Warning: Raw sexual energy approaching maximum capacity
With BioShock Infinite mere days away from release, I sat down with Irrational Games' Ken Levine this week to discuss exactly how the game has changed over the past five years of development, and what he envisions for the future of the series.
I was particularly curious to know how, after last year's reports of a cancelled multiplayer mode, Levine felt about the idea of narrative-focused games adding multiplayer, and whether or not it cheapens the experience.
"I was the first guy who said, 'Look, let's try [multiplayer]' ... but it was tough, because it had to be something unique to us," said Levine. "The first game we made that didn't have multiplayer was BioShock, and it was by far our most successful game. And so, I think the last thing we wanna do is throw this thing in the box just so we can put a bullet point."
The mode was eventually nixed due to a lack of proper time and resources, but that didn't stop vitriol from spewing out of every corner of the internet. Comments like "Good riddance" and "nothing of value was lost" were littered in the comments section of every article, and Levine - a lifelong gamer himself - seems to bear an understanding of where it all came from.
"People, especially I think with the BioShock games, they have this sort of emotional connection to things," he said. "I think that's where you see some of the various scandals and outrages... because people feel an attachment to it. And if you don't respect that attachment, you reap the whirlwind."
I wouldn't be the first person to denounce the recent trend of tacked-on multiplayer modes (BioShock 2 and Tomb Raider both come to mind), but when developers begin to feel as though they have to include one, for no other sake than simply adding something new, it doesn't instill a whole lot of confidence in their game.
Thankfully, based on what I've seen of Infinite so far, I think it'll manage just fine without. Look for our review next Monday.
|6:00 AM on 05.21.2013|
BioShock Infinite's alternate ending is less depressing
Are we past the point where I can stop warning people about spoilers? Well just in case, don't watch this if you haven't beaten BioShock Infinite yet. Actually, this won't even make sense until you have gotten all the way th...more
|3:00 AM on 05.07.2013|
You can now get your very own BioShock Songbird plushie
Irrational Games has teamed up with NECA Toys to produce cute little Songbird plushies. The plushie comes in at 7" tall, has an outstretched wingspan of 14" from tip to tip, and is going for $55. The design was created by sen...more
|2:45 PM on 04.29.2013|
BioShock Infinite DLC appears to have a new AI companion
Not much has been said about post-release content for BioShock Infinite to this point, but some juicy morsels of information may have dribbled out today. If a 2K employee's LinkedIn page is to be believed, the first DLC ...more
|4:00 PM on 04.24.2013|
What BioShock Infinite could have been
Almost a month after its release, BioShock Infinite is still on my mind, but not for the reasons you might suspect. If you grow tired of seeing the game plastered on just about every gaming website, magazine, and TV comm...more
|4:00 AM on 04.19.2013|
BioShock's robot George Washington toy up for pre-order
The mecha George Washington figure from BioShock Infinite is up for pre-order for just $34.99. The figure comes in at 9 inches tall, has 20 points of articulation, interchangeable heads, a bigass gatling gun, and two flags of Columbia. Head on over to Tomopop to see all the places you can pre-order the figure from. NECA gives Bioshock fans a terrorizing Founding Father [Tomopop]more
|6:00 AM on 04.18.2013|
Meet the voices behind BioShock Infinite's Lutece Twins
Jennifer Hale and Oliver Vaquer, the voice actors behind the Lutece Twins, sat down with GameTrailers to talk about their roles in BioShock Infinite. The pair touch on how they both had to read each character's scripts, how it was like working together, and where they'd want to go if they could rip open tears. And then things get weird.more
|4:00 PM on 04.17.2013|
BioShock Infinite's problem is not violence
Last week, Jim and I were both on Destructoid’s new video series The Question. We took opposite positions of a question that seems to be tearing through a lot of the game world right now: “Is BioShock Infinite too...more
|4:00 PM on 04.15.2013|
BioShock Infinite is the history lesson gamers deserve
According to Google, "Boxer Rebellion", "Pinkerton" and "Wounded Knee" have been trending lately. BioShock Infinite is teaching gamers about the American history that often evades classrooms, churches, and homes. After years ...more
|12:15 PM on 04.15.2013|
BioShock Infinite vs. quantum mechanics
First off, there are major BioShock Infinite spoilers in the above video. Don't watch it if you haven't finished the game. While playing through BioShock Infinite, I wondered how well researched the science was behind some o...more
|12:00 PM on 04.12.2013|
Why does BioShock Infinite need to be non-violent?
"I want a BioShock where we have the OPTION to resolve confrontation without the use of guns," said one gamer to me today. As I consider his comment, I can't help but think more and more it's like saying you want a Metal Gear...more
|7:00 PM on 06.15.2013|
It's Deadfall Adventures Time!
UPDATE: Deadfall Adventures will be $39.99 on PC and $49.99 on X360, not $60. Deadfall Adventures may seem like an Indiana Jones or Uncharted rip-off, however the game is doing the exact opposite: it is engrained in the ...more
|6:00 PM on 06.15.2013|
PS4's DC Universe Online, PlanetSide 2 won't need PS Plus
[Update: Seems there was a bit of confusion and PlanetSide 2 will NOT be cross-compatible between PC and PS4. DC Universe Online is a still a go for cross play, however.] As amazing as the PS4 conference was, Sony was able to...more
|8:15 PM on 06.14.2013|
My teammate shot me in Takedown: Red Sabre
Takedown: Red Sabre should make tactical first-person shooter players happy. I'm not one, I've come to realize, but I gave it my best during a demonstration of this squad-based PC, PlayStation 3, and Xbox 360 game from S...more