awfully early for a sequel. My only fear is that they do a Resistance 2 and basically copy controls from Call Of Duty 4: Modern Warfare.
EKANS's Avatar - Comment posted on 05/27/2010 14:18
EKANS
i hope this ends well
Neroisonfire's Avatar - Comment posted on 05/27/2010 14:22
Neroisonfire
Great preview. I'm looking forward to this game. I won't be buying a brand new 3D tv anytime soon to replace my 42" 1080p HD tv, but nice to know the 3D is there should I ever get a chance.
Mr Andy Dixon's Avatar - Comment posted on 05/27/2010 14:22
Mr Andy Dixon
@Nick

I know I'll get called out for saying this, but how were the controls? And what I mean by that is, do you still have to hold down L2 to stick to cover and hold in the right joystick to aim down the sites?
Phantom Spaceman's Avatar - Comment posted on 05/27/2010 14:23
Phantom Spaceman
Please provide an option for "unrealistic" controls this time. It felt like you were aiming and moving underwater in the last game.
amtalx's Avatar - Comment posted on 05/27/2010 14:26
amtalx
It all sounds cool, but it's going to take a lot to overcome my disappointment from KZ2.
Neroisonfire's Avatar - Comment posted on 05/27/2010 14:29
Neroisonfire
@mrandy - I play a lot of fps games on all platforms, an I must say that kz2's cover system is pure bliss when you get used to it. You can aim while covered and then peek around and fire. It's beautiful really.
jawshoeuh's Avatar - Comment posted on 05/27/2010 14:30
jawshoeuh
I trust these guys to put out a fine game. Didn't spend much time w multiplayer on KZ2, but I liked the setup.
TriplZer0's Avatar - Comment posted on 05/27/2010 14:31
TriplZer0
I'm so excited...I'm so scared.

No but seriously really excited about this game.
munkee's Avatar - Comment posted on 05/27/2010 14:32
munkee
all aboard the hype train "choo-choooo"

I'm not at all bothered about the 3D aspect. I imagine Sony want this more than consumers do. But, I do want more Helghast stomping! Killzone 2 REALLY did it for me. I LOVE that shit and will be buying Killzone 3 [and probably 4, 5, 6.. etc.]
Darren Nakamura's Avatar - Comment posted on 05/27/2010 14:33
Darren Nakamura
They're talking up the single player campaign quite a bit, but certainly I can't be the only person who thought KZ2's campaign was generic, and the real reason to own the game is for multiplayer alone.
Nyktharas's Avatar - Comment posted on 05/27/2010 14:34
Nyktharas
I'm actually excited for this, but unlike Killzone 2. I'll probably rent day 1, if I like, I'll buy day 2.
CelicaCrazed's Avatar - Comment posted on 05/27/2010 14:36
CelicaCrazed
I'm jealous you got to play this. I'm extremely psyched for it!!!
tangoliber's Avatar - Comment posted on 05/27/2010 14:40
tangoliber
I hated the campaign the first time around. I love the multiplayer and still play the hell out of it. In my opinion, it is the best multiplayer game ever, but it does have a steep learning curve. Because of the multiplayer though, I did eventually play campaign a couple of more times and grew an appreciation for it. The AI is probably what makes it fun, but it seems to get better the more I play it.
Mr Andy Dixon's Avatar - Comment posted on 05/27/2010 14:41
Mr Andy Dixon
@Neroisonfire

I just feel like the game would have greatly benefited from a "lock into cover" button. After all, third person shooters all utilize the feature, and it works just fine for them.

Also, adding the feature wouldn't have changed a thing about the gameplay itself (for the record, I enjoyed the cover system and the "weight" of the controls overall). All it would have changed was to free up the L button for "aim down the sites", which is where it feels most natural.

I don't know, maybe it's just me, but I hate having to hold down the joystick button to aim while at the same time moving the joystick to look around. It shouldn't have to be so hard...
jawshoeuh's Avatar - Comment posted on 05/27/2010 14:54
jawshoeuh
@Dexter345

The campaign was indeed generic, but I rather enjoyed it... mostly for the AI I guess. I thought most of the firefights were really challenging (in a good way). Didn't really care for the protagonists much, but I've seen worse. I liked the multiplayer game a lot, but I just don't throw down on much multiplayer anymore.

