Postponing Alpha Protocol might not have been the best move. It will exist in the same space as Mass Effect 2, a spectacular title that combined sharp shooting and core RPG mechanics into one tight, narrative-driven package. The last time we checked on Alpha Protocol, we heard something similar being promised.
Alas, it's been a long time since we've played the espionage RPG. But at least we have rather fresh-smelling footage to soothe some of our fears. Earlier this week, SEGA released yet another dev diary for the game, this time focusing on some of the gadgets and weaponry users will be employing to kill, stun, trap, or confuse foes. It looks good, but we'll definitely need this one in our hands to make sure it is as much.
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I get it.
Actually, their work on it came to a close before the delay. Whether than means polishing by an external company or sitting on a shelf collecting dust, I don't know.
I still want this to be great, though.
from what i've seen, if people should be comparing this game with anything, it ought to be Deus Ex! one of the big selling points of Deus Ex was the ability to play through levels in a number of different ways, depending on what kind of protagonist you liked to play as. Alpha Protocol is absolutely about this, but Mass Effect... not really, since the level design (in both of them) was fairly linear and you just didnt have any skills not related to combat (minus, of course, dialogue skills). i gather you can go through Alpha Protocol as an absolute pacifist... this alone makes it into a rather different thing than Mass Effect.
(this isnt an attempt to bash Mass Effect, btw - at the very least, i quite liked the second one. just pointing out, the comparisons arent really especially apt).