Yesterday, it was suggested BioShock Infinite was among the most expensive videogame projects of all time, costing a rumored $200 million to produce. According to director Ken Levine, such a catastrophic amount certainly wasn't seen by his team.
Even by the standards of this industry's increasingly reckless budgets, $200 million seems decadent. I'm glad that, at least according to Levine, it didn't cost so much, because that'd be a dead game walking.
Our review of the game is going up on Monday because we couldn't sacrifice the goat 2K Games demanded for an earlier release. The goat was too adorable, and now lives with me in my mountain retreat. I've called it Hans.
Get a closer look at the four playable characters in Borderlands: The Pre-Sequel
8:00 AM on 09.15.2014