Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.

Killzone 3 removes the 'lag' but keeps the 'weight' photo

Much has been made of Killzone 3's controls and the removal of the notorious lag. Many gamers, myself included, were worried that the heavy, weighty feeling of the game were in danger by the removal of what some call "lag", but senior producer Steven Ter Heide says that we've got it wrong -- the lag and the weight are two separate issues, and while the former is eradicated, the latter remains.

"Controls are very important and have been quite the challenge," he says. "There still is some confusion about the ‘weighty’ feel and lag. Those two things are different. We removed the lag completely. This means that when you press a button or move a stick, things happen. This is instantaneous, as it should be. This was a problem with Killzone 2 that we in part remedied with a patch. 

"The weighty feel and skill required to pull of shots comes from things like animation and weapon setup with things like recoil. We are carefully balancing the weapons so each retains its properties and plays into people’s preferences. We’re not done yet, and part of why we do a public beta is to get more feedback on top of all of the playtesting we have already done. 

"Fine-tuning this will go on for a while as it’s very important to get that right feeling. We’re looking for something that is easy to get into, and takes skill to master."

This is good news. I have never been a fan of the 90's era "floaty" feeling that I get when I'm playing Halo, and you'd think heavily armored men with massive guns wouldn't glide along with the grace of a pink swan. I'm sure some people will still complain that it doesn't feel exactly like every other shooter, but screw those guys.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

48 comments | showing # 1 to 48
prev next

Daxelman's Avatar - Comment posted on 11/13/2010 09:20
Daxelman
I could even deal with the input lag.

It was the backwards control schemes that pissed me off.

Let me map buttons. There can be an input lag of 30 seconds, but as long as I can map buttons damnit...
Zepinephrine's Avatar - Comment posted on 11/13/2010 09:20
Zepinephrine
Yea weight! Thank you Guerilla for sticking to your guns.
Buga's Avatar - Comment posted on 11/13/2010 09:33
Buga
YES!!
PrinceHeir's Avatar - Comment posted on 11/13/2010 09:33
PrinceHeir
@Epic-KxDtoid

i agree :D

even though killzone may look good still Resistance is the Prime Fps for the PS3.

can't wait for R3 :D hope they include all the best things of the first one and amp up the graphics(to uncharted 2 level maybe?)
amtalx's Avatar - Comment posted on 11/13/2010 09:44
amtalx
I'm glad the lag is gone, as it didn't make an ounce of sense to begin with. I'll judge the "weight" when I can get my hands on it. Although in a world where you are basically a fucking terminator singlehandedly eliminating an entire enemy resistance with the help of a few friends, the realism aspect need not apply.
The Nakedest's Avatar - Comment posted on 11/13/2010 09:51
The Nakedest
So, by weight, do they mean that shity accelerating aim system? Killzone 2 was one of the first games I got with my PS3, but it has seen the least playtime. I want to play it, and I can tell I would have fun with it, but I cant play for more than a few minutes with that aim system.
Necroticart's Avatar - Comment posted on 11/13/2010 10:03
Necroticart
Honestly Killzone 2 has the best aim system it takes skill to kill an opponent. Hence why so many gamers will not play it. It's a real shame most younger players have little to no skill these days I like many older gamers remember Playing the old NES games and finishing them.
LilFireDK4's Avatar - Comment posted on 11/13/2010 10:22
LilFireDK4
Very true to Necroticart. Kudos ( if there was some to give)
brod's Avatar - Comment posted on 11/13/2010 10:28
brod
"We removed the lag completely. This means that when you press a button or move a stick, things happen. This is instantaneous, as it should be."

That is simply not true.

See: http://www.eurogamer.net/articles/killzone3-pad-lag-measured-blog-entry

Killzone 2: 150ms controller delay
Killzone 3: 116ms

The best possible result for a 30fps game is 100ms, which still cannot reasonably be described as 'instantaneous'.
deityofanime's Avatar - Comment posted on 11/13/2010 10:49
deityofanime
I don't know why people hate the controls so much, it's one of the few modern FPSs I will even touch. Then again playing any CoD game makes me bash my face into a wall but everone else seems to love those...
Johe's Avatar - Comment posted on 11/13/2010 10:52
Johe
@Brod

are you serious??

you're complaining about 16ms?

differences in TVs can add something 20 times that, and you are complaining about 16Ms.

