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Killzone 2 weekend patch detailed, Air Support still rubbish photo

This weekend, Killzone 2 was treated to Update 1.20, a new patch intended to fix a number of issues that players have complained about since the game launched a few weeks ago. As always, a number of complaints have surfaced around the Internet that this new patch has "ruined" the game, although personally I've not felt too much of a difference.

If you want to know exactly what's been fixed, Guerrilla has listed the rather large amount of tweaks made. Many of them fall under "stability issues" but a few interesting tidbits is the elimination of a shotgun exploit and a change to the controller input, which I assume is a reduced amount of lag. Anyway, here's the full shebang:

  • Stability issue regarding randomly named games has been resolved.
  • Stability issue where rapidly tapping (X) causes a crash on spawn-select has been resolved.
  • Stability issue regarding the Saboteur's disguise ability has been resolved.
  • Stability issue regarding game creation with a blank name has been resolved.
  • Stability issue with repeatedly entering/exiting game has been resolved.
  • Ignore list functionality has been corrected.
  • Unlocking of the "Front Runner" Medal has been fixed.
  • Incorrectly awarding victory to clans who don't show has been fixed.
  • Battle Replay for Corinth Crossing not appearing correctly on Killzone.com has been fixed.
  • Issue with not being able to defuse the Search and Destroy objective has been resolved.
  • HUD issue when playing as a Medic during Assassination mode has been corrected.
  • Controller input has been slightly tweaked and modified.
  • Exploit of shotgun auto-lock on has been fixed.
  • Issue with D-charges in Campaign mode has been fixed.

Hopefully Guerrilla read our list of Killzone 2 multiplayer improvements yesterday and will one day deign to fix the rubbish Air Support ability. Yes, we know Guerrilla hasn't read the article, but its always nice to feign our own sense of importance.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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25 comments | showing # 1 to 25
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IroN1c's Avatar - Comment posted on 03/09/2009 14:44
IroN1c
"Controller input has been slightly tweaked and modified."

So that's why it felt different...
adultswim810's Avatar - Comment posted on 03/09/2009 14:45
adultswim810
So they did change the aiming? I didn't even notice -_-. (I like it the way it is)
TKurata's Avatar - Comment posted on 03/09/2009 15:02
TKurata
I thought the controls felt a bit tighter...good shit.
necrozen's Avatar - Comment posted on 03/09/2009 15:13
necrozen
It's cool that they managed to tweak the aiming so that those who liked it to begin with barely noticed, but it was enough to shut up the 3 year olds who took a week off of work to apply 8 hours a day to jumping from blog to blog complaining about Killzone 2 and Resident Evil 5 controls.

Good on them. This is a great game, and unlike many games I see coming out, they responded to the complaints quickly and took care of most of the problems people have been having.
pascuz46's Avatar - Comment posted on 03/09/2009 15:13
pascuz46
Well this appears to all be welcome in my book. Unfortunately Mr. Jim I cannot share your heart ache when it comes to the tactition class, because I have not unlocked that badge yet, But I will soon! Then I can call in air support and spawn, spawn points! WOOOHHH!
Qraze's Avatar - Comment posted on 03/09/2009 15:25
Qraze
yeah, now anyone can unload the shotgun on you from a distance and one piece you.

thank you whinny little bitches who can't learn how to play something new without starting a petition, this also goes to the resident evil assholes too. i'm glad capcom isn't giving in to all the demands for run and gun, ku-fucking-dos.
Edarios's Avatar - Comment posted on 03/09/2009 15:35
Edarios
or you could not bitch just like the people you seem to hate so much, and just learn to adapt.
Wghj55's Avatar - Comment posted on 03/09/2009 15:36
Wghj55
I just played some last night and I can't say I noticed much of a difference. There was nothing wrong with them in the first place though, they were just different.
TJD07's Avatar - Comment posted on 03/09/2009 15:39
TJD07
Unlocking of the "Front Runner" Medal has been fixed. Apart from the stupid airsupport ribbon this in the only one i didnt have :D can go polish that off now.
Exploit of shotgun auto-lock on has been fixed. Still the most retarded and over used weapon ever, i see so many people just running in with it in hand.

Apart from the Air supports ability to get 0 kills and blow up within about 10seconds of spawning the only other thing they should really change atm is the assault class. im so sick of people just running around with the missle launcher and just blowing themself and the target up.


