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Kill me now, please: how dying in FPS games feels good photo

A recent study in the journal Emotion gives the results of a test that tracked the emotions of gamers playing a first-person shooter. What's surprising is that the tested gamers seem to have their emotions all mixed up.

According to Ars Technica, the study tracked players' emotions via skin conductance levels and facial muscle movements.  The tested, all Finnish college students, played both James Bond 007: NightFire and Super Monkey Ball. Interesting choices, eh?

As you'd guess, James Bond caused emotional responses, but they seem a bit backwards from what you'd expect. The study said that "instead of joy resulting from victory and success, wounding and killing the opponent elicited anxiety, anger, or both." The victims responses were equally surprising: they appeared to respond positively to being killed. Ah, sweet death! Super Monkey Ball was a different story; the game's successes brought about positive responses.

Why do you think that the killed reacted positively. Could it be that they're momentarily relieved of the game's pressures and stresses? Or is it something more simple? Could it be that they're just having fun? I suppose it's possible that they're all just messed up individuals that find genuine pleasure in death.

And why were the successful players bummed by their frags? Anxiety and anger? These people are unlike anyone that I've gamed with! 

What's really confusing to me is that there was any positive response to Super Monkey Ball at all. That game makes me want to kill every time I play it. 

[Thanks, DF]








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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51 comments | showing # 1 to 50
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Cowzilla3's Avatar - Comment posted on 02/27/2008 10:55
Cowzilla3
Maybe its casue they got to stop playing Nightfire's multiplayer when they died. I'm a huge Bond whore (own every game) and that was one of the lower points.
AgentMOO's Avatar - Comment posted on 02/27/2008 10:57
AgentMOO
Bad games can be like work; once you get a break you relish it.
Cunt's Avatar - Comment posted on 02/27/2008 10:59
Cunt
Its because, when your killed, you don't have to worry about everyone trying to shoot you.
VWGTI's Avatar - Comment posted on 02/27/2008 10:59
VWGTI
Sorry, didn't read the article. Had to express my lulz at your picture.
3r0t1c n3rd's Avatar - Comment posted on 02/27/2008 11:00
3r0t1c n3rd
I bet they where thinking "JAY, 5 seconds that I don't have to play this crappy Goldeneye knockoff ^^" after each death.
Surf314's Avatar - Comment posted on 02/27/2008 11:00
Surf314
They felt so bad going on a murderous rampage that when they died they were relieved that someone had finally stopped the killing. I mean think of the children, the virtual children that will forever be without parents. Think of the virtual stories that will never be read for them and the virtual kisses goodnight that they will be deprived of, forever. Who's having fun now?
MechaMonkey's Avatar - Comment posted on 02/27/2008 11:02
MechaMonkey
I'm throwing the challenge flag on this one.

njsykora's Avatar - Comment posted on 02/27/2008 11:03
njsykora
I like dying in Halo multiplayer because I know it gives someone, somewhere an erection.
glipe's Avatar - Comment posted on 02/27/2008 11:04
glipe
I don't know about their killing stats, as I know that slaying mine enemy brings me the great joy but I'm with them on the character death front, especially in multiplayer.

When I get killed it's initially "CRAP CRAP CRAAAAAP!" which then swiftly fades to relaxing and planning my next move.

Unless I didn't deserve to die. Like everyone on XBox live seems to believe happens to them

every...

single...

time.
Holyetheline's Avatar - Comment posted on 02/27/2008 11:04
Holyetheline
If I was in a war in real life I would probably be happy to be shot. I never want to know the feeling of killing somebody with a gun or putting bullets into someone else's flesh. I have no problem with it in videogames... but maybe the thought of hurting someone irl is disturbed in the back of my head every time I kill in a game? could be similar to the test subjects in this experiment.
youkilledmyguy's Avatar - Comment posted on 02/27/2008 11:06
youkilledmyguy
I'll explain it for you. When playing a game where you're charging in and shooting someone in the face you are being aggressive. When someone shoots you, most of the time you chuckle.

