But at least they went out on a joke. Though I hope they notice the obvious interest people have in the series and dust it off sometime in the near future.
i honestly think my heart is breaking, that feeling in your chest/gut when you know someone no longer likes you, or youve been pulled over by the cops.
gaming is DOOMED. game over man. game.... over.
In a lot of ways TS is the antithesis of what the modern shooter (drab, gritty, humorless) has become. In many ways they were the successors to GoldenEye, but they had a humor and wit about them that really endeared themselves to the fans.
As the only FOS to even come close to the fun I have with Timesplitters is Serious Sam 3 and still play Future Perfrct at least once a week, there's no moving on for me! <3
I agree with you that the first two Timesplitters controlled very much like Goldeneye/Perfect Dark, but this changed with Future Perfect (TS3). The second analogue was enabled for aiming bringing the controls in line with more modern console FPSs. Add to that the fact that you can nearly completely customize your controller how you see fit. It still plays brilliantly compared to today's standards of console FPS controls.
I don't know that I'd depend on TimeSplitters staying the antithesis of what the modern shooter has become.
TimeSplitters 3 was kind of treading the same ground as Duke Nukem Forever, where it was aping popular game design because it was popular game design.
Vehicles were hot in FPS, so TS3 added a vehicle. And put it on one flat multiplayer map. They admitted that they were aping the Halo control scheme because it was popular. Replacing the alt-fire button with a "toggle fire mode" button made some of the guns worse.
Mind, my other issue with the TS series is that they were buggy. And felt a bit lazy or unconcerned in some areas. The Gamecube versions were even more buggy than the rest. Yes, monkeys are funny. But no, they aren't balanced, and they did go a bit overboard on pushing them. The map maker was a great idea that more console FPS should have implemented, but the realization of the map maker was that it always seemed to lag a game behind in what it should have been, and always overlooked some painfully obvious needs.
I mean there are PLENTY of great series out there that will never get another sequel folks (like No One Lives Forever), it happens a lot
on the bright side, at least it went out on a high note, Timesplitters 3 was not only the best in the series (in my opinion) but it wrapped the story up nicely as well (yes, there was a story in the third game)

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