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Kentucky Route Zero makes player choices more discrete


4:15 PM on 04.11.2013



In yet another stellar interview, Spencer Hayes speaks with Justin Elliot of Cardboard Computer about their game, Kentucky Route Zero, which took the IGF award for "Excellence in Visual Arts." But it's the way player choice is managed that has captured Spencer's interest in this unique, narrative-driven title.






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Indie

8:30 PM on 03.30.2015
Japan's premiere indie game festival teams with Indie Megabooth

Just yesterday, James Mielke appeared on Sup Holmes to talk about his work at Shinra Technologies. EGM, 1up, Q Games, Q Entertainment, and (you guessed it), BitSummit, the little Kyoto indie games convention that has altered ...more



4:30 PM on 03.30.2015
Forgotten Memories iOS debut on April 23, watch the launch trailer now!

As you may recall, Forgotten Memories: Alternate Realities came out of near-nowhere with its Silent Hill 2 cast additions, after several years off the development grid. If you're still wondering what Guy Cihi's delightf...more



3:30 PM on 03.30.2015
Review: Axiom Verge

It seems like a foregone conclusion when looking at Axiom Verge that comparisons are going to be made to Metroid. It is, without doubt, similar in more ways than it differs from Nintendo's iconic franchise. The differences matter, though, and Axiom Verge merges classic environment design with new mechanical twists, producing a game that feels both familiar and fresh at the same time.more



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