Of course the future of videogames is bright. He's just gutted that he has run out of ideas already :P
Not all is lost, but I have to say that the next generation of consoles will determine whether I bother sticking around and becoming that 50-60 year old person still playing games all those years later like I imagined myself in high school or if I just slowly back away from the industry.
The only games that sell well in Japan are some stupid JRPG named like "Kitty Dragon Udon 58 ultimate blue".
I fucking hate 3D and I fucking hate motion control. Not necessarily because they're "bad" and not "fun" but because the industry is so focused on that crap right now that there is little room for anything else. The consumer that doesn't give a shit about that gimmicky crap has to sit on the sidelines and wait for this shitstorm to pass.
The thing is, NOONE (Except people like me) wants technology to necessarily pop up. Its easier on developers and consumers to keep pushing what they bought and make a worthwhile investment which hinders advancement and overall, its pretty dumb.
I mean, games like Rage and Crysis 2 are being designed, not ported, to the consoles so they can run on 4+ year old hardware.
You can't take a step forward when one foot stays at the back.
Considering the fact that he spun Katamari to a 6 game series and Nobi Nobi has sold over 100k as a downloadable game, I think he's doing fine considering he makes niche titles.
I think you're representing the problem with the game industry rather than the solution. What gaming needs isn't bigger budgets and better graphics. We don't need more processing power - maybe a little more RAM - but overall the problem isn't tech.
The problem is that the industry is becoming stale and conservative with it's product and yet also branching off into areas that are just nothing short of deadends or bleeding egde.
3D feels like a deadend, one that would have happened in time due to TV's and doesn't need to be pushed by gaming as much as it is. And bleeding edge? Kinect in a nutshell.
What this industry needs is stuff like the Euphoria engine in terms of how it changes how games play and act. We need advancement in AI capability. We need advancement in terms of the details put into worlds and not graphical detail but rather interactive details that make the game more immersive. We need better writing. We need better design. Period. I'm tired of open world games that don't feel alive and quests feel static and unchanging.
None of that requires necessarily having more processing power. It just requires the industry to sit down and sacrifice quick profits for legitimate innovation.
Exactly. The thing about this industry though, if one thing works out too well, we'll be stuck with that one innovation for every game in the genre and many games outside of that genre. Along with the innovation that comes with the design, there also needs to be an environment that doesn't encourage stagnation be it sales or critical acclaim.
Noby Noby didn't sell nearly as well as ANY of the Katamari games. And he was already pissed that Katamari spun off into so many sequels. He got pissed at the industry for milking his idea. So when he came up with a new idea, and it flopped, he saw that all anyone wanted from him was Katamari. Basically he failed, so now the game industry is dark, and there's no future for it.
In other words, he's trying to say that since he can't cut it in the game industry, it sucks, and he's not going to play anymore.
you are completely correct with your statement about better design. what this really means is that we need artists that are willing to put some polish on these games. you can compare the video game industry to the music industry (i think they compare very well). in this comparison, a product like the beatles, with their incredible efforts to polish their work, compares very well with a company like nintendo, that puts great efforts into polishing (most of) their games. most companies are running things like the pop music industry, riding the new trends, and only worried about fast turn around and saturating the market. in a nutshell, that's the problem with gaming.
what i have a problem with, is the argument that motion control and 3d are wasted efforts, or gimmics. that idea couldn't be more wrong. the reality of the situation is that the industry was stagnating last gen. the ONLY difference in gaming was graphics from psx/n64 gen to ps2/cube gen, and again when we went from ps2/xbox to 360/ps3. the ONLY difference was the way the games looked. the gameplay is still exactly the same as last gen. if that's not stagnation, i don't know what is. katamari is a game that hasn't changed since it's inception, by definition, it's a stagnate series. the guy's problem is that he's not that great a game dev, because he only has the one workable idea, end of story. motion control and 3d may not be perfect elements of the industry, yet, but they are certainly both here to stay. and as long as we have real artists making games, we'll continue to see improvement in our beloved hobby. if the industry continues it's trend to release the same game over and over to build profits, we'll see another gaming collapse.
- Kinect
- Playstation Move
- Halo sequel #5, Call of Duty sequel #7
- 2D platformers
- A licensed game featuring Mickey Mouse
- The winner of E3 is a handheld console, and one with inferior graphics to the 6 year old PSP according to early specs
If I told anyone on this site 2 years ago that these were the most anticipated releases of the holiday, I think they would be very pessimistic as well.
Indie, downloadable, and social gaming seem to be the future of the industry, for better or worse.
How many FPSes came out this year?
I wouldn't be surprised if the industry backs itself into a corner.

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