Quantcast
Kerbal Space Program finally gets Career Mode - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Kerbal Space Program  



Kerbal Space Program finally gets Career Mode


4:00 PM on 10.17.2013



A substantial update has come out for Kerbal Space Program this week, adding Career Mode for those of us wanting more structure to go with the existing sandbox option. Too much freedom can be overwhelming, especially in a game about launching spacecraft.

As ever, this is a work-in-progress, but the end goal is to have players: "Hiring their own astronauts, doing Research and Development, building ships under a budget and taking on contracts to earn money and build their agency's reputation."

Update 0.22 focuses on the R&D aspect. Find the full patch notes below.

* Career Mode:
- Career Mode is now open! Although still very much under development, you can now start new Career saves.
- Sandbox mode, of course, is also available from the start.

* Research and Development:
- Added the Research & Development Facility to the Space Center.
- R&D allows players to unlock parts (and later other stuff) by researching nodes on the Tech Tree (In Career Mode).

* Science:
- Researching requires Science, which must be earned by performing experiments during your missions.
- You can now collect surface samples while on EVA, and process them to do Science.
- Science experiments return results, which are different for each situation in which the experiment is performed.
- Experiments can (as all proper experiments must) be repeated over many different situations across the whole Solar System.
- Added a new dialog to show the results of experiments when reviewing the collected data.
- Added a new dialog to show a breakdown of all scientific progress made after recovering a mission.

* Parts:
- Added new scientific parts, like the Materials Bay and the Mystery Goo™ Canister. Also added experiments to many existing parts.
- The old science sensors now have a purpose. They all have their own experiments which enable them to log scientific data.
- The antennas are now functional, and can be used to transmit science data back to Kerbin, if recovering the physical experiments is not an option.
- Antennas consume massive amounts of power when transmitting. Make sure you have fresh batteries in.
- Added a new deployable antenna, which is an intermediate model compared to the two original ones.
- Completely remodelled the Communotron 88-88 Comms Dish. The new mesh uses the same placement rules so it won't break ships that have it.
- Nose Cones now actually help with improving stability during atmospheric flight.
- Revised a lot of part values and descriptions, in preparation for them actually meaning something in the near future.
- Overhauled the landing legs and gears, they now have proper shock-absorbing suspensions.

* Editor:
- Added a system to allow saving and loading of Sub-Assemblies.
- Subassemblies are subsets of spacecraft, which can later be attached to other designs and re-used.

* Space Center:
- The KSC Facilities have all been revised, and feature new ground meshes and many other graphical improvements.
- Greatly improved the Island Airfield.
- Added lighting FX to several facilities. The Runway (among many other things) is now properly lit at night.
- Added a new backdrop and soundtrack for the Astronaut Complex Facility.
- Added a new music track for the R&D Facility.

* Flight:
- It is now possible to recover a flight after landing/splashdown on Kerbin without going through the Tracking Station. Look above the Altimeter.
- The SAS system was again largely overhauled, based on all the feedback we've gotten from everyone. It's now stabler than ever.

* Solar System:
- Celestial Bodies now support Biome Maps, which are used to create different conditions for experiments.
- Biomes are currently implemented on Kerbin and on the Mun, more will be added on later updates.

* Launcher:
- We've got a new launcher application for KSP, featuring a news bulletin, patcher management, and also allows you to tweak settings from outside the game.








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
Kerbal Space Program



3:30 PM on 01.29.2014
Kerbal Space Program is teaming up with NASA

The makers behind Kerbal Space Program are teaming up with NASA to create an educational version of their popular rocket-building sim. I say "rocket-building sim" when KSP is more of a "build a cool rocket and watch it crash ...more



6:00 PM on 07.27.2013
Kerbal Space Program version 0.21 is live

I just bought Kerbal Space Program off of the Steam Summer sale and am already loving it. It's got that "beauty in chaos" feeling that many of the great simulation games have perfected. Creating a monstrosity of a space...more



3:00 PM on 05.02.2012
Revisiting the Kerbal Space Program

Last year, I got to take a quick look at the in-progress alpha for an interesting little game called Kerbal Space Program. The game was centered around building a rocket ship -- or, more a kind of rocket-propelled contraption...more



3:00 PM on 07.20.2011
Hands-on: Kerbal Space Program

July 8, 2011. Space shuttle Atlantis departs from Florida to cap off the US space program. It was a glorious, if not bittersweet moment. It left us asking: where do I go now to see super awesome rockets shoot off into space? ...more




Indie

2:30 PM on 11.19.2014
No Man's Sky planning 'something different' at PlayStation Experience

I've been excited for No Man's Sky for almost a years' time now, but it has become a passive excitement as I wait patiently for it to release. This video, what with some footage I haven't seen and it generally looking a...more



7:10 PM on 11.18.2014
I played a bunch of bizarre first-person shooters so you don't have to

You remember Superhot, don't you? It's a first-person shooter in which time progresses at a normal speed only when you move. Or how about Receiver? It had somewhat realistic gun handling that made for a rewarding experience. ...more



1:30 PM on 11.18.2014
The Blue Flamingo is a ridiculously adorable shmup

Swedish game studio Might and Delight really knows how to make games that stand out visually. Its attractive-looking paper art style on the Shelter series is, in my mind, unmistakable. I can recognize the stud...more



View all Indie






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more