Killzone 2, the hot looking PS3 exclusive that is totally gray, apparently isn't gray. Responding to accusations that Killzone is as dull as ditchwater, game director Mathijs de Jonge has promised that the game has some colors in it.
"The first images that we released were just from one level that was still in early production, and I can assure you that the final game has a very rich and varied color palette - and still manages to maintain that gritty and realistic look and feel," he assures.
"We've managed to push so far in all areas that this game feels like a next generation game. When I go home at night after a long day of work I play other shooters to relax, and although I certainly enjoy playing them, the difference in graphical quality, production values and the experience itself, is striking."
Personally, I don't care that Killzone 2 is gray, and it bloody well is. It fits the style of the game, and while I may poke fun from time to time, I really don't care how "dull" a game is if it truly fits the context. Killzone is as gritty and dirty as a war game gets, it deserves to be brown and gray and dull, which can still be beautiful in its own right.
However, I really want to talk more about how Killzone plays, not how it looks. Let's please stop talking about the graphics, something that Sony and Guerrilla have done nothing but since 2005.
-_-
So far the lack of other colors hasn't been an issue for me anyway...
unless you can tell me how future wars in an alien planet is supposed to look... dont categorize a game just by its color...
They took some criticism for making a 'grey' game, so why shouldn't they respond to that?
Anyway. Currently trying hard to not get too excited about the game just in case it totally bombs, Lair stylee.
Actually, this is the first time in ages I've mentioned it. So really, I stopped a while back. Conrad was at CES and saw a presentation on Killzone and he tells me that ALL Sony and Guerrilla would talk about were graphics.
I am already sold on how good this game looks. I wanna know if the Helghast are going to be a much deeper, cooler enemy, I wanna know how epic the stepieces are. I am highly pumped for this game and I wanna know if I should be. That's all.
Resistance on the other hand hurt my eyes after a while of staring at everything w/ a dull dusty yellow tint/blur.
Personally i loved the HDR & bright vibrant colors of the halo universe; but that wouldnt really fit w/ this game.
It can still be gritty but not dull. I hope that's what happens, because a game that's tinted all one color can get very monotonous and cause game fatigue from not being visually stimulating enough to differentiate different objects & aspects.
Resistance on the other hand hurt my eyes after a while of staring at everything w/ a dull dusty yellow tint/blur.
Personally i loved the HDR & bright vibrant colors of the halo universe; but that wouldnt really fit w/ this game.
It can still be gritty but not dull. I hope that's what happens, because a game that's tinted all one color can get very monotonous and cause game fatigue from not being visually stimulating enough to differentiate different objects & aspects.
God that game looked like crap.
I played it and found it to be generic, boring and irritating. I played like 3 levels of it, and returned it to the store the next day even though I still had a week on the rental. The gameplay vids for Killzone 2 don't really look any better. That initial trailer sure was great though. Problem is: I want a game that PLAYS like that, not necessarily looks like that.
But one of the reasons I liked Gears of War over Dark Sector was the colour pallet.
GoW was very grim, whereas DS, despite set in moody Russia, had some really beautiful colours schemes. From the sun light streaking through to the glow of the glaive.
I know what you mean. Having only owned a PS3 for 4 months I've noticed a lot of unbalanced arguments from almost every reviewer and analyst.
Even when comparing screen shots, if there is nothing different but the brightness (usually darker on 360), it's called "richer shadow detail" or some such tripe.
Even games where the 360 has the better graphics are down to the Anti-Aliasing. Which I think looks like a cataract in a lot of games. Take Fallout 3. The PS3 version had superior Texture, bump-mapping, displacement details, but the 360 looks better because "the distance looks less jagged".
I didn't buy a HDTV for the ultimate blurry experience.