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Killzone 2 DLC confirmed as 'Napalm & Cordite' pack photo

This morning it was suggested that new Killzone 2 DLC was on the way, bringing new maps and guns to the multiplayer table. Now Guerrilla, by way of the PlayStation Blog, has confirmed it. The third map pack has been christened "Napalm & Cordite" and allows players to wield the flamethrower and boltgun. Sweet.

As well as the DLC, another patch is coming as well. This includes a few tasty new updates, such as higher Bodycount values, double-point events, and a handful of exploit fixes. Looks like a pretty good update, and you can view the full details after the jump. 

Enjoy the screenshots of the brand new maps, about which there will be more information next week.

On Tuesday, June July 14th 2009 at 8AM Greenwich Mean Time, Guerrilla Games will release the 10th update for the visceral shooter, Killzone 2.

Patch 1.28 will be 91MB in size (316MB for Asian release) and will be released worldwide simultaneously pending a server update. There will be an anticipated server down-time of about 2 hours while the patch is rolled out and the server updates are completed and tested. The following fixes and features are included in this latest release:

  • Feature - Code support for DLC pack III “Napalm & Cordite”. The update will enable players to create games with the newest maps “Suljeva Cliffside” and “Arctower Landing”
  • Feature - Code support for DLC to allow the additions of the Flamethrower and the Boltgun to multiplayer.
  • Trophies – New trophies added for DLC pack III “Napalm and Cordite”.
  • Feature - Detailed information screen when browsing games. Items displayed include: Friendly Fire, Faction Balancing, Custom Weapons and Custom Badges as well as the region, game size, selected maps and allowed Missions and Badges.

  • Feature - Higher values for Bodycount mode. Players can now create games with 5, 10, 15, 20, 25, 50, 100 and 200 points to increase the time of the mode for 32 player games.
  • Feature - Moderators can now create double-points events.
  • Fix for persistent squads now working correctly when users using separate Japanese accounts join Friends.
  • New loading screens.
  • Moderation – Additional powers and functionality for online moderators.
  • Fix for Clan Leader leaving his clan before an active Tournament of Clan Challenge.
  • Fix for score replication on different clients.
  • Fix for a Clan Challenge results displaying a won/lost games as a ‘Draw’.
  • Fix for incorrect Tournament timings being displayed for (semi)-final.
  • Fix for an empty message pop-up being displayed.
  • ‘High Precision Mode’ now defaulting when requested.
  • Fix for stuttering audio on the Asian version.
  • Fix for network error displayed when trying to log in with another users account.
  • Fix to reduce network traffic and improve performance.
  • Fix for occasionally being displayed an empty background when ‘Join Friend’ via Communications tab.
  • Exploit – Pyrrhus Rise map boundary fix.
  • Exploit – Radec Academy collision fix to prevent players being revived inside a pillar and using it to their advantage.
  • Cosmetic fix for Medic Gun visual effects.
  • Cosmetic fix for Search & Retrieve object being cloaked by the Scout.
  • Cosmetic fix for Scouts body remaining cloaked after being mortally wounded (i.e. headshot).
  • Gameplay – Damage from Sentry bots tweaked back on request of the community.
  • Collection of minor code fixes.

For the latest new content, news and all things Killzone, visit www.Killzone.com which will also reflect the changes made to the game such as being able to view Battle Replays of games played out on the new maps or being able to use the new settings to create Clan Challenges or Tournaments. Further features and fixes to www.Killzone.com include:

  • Feature - Tournaments - Full tournament functionality enabled once again.
  • Feature - Upcoming Tournaments are now displayed in a clan’s calendar.
  • Feature - Upcoming Tournaments are now displayed in My Killzone upcoming events.
  • Feature - Upcoming Tournaments are now displayed in clan communication center.
  • Feature - Tournament and Clan Challenge support for DLC Pack III “Napalm & Cordite”.
  • Feature - Additions of sounds in Battle Replays.
  • Feature - Additional animations in Battle Replays.
  • PlayStation®3 landing page updated.
  • Higher selectable Bodycount values when creating Tournaments or Clan Challenges via www.Killzone.com.
  • Various bug-fixes and minor updates.
LAUNCH GALLERY (4 IMAGES)
Photo Photo Photo Photo









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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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10 comments | showing # 1 to 10
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Spectreman's Avatar - Comment posted on 07/10/2009 20:39
Spectreman
* Yeah, new weapons. Good update. Sometimes the new maps are a little empty, maybe the next dlc will help.
blu3steel's Avatar - Comment posted on 07/10/2009 20:42
blu3steel
When will I be able to fly?
Ververdan0226's Avatar - Comment posted on 07/10/2009 20:44
Ververdan0226
Yeah, good job Guerilla Games in supporting Killzone 2.
Qraze's Avatar - Comment posted on 07/10/2009 22:07
Qraze
this one seems very promising. still waiting for that omega patch to end all patches, campaign co-op. it needs to be in there before i go for the hardcore difficulty. or not.
Chronic Logic's Avatar - Comment posted on 07/11/2009 01:33
Chronic Logic
Vehicles would be nice.
Darren Nakamura's Avatar - Comment posted on 07/11/2009 04:46
Darren Nakamura
Wait, higher Body Count values? As if they aren't high enough? That is easily where most of the points in a game are earned, and I'm pretty confident that I would have gotten the top 1% of players award if I only ever played Body Count. Now they're going to give those people even more points?
Emrah's Avatar - Comment posted on 07/11/2009 09:09
Emrah
I hear you Dexter, they are giving so many points for killing, that people forget team objects in warzone. kill 5 people and earn more points than the one that made the team won at search'n'destroy.
brownpig's Avatar - Comment posted on 07/11/2009 11:11
brownpig
They aren't giving people more points for bodycount...they are allowing you to play longer bodycount games...where the game ends at 200 kills instead of 100.

Anyway, this is a lot of stuff, and I'm suprised that they are updating some cosmetic stuff, like the medic gun. That is going above and beyond.
Corak's Avatar - Comment posted on 07/11/2009 13:03
Corak
Sounds good to me as long as the new weapons aren't in the default loadout when you select your character. They should be somewhere in the map and you have to pick them up, it may already be this way but I don't remember reading it in the list. Also, if they are in the open I can totally see snipers, myself included, camping that spot and picking off people as they come to pick up the weapon. Either that or I'll be counter sniping their snipers doing that to our team.
TOEmastro's Avatar - Comment posted on 07/13/2009 13:52
TOEmastro
might have to plunk this in after a summer ps3 hiatus where no good games have been released so I play outside instead.. that and more sex
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