The patch also brings with it a host of bug fixes, some new control options for PlayStation Move, and a number of multiplayer gameplay tweaks. You can see the full list below.
I love how much support Guerrilla is giving the game, but I stopped playing due to the refusal to separate DualShock 3 and Move users. I fear this is going to be a running trend with multiplayer PS3 games, and it just makes me not want to stick to Xbox Live and PC for all my online needs.
Gameplay
- Bullet Damage and Faster Aim ribbon now unlock correctly
- Separate turn speeds for ADS on Primary weapons in Multiplayer
- Increased Accuracy ribbon effectiveness has been lowered
- Bullet Damage ribbon effectiveness has been lowered
- The 3rd person revive beam now shows correctly
- Bilgarsk Boulevard - preventing players getting stuck at spawn location
- Akmir Snowdrift - fixed a problem where the speaker object can fall beneath a piece - of geometry
- Fixed a crash when joining a Guerrilla Warfare Clan match
- Blood Gracht - Fix for a hang when the Recon ability was used
Functionality
- Fixed a crash while joining a Warzone game
- Player gets directed to multiplayer lobby when being kicked from game due to inactivity
- Adjustments to reduce the server load
Exploit
- MAWLR Graveyard -Improved collision around one of the Capture and Hold locations
- Kaznan Jungle - Added a blocker around a tree to prevent player to use tree to jump out of the level
- Bilgarsk Boulevard - Removed invisible collision of S&D objectives in Guerrilla Warfare
- Bilgarsk Boulevard - Prevent players from accessing an advantageous position (above the ISA Base) and climb out of the level
Single Player Campaign
- Scrapyard Shortcut - Mobile Factory - Fixed a hang to a red Debug screen upon the user reaching the Jetpack Troopers
Menu
- Added a "Mute all" button
- Updated icons and text on the Medals statistics
- Fixed clipped text for moderator messages
- The Faster Reload ribbon now updates properly on the Personal statistics page
- The Increased Accuracy ribbon now updates properly on the Personal statistics page
- The Bullet Damage ribbon now updates properly on the Personal statistics page
- Fixes a hang when accepting a squad invite on the final results screen of an online game
- Fixed the Pause functionality in Botzone on the Class selection screen
- "Squad menu" is changed to "manage players" in the menu
Move/Sharpshooter
- Button configuration improvements - Swapped L1/L2 grenade and aim
- Melee is now on the circle button
- Multiplayer - Aim Lock will now time out after one second
- Camera turn upped while using jetpack. Lowered for mounted weapons
Explanation of Custom Games
Custom Games will be rolled out in 2 patches. This one (1.07) and a future patch. We don't know when this will be yet.
PHASE ONE
Phase One of Custom Games gives players the option to create unranked games with the choice of:
- Game Mode
- Map
- Missions (Warzone only)
- Mission Time (Warzone only)
- Invite Squad members
- Invite Enemy Squad Leader
This gives players the ability to create private matches, and playing with and against friends or a rival clan for instance. People who don't get an invite to these games won't be able to join through matchmaking.
PHASE TWO
We still need to spec this out, so this is subject to change, but we are looking to add the options of choosing:
- More configuration options for missions in Warzone and Operations
- Adjustable kill count for Guerrilla Warfare
- Configurable Unlocks (choose which one you want to play with)
- Configurable Classes (choose which one you want to play with)
- Configurable Weapons, Abilities, Skills, Ribbons
- Friendly Fire On/Off
- Brutal Melee On/Off
Maybe i'm reading this wrong. But I think you a word there.
You can play easily with friends. The steps are:
1) Party invite.
2) Shoot enemy mans.
YYYEEEEESSSSSSSSSS!!!
Public games are fun though! We got teamed up with some guys from a clan who turned out to be pretty cool. I've been hitting them up for game invites because I like going 7-0.
Also, now there are custom games and this functions, unlike Homefront. :|
I'm still hoping they fix HF...
Also, you stopped KZ2 due to cheating and such, and now stopped KZ3 due to Move. Looks like it's back to KZ1!
Seriously though, I love KZ1. I didn't care about the glitchiness of it. To me, it just had the best weapons, characters, and world. From what I played of KZ2 & 3, they just don't stack up. They're missing a magic that I felt the first one had. Guerilla should HD up the first game.
Still... I'm glad that they seem to be bringing that function back to KZ!
didn't like KZ2 due to it's lag input and such, but it seems here it's more fluid and awesome.
btw Move is actually better than DS3 or any other controller in terms of FPS games, on-rails shooter, and games like RE4/RE5.
oh and Move does have a huge advantage in KZ3:
http://www.youtube.com/watch?v=JWF0yZCmpNo
definitely more FPS games should support Move :)
-Jim Sterling
Jim, if the Dualshock method of input is better, then why do you care about separate servers?
can't wait for Resistance 3, No More Heroes Paradise, and other Light Gun games. hopefully more games support Move, like MGS Rising :P
As someone above said, stop whining. People who play with a DS3 do just fine.
- Button configuration improvements - Swapped L1/L2 grenade and aim
- Melee is now on the circle button"
Looks like I'll be getting an extra 10 to 20 kills per round. THANK GOD for this update. Now if they could only tweak the deadzones...
Jim, if you state that the Dualshock is the better method of input, why do you care about isolating Move players onto their own servers?
"You should probably tell us a story about how you bought it for your brother, then sold it after a day because it was shitty."
HAHAHAHAHAHAHAHAHAHA!
http://www.youtube.com/watch?v=JWF0yZCmpNo
Granted, I've never used Move myself, but this video scares me. And it's no wonder everyone loves it; it turns the game into an aim-at-the-middle-of-the-screen-and-see-who-can-pull-the-trigger-fastest nightmare.
Was that directed at me? If so, yes, I'll be using PSN. (Hint: I've been known to do so several nights a week.)
seems more like an artificial polemic to me
I am confused.
dunno Jim i respect your opinions but this ones seems more like a tantrum
This game's multiplayer suite was atrocious. I sold it after two weeks and have not regretted the decision once. That's the last time Sony tricks me into thinking they have the capability of creating a quality FPS game for their system. I'll stick to 360 for my shooting needs, thank you very much.
Use Move then if you think it's so much better.
its still pretty fun to play, it just doesnt give me that awesome feeling i had back during the dtoid clan FNF.