I don't know what to say...
worlddoesnotend's Avatar - Comment posted on 11/13/2010 10:53
worlddoesnotend
@deityofanime Don't have a ps3 so no killzone for me. But I'm with ya on that. COD feels like everyone is on amphetamine powered rollerskates. This is why I likes me some BC2.
Stinky's Avatar - Comment posted on 11/13/2010 10:57
Stinky
Form before function. No wonder Killzone2 sold like shit while PS3 owners flocked to CoD.
Turd Burglin Chodeo Clown's Avatar - Comment posted on 11/13/2010 11:09
Turd Burglin Chodeo Clown
This doesn't mean much coming from someone who only played the first Killzone; but doesn't the weightier gameplay that comes with using an analog stick give other people using the Move a bit of an edge? If so, it's still a pretty smart move (NAILED IT!), since it gives people incentive to buy the thing.

P.S. ZOMG JIM; EVERY1 NOES SPARTAN ARMOR HAZ LIEK A BAKRILLION SERVO MOTORS MOVING ALL THE JOINTS, AND THEIR PRESENCE DOESN'T ADD TO THE WEIGHT OF THE SUIT, THUS RENDERING IT BULKIER (well, my vocabulary stopped fitting this role about 2 seconds in) BECAUSE, FUTURE SCIENCE! WHAT A N00B!
father33's Avatar - Comment posted on 11/13/2010 11:19
father33
i agree. "floaty" gliding thru games feels ridiculous. i do think they took it a little too far to the opposite extreme in kz3. i actually have to say that i think they got "weight" and aiming down pretty well in the recent medal of honor. you have to work to earn your kills but the controls don't get in your way doing so.
Squidoris's Avatar - Comment posted on 11/13/2010 11:31
Squidoris
Necroticart, skill was not a factor lol. The ability to deny the feeling of being robbed of $60 for a broken piece of shit was a factor.
Emrah's Avatar - Comment posted on 11/13/2010 11:32
Emrah
I support their cause.
Excel-2011's Avatar - Comment posted on 11/13/2010 12:08
Excel-2011
Does Team Fortress 2 count as floaty with characters other than the Heavy and Soldier?
yogsss's Avatar - Comment posted on 11/13/2010 12:18
yogsss
Just like good old Jim Sterling, he's lagging professionalism, but he keeps his same weight.
LittleBigD's Avatar - Comment posted on 11/13/2010 12:50
LittleBigD
I've been playing the beta and I'm digging the new feel. It definitely feels like your character is moving faster, aiming quicker, and is just generally lighter on his feet. The weighty feeling that makes it easier to imagine it's you running while carrying that gear, and clambering over that wall, and landing with a heavy thud is still there though, and I love that.

I welcome the change more than I thought I would. The game feels a little easier to play which is a blessing for me because I suck at FPSs.
TriplZer0's Avatar - Comment posted on 11/13/2010 13:13
TriplZer0
I thought KZ2's control schemes were goofy. Having to hold L2 for crouch and aiming with L1 at the same time? It was just a weird combination. There wasn't a single scheme that I was completely happy with. I wish I had been able to mix and match button mappings.

