Were you among those who criticized Killzone 2 for having controls that felt heavy and clunky? Apparently there were quite a few of you, as Guerrilla has seen fit to address the issue in Killlzone 3 with a system that is much closer to established "run n' gun" protocols.
"I’m confident that when Killzone 3 comes out, we’re going to have a set of controls that will really appreciate the vast majority of audiences," states studio head Herman Hulst. :The heavy sensation of KZ2 is absolutely gone. Instead, this feels much closer to standard run-and-gun responsiveness."
I actually quite liked the controls of Killzone 2, but if KZ3 is going to stop people moaning about it, then that's fine by me as well. What did you think of the controls, and do you believe the improvement is needed?
Killzone 3 controls “closer to standard run-and-gun” [GOONLINE]
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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hell yea.
NO.
I Loved the Killzone 2 controls it was a massive relief from the ever popular "twitchy-auto-aim-heavy-watered-down-make-it-easy-for-the-retards" controls of games like motherfucking Call of Duty and shit like that.
This is a REAL shame. At least in the last one it had the options to switch between fuckwit-twitch-controls and solid, realistic controls.
PLEASE GUERRILLA PUT THE OPTION IN AGAIN!
Either way, if they're improving them in any way, count me in.
Absolutely stoked for KZ3!
Having a "lock into cover" button would have fixed everything for me... this is a shame.
I liked how everything felt like it had weight and wasn't a plastic toy. Goddamn.
I know there's a "crouch lock", isn't it the same button for cover?
I don't know... if it ain't broke, don't fix it?
Sorry. I'm in a griping kind of mood... I still love ya Guerilla.
It wasn't the look speed that bothered me, it was the acceleration. The amount of time you had to lay on the stick in a given direction to start rotating was WAY too long even with sensitivity maxed.
Anyway, they should just throw in a "Classic" mode for the people that liked the KZ2 style. My tolerance for cumbersome controls is non-existent regardless of genre.
*glares are Resident Evil franchise*
I didn't have any trouble with the button layout itself, which also I heard complaints about. Alt-2 all the way.
I quite liked the controls for KZ2. I couldn't make pointless steps or whatnot. Whatever though. I'm sure I'll still enjoy KZ3.
I liked the controls right out of the box. You had to work at them, but it slowed down multiplayer a lot...which was good.
The precision stuff was fine, the High Precision Mode they patched in just made it much better.
If they can allow us to customize the layout if they insist on using the crap layouts they did before, I'm all for KZ3.
for how long?
I don't like this news.
http://killzone.com/kz/news.psml?kz_news_article=Up+Close+And+Personal+-+The+Brutal+Melee+System
That's a motherfucking fact.
1st: I had fun with the controls. If the new controls make the game more fun to play than it already is, i'm cool with it. 2nd: the kill lag needs a desperate fix. too many times have i watched me and my opponent drop dead from headshots that happen simultaneously. 3rd: balance the wack ass rocket launcher/grenadier class. its an absolute pain to play with those explosive weapons enabled and it sucks to have a class that is never used. 4th: create some kind of roaming team spawn points. the tactician is great when you have a good one on your team but if you don't, spawn killing is inevitable. 5th: there needs to be something done with the "assassination" mode which is always totally impossible to defend against. Whenever that game comes up its a sure fire win for the attacking team.