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Killzone 3 patch out tomorrow, adds custom games

11:40 AM on 04.05.2011 // Jim Sterling

Guerrilla Games is releasing a new patch for Killzone 3 tomorrow, adding the ability to create custom matches. This patch actually brings part one of two major custom match updates, with the first allowing you to choose modes, maps, missions and invites. 

The patch also brings with it a host of bug fixes, some new control options for PlayStation Move, and a number of multiplayer gameplay tweaks. You can see the full list below. 

I love how much support Guerrilla is giving the game, but I stopped playing due to the refusal to separate DualShock 3 and Move users. I fear this is going to be a running trend with multiplayer PS3 games, and it just makes me not want to stick to Xbox Live and PC for all my online needs.



- Bullet Damage and Faster Aim ribbon now unlock correctly

- Separate turn speeds for ADS on Primary weapons in Multiplayer

- Increased Accuracy ribbon effectiveness has been lowered

- Bullet Damage ribbon effectiveness has been lowered

- The 3rd person revive beam now shows correctly

- Bilgarsk Boulevard - preventing players getting stuck at spawn location

- Akmir Snowdrift - fixed a problem where the speaker object can fall beneath a piece - of geometry

- Fixed a crash when joining a Guerrilla Warfare Clan match

- Blood Gracht - Fix for a hang when the Recon ability was used


- Fixed a crash while joining a Warzone game

- Player gets directed to multiplayer lobby when being kicked from game due to inactivity

- Adjustments to reduce the server load


- MAWLR Graveyard -Improved collision around one of the Capture and Hold locations

- Kaznan Jungle - Added a blocker around a tree to prevent player to use tree to jump out of the level

- Bilgarsk Boulevard - Removed invisible collision of S&D objectives in Guerrilla Warfare

- Bilgarsk Boulevard - Prevent players from accessing an advantageous position (above the ISA Base) and climb out of the level

Single Player Campaign

- Scrapyard Shortcut - Mobile Factory - Fixed a hang to a red Debug screen upon the user reaching the Jetpack Troopers


- Added a "Mute all" button

- Updated icons and text on the Medals statistics

- Fixed clipped text for moderator messages

- The Faster Reload ribbon now updates properly on the Personal statistics page

- The Increased Accuracy ribbon now updates properly on the Personal statistics page

- The Bullet Damage ribbon now updates properly on the Personal statistics page

- Fixes a hang when accepting a squad invite on the final results screen of an online game

- Fixed the Pause functionality in Botzone on the Class selection screen

- "Squad menu" is changed to "manage players" in the menu


- Button configuration improvements - Swapped L1/L2 grenade and aim

- Melee is now on the circle button

- Multiplayer - Aim Lock will now time out after one second

- Camera turn upped while using jetpack. Lowered for mounted weapons

Explanation of Custom Games

Custom Games will be rolled out in 2 patches. This one (1.07) and a future patch. We don't know when this will be yet.


Phase One of Custom Games gives players the option to create unranked games with the choice of:

- Game Mode

- Map

- Missions (Warzone only)

- Mission Time (Warzone only)

- Invite Squad members

- Invite Enemy Squad Leader

This gives players the ability to create private matches, and playing with and against friends or a rival clan for instance. People who don't get an invite to these games won't be able to join through matchmaking.


We still need to spec this out, so this is subject to change, but we are looking to add the options of choosing:

- More configuration options for missions in Warzone and Operations

- Adjustable kill count for Guerrilla Warfare

- Configurable Unlocks (choose which one you want to play with)

- Configurable Classes (choose which one you want to play with)

- Configurable Weapons, Abilities, Skills, Ribbons

- Friendly Fire On/Off

- Brutal Melee On/Off


Jim Sterling, Former Reviews Editor
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Destructoid reviews editor, responsible for running and maintaining the cutting edge videogame critique that people ignore because all they want to see are the scores at the end. Also a regular f... more   |   staff directory

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