I don't typically put too much weight on how the camera moves during a multiplayer game. Over the shoulder, first person, overhead, or even cinema view have never played a big role in my multiplayer experience. Kane and Lynch 2 is looking to change that, as they took the unique camera techniques used in the campaign and applied them to multiplayer.
Not sure what I'm talking about? Take a look at our interview with Kim Kroth, Multiplayer Director on the title, as he explains what it was like working with such a unique camera. Be sure to let us know what your feelings are regarding shakycam and lense flares during your shooter experiences.
They grow up so fast: Game Informer interviews Aaron Linde about writing Battleborn
1:00 PM on 07.27.2014