@Phantom Spaceman

I'm all for options, but personally I liked the weightiness of the controls/camera.

@mrandydixon

I had a problem getting accustomed to the control layout too. I tried setting them up more COD influenced, but that never seemed to work very well either. I ended up just forcing myself to get used to the default layout as it felt like it fit the gameplay better. After a while I was pretty comfy w them.
lAboMbA's Avatar - Comment posted on 05/27/2010 14:57
lAboMbA
Is the PS3 processing the 3D or do you need a computer like most current setups?
Mr Andy Dixon's Avatar - Comment posted on 05/27/2010 15:07
Mr Andy Dixon
@jawshoeuh

I tried all of the prefab control schemes, but none of them worked for me, so I went back to the defaults like you. I got used to them eventually, I just had a difficult time keeping my fingers from cramping.

This is why console devs (almost all of them) need to pull their heads out of their asses and allow full customization like PC devs.
Klarden's Avatar - Comment posted on 05/27/2010 15:08
Klarden
shiny shiny
shiny helghast armor
Interesting. Like the "jump pack"
Stigmeyer's Avatar - Comment posted on 05/27/2010 15:16
Stigmeyer
Son of a bitch. SPOILER in the first 2 lines!! Thanks for ruining the suspense for me. Effer.

Still, it sounds like they learned a heck of a lot from the first one so this one should really be something special. Color me excited!!
Mr Andy Dixon's Avatar - Comment posted on 05/27/2010 15:22
Mr Andy Dixon
@Stigmeyer

[url][/url]
Mr Andy Dixon's Avatar - Comment posted on 05/27/2010 15:23
Mr Andy Dixon
@Stigmeyer

Let's try this again...

Mr Andy Dixon's Avatar - Comment posted on 05/27/2010 15:24
Mr Andy Dixon
God damnit.
KIDA26's Avatar - Comment posted on 05/27/2010 15:24
KIDA26
please for the love of god make 3D go away.
Neroisonfire's Avatar - Comment posted on 05/27/2010 15:25
Neroisonfire
@mrandy - I use alt. 2 controls, the cover button is actually L2 and the aim button is L1 it works perfect for me.

For referance, R3 is melée, triangle switches weapons, R2 throws grenades, L3 dashes, x jumps, up on dpad toggles zoom/flashlight, circle toggles croutch, left right down toggles grenades and knife.
Mr Andy Dixon's Avatar - Comment posted on 05/27/2010 15:29
Mr Andy Dixon
@Neroisonfire

Thanks for the help. Next time I'm in the mood I'll give that a go.
Neroisonfire's Avatar - Comment posted on 05/27/2010 15:49
Neroisonfire
Something I completely forgot to mention. My biggest complaint with killzone 2 was the lack of local multiplayer. Mw2 did it right by supporting LAN and 4player split screen.

I really hope they do this.

(other complaint was the six axis motion controlled explsovie planting. That was completely pointless.)
Atomik888's Avatar - Comment posted on 05/27/2010 15:57
Atomik888
Just ordered 65inch Panasonic so cannot wait for this in 3D. You 3D haters are the same as the people who couldn't cope with colour tvs after black and white ones, or the introduction of sound after the silent early movies. Get over it. No reason to put it down just because you can't afford it. This technology could be paving the way for holographic viewing and virtual reality.
mix's Avatar - Comment posted on 05/27/2010 16:08
mix
@Atomik

3D is CHEAP man.

I paid damn near $3k CDN for my tv almost 2 years ago(46" 120hz Samsung LCD) and you can get a 46" Samsung LCD 3D TV for $2k CDN......Makes me sad.
SilentSomnus's Avatar - Comment posted on 05/27/2010 16:11
SilentSomnus
3D in games that pretty much turned me down >.>
runtheplacered's Avatar - Comment posted on 05/27/2010 16:18
runtheplacered
@ Atomik888,

"You 3D haters are the same as the people who couldn't cope with colour tvs after black and white ones, or the introduction of sound after the silent early movies."