Scout is the best class by far, saboteur with the boost perk is amazing for assassination too.
Takeshi's Avatar - Comment posted on 03/09/2009 15:40
Takeshi
I haven't noticed any differences except for the game not freezing anymore.
Chronic Logic's Avatar - Comment posted on 03/09/2009 15:41
Chronic Logic
tweaked controls? How exactly is that tweaked?
TJD07's Avatar - Comment posted on 03/09/2009 15:43
TJD07
theres a smaller deadzone
well thats what i picked up from ingame anyways
Takeshi's Avatar - Comment posted on 03/09/2009 15:56
Takeshi
"Still the most retarded and over used weapon ever, i see so many people just running in with it in hand."

That's probably because everybody is trying to get the turret kills. It is the only weapon for the engineer.
DV2FOX's Avatar - Comment posted on 03/09/2009 15:59
DV2FOX
a friend of mine who was KZ2 said the lag for the aiming is still there.

FAIL!!!!!
Jim Sterling's Avatar - Comment posted on 03/09/2009 16:00
Jim Sterling
I've noticed the shotgun range is too good. One-shot kills are coming from ridiculously lengthy distances.
TJD07's Avatar - Comment posted on 03/09/2009 16:04
TJD07
But whats the point in having a team of 8 when 7 of you are all using the same class with the same gun? none of you will get a turret kill becuase a. you shoot each others so you can put your own down, or b. somones is smart and can actually take out 2-3 turrets without dying by themselfs.
People use it becuase they know its a 1hit kill if you can get close, but now the autoaim has gone i see sooooo many people doing really bad with it, taking 3-4 shots at a guy whos well within range of a 1hit kill.
you can say there all trying to get turret kill but i dont see why they do it on the biggest maps where turrets are pretty much usless there just free points. i got the 8 ribbons for turret kills in 9 games, the only reason it wasnt 8 was becuase people doing what i said earlier, being the same class and just blowing up mine.
Takeshi's Avatar - Comment posted on 03/09/2009 16:14
Takeshi
"a friend of mine..." talking about fail.
Quest's Avatar - Comment posted on 03/09/2009 16:41
Quest
DV2FOX at 03/09/2009 15:59
a friend of mine who was KZ2 said the lag for the aiming is still there.

FAIL!!!!!


go play with your Wii kid
PixelJunky's Avatar - Comment posted on 03/09/2009 16:44
PixelJunky
I haven't played the multiplayer yet so I'll have to see what Jim's air support opinions are all about.
DV2FOX's Avatar - Comment posted on 03/09/2009 16:50
DV2FOX
sorry,dun have one XD.I tried the KZ2 demo thou,damn you acceleration on purpose,DAMN YA XD
Vanilla Gorilla's Avatar - Comment posted on 03/09/2009 17:16
Vanilla Gorilla
I really wish they'd let Assault use LMGs or something. I'm going for my Boost medal, and believe me, I don't *want* to suicide rocket my way through a map, but it's too easy for guys to dodge rockets at a range. The only way to ensure that I make any kills with my 3 rockets is to get close. Sometimes I get a little too close.

I think once I've unlocked the Boost medal I might go back to standard Soldier until I unlock the Sniper or Saboteur. Assault is just a little too limited by its weapon selection, IMO.
Corak's Avatar - Comment posted on 03/09/2009 17:39
Corak
I noticed a little bit of a change to the controls, not that much just a bit. And I agree about the shotgun range thing, it seemed like I was getting blown up at way to far a range for a shotgun to be effective.
BS3 Owner's Avatar - Comment posted on 03/09/2009 18:19
BS3 Owner
Glad to see what they ACTUALLY Patched.

I believe GG should pay attention to that article JIM.
The list of following comments were surprisingly good too!
Johnny Justice's Avatar - Comment posted on 03/10/2009 02:32
Johnny Justice
I got an annoying bug today. Another player killed me and it counted as a suicide, ruining my clean sheet. Rabble rabble rabble!
Sexualchocolate's Avatar - Comment posted on 03/10/2009 07:08
Sexualchocolate
Excellent, I've had trouble with that bloody boost badge! Air support badge is a pain in my arse too, and turrets. Damn.

The major problem i have with KZ2 (I fucking love it, don't get me wrong, but) after 20 odd hours of online play, I'm finished unlocking the classes, so your general score / winning the round doesn't matter anymore, apart from leaderboards and top of the week awards (got top 6% last week).

Is it 2800 pts is the final rank? just not enough. Fair do's let us unlock the sniper there, but add a SHITLOAD of ranks after that please!!! I love playing it, but I've lost that "I need to play hours and hours of this game" just because my only targets now are the few remaining medals.

The ranking system is WAY TOO SHORT. I wanna be still increasing in rank by 10,000 points! Hell i still want something to acheive at 100,000 points!

Come on Guerilla, if one thing could improve this game further, it's a decent amount of online ranks. 20 odd hours of online play to reach the top rank is rubbish.
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