It's the Jenga effect. When that stack of wooden blocks comes tumbling down you're not really upset, your failure is amusing because there is no real consequence.
B-Radicate's Avatar - Comment posted on 02/27/2008 11:09
B-Radicate
While I agree with youkilledmyguy, I know for a fact playing FPS games like CoD4 can be much more stressful than actually dying.

I mean, we've all huddled in corners trying to camp for kills to get to that air strike or helicopter and been so worried that someone's gonna run around the corner and stab us or snipe and we get all worried and freaked out and then you actually die and you can breath a sigh of relief knowing you don't hafta worry 'bout it anymore.

You can start anew. Okay, maybe that's just me.
ceark's Avatar - Comment posted on 02/27/2008 11:14
ceark
myself, I generally only play with friends. When I get owned I usually just laugh and say "good shot!" or something along those lines.
spenot's Avatar - Comment posted on 02/27/2008 11:19
spenot
"As they burned it hurt because
I was so happy for you"
Pagster's Avatar - Comment posted on 02/27/2008 11:26
Pagster
Komm, süsser Tod!
jdub28's Avatar - Comment posted on 02/27/2008 11:30
jdub28
i agree with b-radicate
AgentMOO's Avatar - Comment posted on 02/27/2008 11:32
AgentMOO
@qwerty

Whether or not it is obvious or misrepresented, this is a relevant study. Game developers need to think about how people are reacting; is it good or bad that players enjoy the "sweet release" in a game? How can that mechanic be used to the advantage of the experience?
kaciesaurus's Avatar - Comment posted on 02/27/2008 11:34
kaciesaurus
Yeah, and if you're going one on one with someone, the person that doesn't die knows their health is low and will probably be picked off once they walk around the next corner.
AgentMOO's Avatar - Comment posted on 02/27/2008 11:35
AgentMOO
Actually COD4 has two very clever and extremely opposite interactive death mechanics.

Martyrdom, is a passive, last ditch attempt to get a kill that you can sit back and get a little bonus from.

Last Stand, is the exact opposite; the stress increases as you lose mobility and try to get a kill using your weakest weapon as you bleed out.

I think how a player picks one of these two can say a lot for the type of gamer they are and what they respond to in a game.
Samit Sarkar's Avatar - Comment posted on 02/27/2008 11:41
Samit Sarkar
Hm...this is certainly odd. I generally curse and punch things when I get killed in CoD 4, but maybe that’s just me.
LusciousRichard's Avatar - Comment posted on 02/27/2008 11:46
LusciousRichard
I like to think that these results indicate a continued sensitivity to killing in "normal" (read non-psychotic) gamers. The results of this study, perhaps bundled together with additional testing, could go a very long way towards providing ammo against the studies that Wacko Jacko and any other anti-videogame crusaders keep trotting out that indicate our favorite pasttime turns us all into joyless killing machines.

I wonder what Jacky-boy would make of these results. "This study proves that, not only are gamers soulless killing machines, but they are also semi-suicidal and obviously kitten murderers."

Come on, Jack. You're a D-toid member now. What would you say to this study?
notdryad's Avatar - Comment posted on 02/27/2008 11:48
notdryad
They're happy when they get killed? What the fuck? I starting yelling out curse words when I die.
glipe's Avatar - Comment posted on 02/27/2008 11:51
glipe
@AgentMOO: I chose Martyrdom or Last Stand as a strategic point, when I remember! Martyrdom is really useful on levels where enemies clump together or use the same routes regularly. Last Stand is really useful on capture missions, as you can stick around even after getting hit enough to be killed normally.