I pre-ordered KZ3 though. I'm really looking forward to the game.
Kris S's Avatar - Comment posted on 11/13/2010 13:22
Kris S
Wasn't really a fan of KZ2's single player or the controls but the multiplayer was a joy. Will probs buy the 3rd just for mp
pagey123's Avatar - Comment posted on 11/13/2010 13:25
pagey123
Personally after mw 1 things turned out shocking for cod ! Kz gives you a realistic feel to games, if you picked up a gun yourself you would be sluggish so get a grip!
munkee's Avatar - Comment posted on 11/13/2010 13:26
munkee
after the patch i really enjoyed the Killzone 2 controls. I liked the button layout, the weighty feel and thought that the lag was just right. i was always a PC gamer until I bought a PS3. I never really enjoyed playing control pad FPS until Killzone 2 came my way. I found that COD and Halo were kinda like playing a nerfed-control unreal tournament.
pascuz46's Avatar - Comment posted on 11/13/2010 13:46
pascuz46
Great! Ive started playing killzone 2 again and even thought it took a little bit of time to get used to the controls (again) I still like it alot. Im so pumped for this multiplayer. Way more than black ops, and I put in a ton hours in MW2.
Mr Andy Dixon's Avatar - Comment posted on 11/13/2010 14:42
Mr Andy Dixon
What Daxelman said.
EternalDeathSlayer's Avatar - Comment posted on 11/13/2010 17:17
EternalDeathSlayer
@ Epic-KxDtoid: Where the hell do you get off telling somebody that they're wrong and that they "know it"? This isn't a matter of facts and it cannot be proven, it's an opinion.

I for one liked how Killzone 2 played. It was different and had it's own identity, unlike MAG which felt exactly like Call of Duty. Why would I buy a game that feels exactly like another game I already own?

Killzone 2 gets points for being different.
brownpig's Avatar - Comment posted on 11/13/2010 17:29
brownpig
I prefer KZ2 controls, but class balance in the Beta is great.
munkee's Avatar - Comment posted on 11/13/2010 17:44
munkee
@Epic-KxDtoid

get that cock out your mouth. Your opinion isn't fact. As you can see, lots of us [me included] liked Killzone 2 and its controls.

gobby little prick.
Leviticus's Avatar - Comment posted on 11/13/2010 19:45
Leviticus
Anyone who is genuinely upset that the developers of KZ3 are removing input lag from the game officially has no idea what makes a game good.

@EternalDeathSlayer: Different =/= good. I don't care what kind of identity it gives to KZ2, input lag is always bad.
EternalDeathSlayer's Avatar - Comment posted on 11/13/2010 20:19
EternalDeathSlayer
@ Levictus: I wasn't referring to the input lag, I was referring to the weighted feeling the controls have.

Although I personally didn't find the lag to be a deterrent.
Adonai's Avatar - Comment posted on 11/13/2010 22:00
Adonai
I only got KZ2 after patch....1.28? 1.29? But I had no problems with it, so presumably they were mostly fixed by then. Weighty, yes but you get used to that and I never noticed input lag.

The controls take getting used to, but that's what the single player campaign is for ;) is it really so hard for people to memorise more than one FPS button layout? Bioshock's button map must blow their minds....
Johnny Justice's Avatar - Comment posted on 11/13/2010 22:46
Johnny Justice
So when people say controls are "floaty" they mean fast and twitchy? Doesn't sound apt to me. The word floaty sounds loose and slow to me.

Anyway, I fall in the pro weighty controls camp. Don't try telling me they aren't good. Some like it, some don't. That's that.
Korolev's Avatar - Comment posted on 11/13/2010 22:48
Korolev
Aw crap. I thought it was the weight they had removed. I'll still get this, with the knowledge that there is no way I can possibly use the iron sights effectively. I'm sorry, but I have enough trouble aiming with sticks as it is. At least the pace of Killzone's action is usually careful enough for me to plod through it.

Urgh. I know they want to give a sensation of weight to a gun, but aiming a rifle up and down really shouldn't feel like having to move a large steel beam. Guns don't weight THAT much.
brainderailment's Avatar - Comment posted on 11/13/2010 23:27
brainderailment
If it's a bit more easy to control, I'll be pleased. I really like KZ2, but I find fault in the controls.
butcher's Avatar - Comment posted on 11/14/2010 02:42
butcher
The Controls in KZ2 never bothered me in the first place. I didn't get what everyone was bitchin' about the first time. It played different and I thought that was fine. I think some people just were struggling with them because they were used to the way other FPS played.
Mulk Calathar's Avatar - Comment posted on 11/14/2010 13:41
Mulk Calathar
Great. Next "state of the art" shooters can develop convincing simulations of a biped with a center of mass, and legs that clip obstacles and provide friction. Then we can can have accidental tripping and falling, grabbing on to stuff to prevent falling, and fence climbing. In a shooter. On a mouse/keyboard or a dual stick controller.

