Like any monetary transaction, especially on the internet, it's up to all of us to use caution and protect ourselves. Besides, combining Skyrim and WoW sounds like a terrible fucking idea to me anyway.
I've already seen a whole bunch of comments like that here, at RPS, and around the internet. They don't make sense to me at all. Sure, some Kickstarter projects are bs, but we're all adults, right? We can decide to support some projects without supporting others, right?
I mean, there's just no comparison between, say, Wasteland 2 or, in a different direction, FTL than these projects without proven talent, game ideas, or, sometimes, even assets.
People are able to choose what games to buy without buying dumb bullshit, right? Kickstarter is just another route to buy games. Be careful with your money people, but don't attack the entire trend because of the possibility of some shit getting through.
/rant
"its NOT a scam of any kind...but nothing we have shown anyone is actually ours....there's a difference.....right??"
I'm still debating on giving to that one. I will if it gets close (doesn't look like it will given the $50k goal, the fact they're already 60% there and have another 20 days to go.
Sad to see that Republique probably isn't going to make it without a rather large push. Hopefully TB makes some push on it, but I think people are either burned out or were put off by the platform quibbling and no real gameplay indications to go off of.
Well phew, I'm sure glad that has been cleared up. I mean, a person could get the wrong idea from plagiarized artwork and shutting down kickstarter and facebook pages. But no, fortunately it is not a scam at all! They said so!
Since the Kickstarter is canceled/has failed, nobody gets charged.
"I'm still debating on giving to that one. I will if it gets close (doesn't look like it will given the $50k goal, the fact they're already 60% there and have another 20 days to go. "
Yeah, understandable. I was not planning on pledging, but they definitely have the team, the assets, and the plan together. They also weren't doing so well. I decided to throw 15 in. No big loss if it fails.
"Sad to see that Republique probably isn't going to make it without a rather large push. "
Yeah, I only followed Republique a little bit. At the end of the day, I really don't care about touch device games right now. All I have is a Galaxy S2, which is technically proficient but which I don't game a lot on. I have no problems with touch device games (and I tend to defend them a lot here on Dtoid), but it's just not the kind of project I'd Kickstart.
I gather that there was some discussion of a PC version, but that's not terribly enticing. A -potential- PC port of a touch device game? Not exactly pissing myself with excitement here, even if I love Metroidvania-style games.
You don't usually get big bucks without some big names attached. Banner Saga is an exception, but, God.. that artwork. IT'S BEAUTIFUL
No was scammed any money. Kickstarter doesn't take the Pledges until the time is up AND if the total requested is reached.
...doesn't mean these jerks didn't try.
And seriously, if people are going to to start calling this system "broken", they might as well buy gold and bury it somewhere, because in every other transaction there is a risk of it being a scam.
"Banner Saga is an exception, but, God.. that artwork. IT'S BEAUTIFUL"
Did you get the backer wallpaper? Holy shit that's gorgeous.
Well, I got enough for the game. I guess that comes with the Wallpaper? Still, I don't typically get excited about digital wallpaper. I was -close- to going for that beautiful poster, especially as the 50 would've been enough for the next two chapters as well. However, I figured 15 was more than enough for an untested property.
The only game I gave more than 15 to was Wasteland 2. I gave them 100 but only after Chris Avellone signed on. Before that, 50 was my target.
"Kickstarter is everything that is wrong with the "millennial" generation, wholly concentrated into a single web site. Back in my day, if you wanted to open up a lemonade stand, you did everything you could to get the funding together to make that happen. If you couldn't finance it personally, you'd borrow money from whatever family, friends, and fools you can drum up, and be personally responsible for its repayment. You'd then take that money, open your lemonade stand, hopefully turn a profit, then pay everyone back. Alternatively, if you didn't turn a profit or couldn't get your lemonade stand off the ground for one reason or another, you still needed to worry about the money you owed everyone. This caused you to only ask for money when you really believed in your lemonade stand, or, at least, enough to risk your neck for it.
In this crazy Kickstarter-laden world we live in now, the scenario is totally different. You decide on the vague idea that you want to start a lemonade stand, you don't have the means to do it, so you jingle around a change jar with a line on it. You sucker people into giving money to you because they like lemonade, and you offer them some sort of commemorative sticker as "thanks." Meanwhile, while people might be filling up your change jar, you're free at any time to up and decide that you don't want to run a lemonade stand anymore, and instead you're going to sell Kool-Ade, fruit punch, or any other number of derivative things."
I think that the idea of kickstarter is very cool and that it has potential... but right now there is little validity to the projects accepted for the site and it seems increasingly that scammers will overrun the few worthwhile projects there.
Well, that's not really what it's like at all. It's more like if you tried to open a lemonade stand for years but nobody would loan you the money despite there being people openly clamoring for lemonade. As a result, you decide to pre-sell lemonade in the hopes of generating enough money up front to pay the fixed costs. You also keep the cost of the pre-sell lemonade variable, so that people who want lemonade more can actually pay more.
It's actually a pretty neat system.
Sure, there's a potential for scammers, but the vast majority of the money is going to established studios/designers with very clear ideas of what they want to do. Doublefine is an exception to the clarity rule, but there is also more pent up demand for adventure games (lemonade) and more respect for Tim Schafer and Company than for most other projects. That makes up the difference.
If you don't like it, don't use it. I don't really understand why you or TA or anyone else should give a shit about what I do with my money.