I do take your point though, they are normally used by people with very different mentalities concerning death!
AgentMOO's Avatar - Comment posted on 02/27/2008 11:51
AgentMOO
@samit
For me it's a time to have a sip of beer, burp into the microphone. Every so often it signals the ritual of getting up and go to the fridge in absence of the required fuel for the previously mentioned activities.
Surf314's Avatar - Comment posted on 02/27/2008 11:53
Surf314
@Luscious

Unfortunately I think JT only joined to troll. It would certainly be interesting if he started posting valid, well-thought out comments though wouldn't it?
AgentMOO's Avatar - Comment posted on 02/27/2008 11:55
AgentMOO
@luscious
niakori's Avatar - Comment posted on 02/27/2008 11:55
niakori
Have you ever played Nightfire? I was happy when I died too.
Kurtz's Avatar - Comment posted on 02/27/2008 12:08
Kurtz
Laym.

Skin conductance is an absolutely unreliable parameter to conduct a study like this. It can be affected by a varied number of states (fear, surprise, concentration etc...), I believe that simply what they saw was that when is killed, a player "relaxes", because he doesn't have to on his toes (watching his back, looking for opponents, aiming... )like when is playing. Did they need a study to learn this ??
foxhound009's Avatar - Comment posted on 02/27/2008 12:10
foxhound009
I bet those games are very very bad! and dying just give you some kind of relief.. think about turning the game off, HEAVEN!!

:P

yeah it's kind of weird.. dying giving plesure? who did they tested? mentally ill?????
youkilledmyguy's Avatar - Comment posted on 02/27/2008 12:17
youkilledmyguy
@B-Radicate

I agree. I've put in a few more hours on CoD4 this week and I can say it is stressful. Having to watch every single corner for the barrel of a gun pointed at you, dodging grenades, taking cover from helicopters and airstrikes...

When I die I get to sit back for a few seconds, take a drag from my cigarette, take a drink, and then it's back into the fray.
Miguelcar808's Avatar - Comment posted on 02/27/2008 12:20
Miguelcar808
That's odd.I generally I get angry when I get killedon a FPS
DryvBy's Avatar - Comment posted on 02/27/2008 12:22
DryvBy
I dunno. I get angry when I get killed because usually I get killed while my team mate is stealing my kill. Thank God for assist points these days.
Darren Nakamura's Avatar - Comment posted on 02/27/2008 12:30
Darren Nakamura
This study doesn't make any sense to me. However, I feel both joy and frustration when I play Super Monkey Ball, both because it's ridiculously difficult sometimes.
Lord_Satorious's Avatar - Comment posted on 02/27/2008 12:34
Lord_Satorious
I suppose it makes some sense. While playing a typical shooter game, you stress about getting shot and killed, but then when it happens, it's over with so you don't have that to worry about anymore. Until you respawn that is, I guess playing Call of Duty 4: Modern Warfare on the 'Shipment' map is an emotional roller coaster, with a death every twenty seconds or less.
Tubatic's Avatar - Comment posted on 02/27/2008 12:39
Tubatic
My guess is that its sort of an "I See What you Did There" kind of effect. You've been shot, you're relieved of the active "stress" in playing the game, and now, dead, you're smiling at either how the jerk beat you, or at the prospect of jumping back in and playing to win.

Also, I probably would never register as "Happy" when I'm performing a very difficult piece of music on my tuba, but afterwords, when I'm not playing, I'll probably be very happy, and appreciative of applause, and happy then, even though playing tuba is the enjoyed activity.

lots of room for interpretation there, I think, in this study (or report of the study)
Splintah's Avatar - Comment posted on 02/27/2008 12:43
Splintah
I don't get the people saying nightfire was a bad game. That game is probably one of the best games I have ever played right up there next to Bloodwake and World of Warcraft.
Lazerface84's Avatar - Comment posted on 02/27/2008 12:47
Lazerface84
When we play games, the fight or flight response is activated, and if you flight you're not playing games any more.

So fighting involves adrenalin and fear, which is akin to anxiety, and your body would probably rather not be in that state, so when you get a break it releases happy chemicals.

