Hot on the heels of their BAFTA win for F1 2010, Codemasters invited me to their offices in the middle of nowhere to speak to the development team behind their latest game, Operation Flashpoint: Red River; all week long Destructoid will be bringing you behind the scenes videos and interviews with the Flashpoint team.
This time I chat to Sion Lenton -- Creative Director, to find out how and why they picked Tajikistan, how the art team have worked to create a realistic environment, why playing with guns is a thing they now do at the Codemasters offices and of course, the importance of keeping it real while still making the game accessible.
I feel like we've been hearing a lot about The Last of Us lately, but that's far from a bad thing, as I'm finally starting to get a better idea of how it'll actually play. Here's more talk about the action-survival game, dir...more
Dust 514 is one of the most ambitious games of all time. Not content with just offering a shooter within the EVE Online universe, CCP Games seeks to actually connect the game to EVE itself, allowing both titles to influence e...more
On the cusp of a number of PC summer sales, Indie Royale has released another mostly-fantastic indie game compilation. Known as the The Mayhem Bundle, players will get five indie titles that sufficiently "bring the pain" thr...more