Really? I feel like they're trying to copy CoD way more so than Halo. The Halo games aren't nearly as focused on "twitch shooting" as the CoD games. In fact, the floaty jumping physics, shields and radars make killing people in Halo an absolute fucking chore at times.
Killzone's weighty movement was UNREALISTIC.
... lol
I haven't played the KZ series, but yeah, hear too. Same reason I very much enjoyed Crysis and Metro 2033, that "weight" feel and bobbing, not gonna help on gameplay, but it sure does give a bit more immersion, having those subtle cues.
It controls really well, although I had to tweak sensitivity a bit. The only thing that concerns me about the game is that there's too much going on on the screen. Motion blur, smoke and dust, flickering. It would be okay if it only distracted me, but this shit gets to the point where I just can't see what's going on. Literally, like nothing.
Remember when you fight a flying robot on the roof? Yeah. Once he shot me, smoke and dust raised and covered the whole screen. I couldn't see shit and that bitch was flying around like mad, but I couldn't take cover, because I was literally blind.
I felt like a mole fighting a dragon.
But that's the only issue I've got with Killzone. Other than that it's awesome.
I believe they can still keep the weighty feel to a certain degree while reducing input lag. I haven't played it but after going back to killzone 2 from playing other games, the lag seemed a bit too much.
Welcome back. Haven't seen you post in awhile. Now you can counter SexChoco and bring balance to the 'Toid.
Yeah, like I'm every going to take your opinion on any PS3 game seriously! I don't think so. KZ2 was the nuts.
I enjoyed the weighty feel of KZ2. Yeah, it could be reduced a bit, but I hope they keep a similar feel for the 3rd one. There's plenty of quick floaty FPS's out there (every other one). Something different is good.
As long as the game doesnt have the stupid "my gun is made of air" feel that all of Valve's games have, I'll be happy.
Typical Sterling hypocrisy. Ripping Fable 3 for being different and not using a typical menu. But then tries to defend KZ2 for using sluggish controls and not having a typical FPS feel.
(Also, I hated Fable 3)
It has been slightly lessened, true, but it still feels like KZ2, just a little faster. Its still heavier than Bad Company 2, for example. I played a few rounds of that and it felt like MW2 on max settings compared to KZ3 (jerkiness, I mean, not speed of cursor movement). The cursor still speeds up at different speeds depending on the weapon you're holding, your running and turning speeds are all really effected, and I'm pretty sure you can't jump as high as easily with the LMG as you can the SMG, or so it seemed.
So I really want to ask the guy who wrote this article to calm down a bit. Now, if you'd played the beta in the first few days of the US beta, then you'd have every right to be pissed, but they patched in recoil and stuff in the first couple days so its all good now.
Trust me, this game is going to set the new standard for FPS games and will make all other series cower in shame of their inadequacy. Lookin' at you, Black Ops.

surf dtoid with 

Rising (10+)
People you follow
















follow