Although obviously you get a reward feeling mixed in with the killing, or else we wouldn't do it : )

/the 1st unreal tournament unlocked my killer instinct like nothing before
Aertyr's Avatar - Comment posted on 02/27/2008 13:40
Aertyr
To me, I think humans just like the 3rd person recap. We see it in movies all the time. The story is told by the main charector who dies and from that point on, it's all looking at what he/she has done. Everyone want's to have an epilogue of their life. When we die we want to know we changed the world somehow big or small. When we die in a video game we want to say, he died a valiant death killing those damn terrorists or fighting the forces of evil etc.

Then again, maybe i'm thinking to much into this.
Cynical Gamer's Avatar - Comment posted on 02/27/2008 14:17
Cynical Gamer
I hate how in most FPSes nowadays when you shoot someone with a high-powered weapon they just fall over or get launched in the air body in tact.
Paustinj's Avatar - Comment posted on 02/27/2008 14:44
Paustinj
Uhmm It's the opposite for me, Killing makes me feel great. :D
Eschatos's Avatar - Comment posted on 02/27/2008 14:47
Eschatos
Geez, I didn't think Europe was that far behind on video games. Wasn't Nightfire released about six years ago?
chaotoroboto's Avatar - Comment posted on 02/27/2008 14:55
chaotoroboto
I'm a big fan of dying in Earth Defense Force. Or killing.

I think that either one is more awesome when done in EDF, really.
Pixel Blue's Avatar - Comment posted on 02/27/2008 15:07
Pixel Blue
I think it's just because the player has gone from actively playing to passively watching. Some people fly into a rage when they get killed, but most of the time the situation's just

looking for guys to kill, looking for guys to kill, looking fo-- oh, dead.

Then you wait a minute and play again. When I played Goldeneye back in the day, I never got as good as my brother, and when I was dead it was a moment to rest. I wasn't hunting for him any more. And, maybe more importantly, I wasn't being chased.
HarassmentPanda's Avatar - Comment posted on 02/27/2008 15:20
HarassmentPanda
Um, I thought shooting people in murder simulators was supposed to make me happy, but it's Monkey Ball? Jesus, don't let Jack Thompson know! He'll start blaming every "monkey rolling" incident on video games.
Anus Mcphanus's Avatar - Comment posted on 02/27/2008 15:36
Anus Mcphanus
Remember guys they were playing "James Bond 007: NightFire" where any reason to stop playing the game makes you happy!

Srsly though I think there's lots of different reasons for this, for example

1.) You felt you deserved it for not playing as well
2.) It gives you a chance to start over and do better
3.) It can get boring when you're dominating a match too easily, dying keeps the match exciting as there's fair competition
4.) Once you get one kill, it's like digital crack because you want more and more and feel like you can and have to get it and dying is like bringing you back down to earth

I think it also depends on how much you die because dieing lots is never big, fun, nor clever. Likewise Killing lots can be really dull.
Anus Mcphanus's Avatar - Comment posted on 02/27/2008 15:38
Anus Mcphanus
Also let's not forget that death can be funny =D
Elrando's Avatar - Comment posted on 02/27/2008 17:01
Elrando
@ njsykora

I blame you for all my spontaneous erections.
notdryad's Avatar - Comment posted on 02/27/2008 17:01
notdryad
They're happy when they get killed? What the fuck? I starting yelling out curse words when I die.
Crumpet Lips's Avatar - Comment posted on 02/27/2008 17:16
Crumpet Lips
I would say this is true for sure. I was playing Rainbow Six Vegas last night and had a red ping compared to the other two guys from Canada and I could not stop laughing each time I was being killed, but I also laughed with them when I actually managed to pick them off with my ever-so laggy gun.

All in all it was a great game, I got my ass handed to me on a platter but it was still really fun.

I love those great social games you have with people you do and don't know and all you guys do is laugh and muck around while having a good game.
Gamechamp's Avatar - Comment posted on 02/27/2008 22:07
Gamechamp
Did you just say bad things about Super Monkey Ball?

I hate you forever.
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