It allows for DEPTH of attachment and interest to matter as much as BREADTH, which, IMO, is sorely needed right now.
Just watch out. Be as careful with your money as ever. Don't fund shit by nobodies with no proof of capability or intent.
*facepalm* This again.
Seems the only argument anyone can come up with against Kickstarter is that "OMG THEY MIGHT NOT DO WHAT THEY SAID THEY WOULD!!"
Of fucking course that's a possibility. Anyone backing a project with two brain cells to rub together should realize that which of course goes back to my original statement of personal responsibility. That having been said, there's a risk any time you purchase anything, anywhere, ever. There's always the slim possibility that the cashier at Wal-Mart could take my grocery money, punch me in the face, and run out the front door with it never to be seen again, isn't there? If I lived in fear of that shit, though, I'd never leave the house and I'd starve to death though wouldn't I?
I just don't understand the mentality of avoiding things just because you're afraid some big bad men might hurt you. It's cowardly and a poor excuse.
Seems legit.
I basically preordered DFA for 15 bucks. I'm not sure why that's such a terrible offer. They also made almost 10x their goal, so I'm not sure their goal was that atrocious or high.
I gave 100 to Wasteland 2, but I'm getting a collector's edition, a DRM-free digital version, and some other cool bonuses. That seems.. standard. If anything, I think Wasteland 2's rewards are too generous. I have a bad feeling that a lot of this money will disappear down the rewards hole.
But, again, they made nearly 4x their goal. Not atrocious or high....
Honestly, I'm very confused by all the Kickstarter negativity all of a sudden. I guess people have to be "cool" and "different" and cynical.
God knows there's enough red tape around the music industry these days, and I can only imagine the barrier of entry for the game industry is equally tough.
I wish people could stop hating new things just because they become popular. Kickstarter is the kind of legitimately innovative platform that allows for MORE CONSUMER CHOICE, and allows more people to realise their dreams based on their ability to present an idea.
In a perfect (and theoretical) world I would ask my family and friends for the money for my lemonade stand, except a) none of them are rich, and b) they don't give a fuck about my lemonade stand idea! Does that mean no-one out there will help? Of course not, you just need a way to reach them.
For Republique, you do realize that the PC edition is confirmed now, right?
This is my big concern. When the word was flying around, they refused to budge. They waited until they had about 15 days left to change their mind because they were failing, but now it's nearly impossible to get the word out.
I'm not sure what you're trying to say. You either trust or distrust the system. There is no middle ground.
It really sounds more like you don't trust yourself to spot a good project over a bad one. That's the real reason you're not using it. Don' try to hide behind something as fallacious as it being too easy to fake a project as there are all sorts of questionable signs that should cause concern long before the Kickstarter campaign ends and the money is taken from your account.
A) A working prototype.
B) An established studio with a track record of delivering behind it.
People gave a lot of money to Wasteland and Shadow Run. That was a terrible idea. RPGs are the hardest, most expensive, and difficult type of games to make. Its one thing when your Double Fine and you have a library of great short releases. It's another when the guy who has a license to an age old game says give me a million bucks. Because that game is gonna cost 10-20 million to make if not more.
I could be wrong about those. Shadow Run and Wasteland are established franchises. But giving money to a random person with some good concept art is insane.
If they have a working prototype then by all means support them.
1. In both cases "The guy who has the license to an age old game" is the original creator of that game/franchise. It isn't just some random person who got ahold of the license rights. (We aren't funding Ninja Theory to make DmC for instance.)
2. Modern day RPGs are expensive because people want the fanciest graphics, cutscenes, and everything line of test to be voiced. A high quality cut scene can nearly 250,000-1million dollars per minute depending on voice acting, lip syncing, and general quality. The graphics of the game aren't going to be shooting for Dragon Age level graphics. The difficulty to make an RPG is certainly something that is very true as they are one of the most complex video games if you want a lot of interactivity in your world and strong design. That is where the fact these teams have established history in their respective fields makes this a bit less of an issue.
However, if you plan on making an RPG in that vein. Which i assume is their goal. Then I would say that will take a very talented 10 man team about 1.5 years to make. That being a very very aggressive estimate. I would think it would take something more along the lines of a 15 - 20 man team that long if you're going to make something that is indeed excellent. Now things such as middleware, improved software, faster computers, improved programming libraries, have made game development a ton faster then in the 90s. It makes the 1.5 million a reasonable price point, assuming nothing goes sour...
That said Wasteland is being co-developed by Obsidian. Which puts it in the hands of a competent studio who has a track record of delivering finish, albeit very buggy games. So I think Wasteland is in the clear.
Shadow Run, I can't attest for but I believe a studio is involved with that as well.
I'm just saying that I would not recommend giving anyone a cent until they show some gameplay footage. This shows that they have all of the following.
A) A programmer.
B) An artist who makes assets that work with in a game.
C) They can work well enough as a team to put something together.
A prototype shows at the very least that they can make a game and all of its elements. Art, Programming, Sound, Bug Fixing, Game Design, and so forth.
If a company you're considering doing business with--
1) has a website that looks like it's from the mid-late nineties on Geocities or Angelfire, or is hosted on a free service
2) has no business references outside of the venue in which they are attracting your business
-- do not proceed. Report them to the appropriate people if you wish, then put them out of your mind.
But don't blame Kickstarter because you got taken in by a cut & paste job. Blame yourself or God.
Sorry, I know, long setup for a FFT reference.

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