Well I don't know about anyone else but I just lol'd. I can't believe someone just made that comparison.
Nick Chester's Avatar - Comment posted on 05/27/2010 16:22
Nick Chester
@mix:

Oops. Stupid error. Had to write this one up pretty quickly this morning, so I'm sure some stuff slipped through.

@mrandydixon:

Controls seemed tight to me, but to address your point -- tapping the shoulder button HELD the crouch, and clicking in the stick held the zoom. But it sounds like @Neroisonfire already helped you out there!

I also didn't feel like I was a midget, although it's been awhile since I played Killzone 2, so maybe the view was the same.

@Atomik888:

My indifference to 3D has nothing to do with not being able to afford it; it's based on my experiences with it thus far. Killzone 3 isn't the first (yet-to-be-released) FPS that I've played in 3D. I appreciate the effect, but I'm not sure how much it's adding to the experience to make it worthwhile. This, of course, is in short spurts. Maybe a few hours of it would change my mind.
garethxxgod's Avatar - Comment posted on 05/27/2010 16:41
garethxxgod
Since I learned you could change the controls to a more basic shooter setting (where the sight doesn't stick) I've found it abit easier though to be fair before I knew that I found myself doing alright with the original controls on Killzone 2's multiplayer.

I'd be neat if they went ahead and did the more standard shooter controls mixed with KZ's controls. Like being able to aim the sights with L1 and be able to release them but like in
KZ2 press R3 (it was R3 right?) to have the sight stick.
otogi_guy's Avatar - Comment posted on 05/27/2010 16:47
otogi_guy
are we going to end up with previews of this game every month until spring 2011? I mean, c'mon, shouldnt we previewing about the new Socom or something that is actually coming out in a few months?
Bolduk's Avatar - Comment posted on 05/27/2010 16:56
Bolduk
Nice article, Nick. I've noticed that your Preview has more pictures than most of the other gaming sites, like IGN and Gamespot, they only have 3 and they are different.

Little question here, what are jump packs? It seems it was a complaint from what I read there. Is it like the jumping over little obstacles we do in Call of Duty and other shooters? Can sound stupid since I'm pretty much an FPS vet, but it's the first time I see 'jump packs' lol. =/

@Every single 3D haters:

Dudes, 3D is here to stay. You may like it, you may hate it, it's still going to happen. Now can we just move on and stop this whole gimmick-haters thing. Did you play Killzone 3 in 3D? Probably not. Then, do like everyone else; wait and see. We just can't control it, it's gonna happen. So we should just accept it and live with it, right?
amtalx's Avatar - Comment posted on 05/27/2010 16:57
amtalx
@Nick:

Oh noes, they still have the weighted movement? D: If that's the case, this just went from a 'maybe' to a 'no' for me.
mrcecilman's Avatar - Comment posted on 05/27/2010 17:53
mrcecilman
thanks for the spoiler nick.
Phantom Spaceman's Avatar - Comment posted on 05/27/2010 18:07
Phantom Spaceman
@everyone talking about 3D: As soon as you start making me wear a pair of goofy-ass glasses that sacrifices color and clarity for the illusion of depth that you soon stop noticing anyway, it stops being innovation and becomes a gimmick.
HOLY TACO's Avatar - Comment posted on 05/27/2010 18:09
HOLY TACO
I think what Atomik was trying to point out is that the 3D detractors are being silly as it's not taking anything away from the experience merely adding it for those interested. And indeed it will pave the way for even more immersive viewing technologies.
HOLY TACO's Avatar - Comment posted on 05/27/2010 18:11
HOLY TACO
Phantom, it's got to start (or restart) somewhere. And as time goes on we'll see it improve vastly no doubt.
TacoBell's Avatar - Comment posted on 05/27/2010 18:42
TacoBell
its a giraffe
Revolution's Avatar - Comment posted on 05/27/2010 19:01
Revolution
I still want to play as the Helghast. I want Sev to shoot and kill Rico, and then shoot himself as well. These guys just suck.
The Cast's Avatar - Comment posted on 05/27/2010 19:06
The Cast
Can we stab a Halghast in the eye?
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