LOL.


Idiots.
Mulk Calathar's Avatar - Comment posted on 11/14/2010 13:46
Mulk Calathar
I can see wanting to end floaty linear "mario" jumping but overall more detail in and FPS is a bad idea. The whole point of an FPS is to automate certain aspects of running around and shooting to make it fun and frantic and still easy to control with a mouse and keyboard (or twin sticks and some buttons if you must).

Turn it all into a quasi-flight sim for the sake of "realism" and you've just made a niche game that few people want.
wtfsoko's Avatar - Comment posted on 11/14/2010 14:29
wtfsoko
i hated the "weight" feel. i play games to escape reality not to simulate it.
Captain Freak's Avatar - Comment posted on 11/14/2010 17:51
Captain Freak
one must zip around at superspeed, loljumping like mexican jumping beans...then get bfg and winzzor match to be fun and competitive!!!

losers
Shade45's Avatar - Comment posted on 11/14/2010 18:13
Shade45
I love how they call input lag "weight"
JynxShot's Avatar - Comment posted on 11/14/2010 23:50
JynxShot
The beta confirms this. Can't wait for KZ3.
munkee's Avatar - Comment posted on 11/15/2010 02:03
munkee
@Bigmoose85

What does bringing sales figures into it prove? Surely the people who didn't buy the game didn't get to play the game, so how would they know? Did ICO, or Vanquish sell well? Maybe they just weren't very good games.

Different is a bad thing, Your right. Guerilla should just keep recycling the exact same formulas that already exist. Innovation is what is bringing the industry down.

Just stick to Call Of Duty, dude.
theHeartlessNoob's Avatar - Comment posted on 11/15/2010 04:53
theHeartlessNoob
Please don't say Resistance is better than Kill Zone, especially Resistance 2 for that matter. Resistance 2 online is an abomination and a horrible turd to play. The guns in Resistance 2 are a complete joke simply because everyone in the game runs around with that gun that has a shield and lets you run with the shield while being able to shoot trhough the shield wich forces you to quit or use the same gun. Not that the turd of resistance is on the levels of Halo but can you imagine a ranked match where everyone ran around with overshields and a rocket launcher? Yeah that is what you get when you play a ranked matched in Resistance. The perks in Resistance are unbalanced as fuck too.
Fearzone's Avatar - Comment posted on 11/15/2010 11:49
Fearzone
I played KZ2. I just wanted to say: I wasn't going to get KZ3 anyway, but even if I were thinking about it, this news just killed any possibility.

There is no "realism" about controls. They just need to be good.
brod's Avatar - Comment posted on 11/15/2010 12:45
brod
@Johe

No, I'm not 'complaining about 16ms'. I only mentioned the 100ms figure to reinforce my point that this guy should *not* be referring to KZ3's controller response as 'instantaneous' under any circumstances.

ps. There is no TV in the world that adds anything close to an additional 320ms delay.
GameLogix's Avatar - Comment posted on 12/10/2010 14:31
GameLogix
I'm up in the air on this one. On one hand, I didn't really like the sluggish feel of KZ2, although I got used to it (even on the level above normal, forgot what it was called) I'm not sure it's best in on-line play.

Now, this doesn't mean that I think they should get rid of the heavy feel altogether. It does add a sense of realism especially to campaign mode. They just need to be careful by making it too easy (auto-aim and all that stuff).
Killereffect's Avatar - Comment posted on 03/30/2012 12:28
Killereffect
Go to settingsaccesory settingsaudio device settings....then it should say something like find / locate audio device click that and you score! forfait mobile forfait blackberry forfait mobile internet forfait bloque forfait mobile blackberry
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!