When I was a youth, no one played videogames for the story, because few games had stories. Some, like Zork, had words, but they weren't so much about a linear, character driven narrative than about typing "eat the key" and seeing if that makes you die.
These days, the world is filled with kids (meaning, anyone younger than me) who grew up with games with stories. They love games with stories. They sometimes even say that the main reason they play games is for the story. It's pretty wild.
Weirdly enough, some of these very same people don't seem willing to pay $2 for a game that is almost all story. One with 58 different endings, no less. That's a very very VERY scary house. It's filled with surprises, even more so than Zork. I understand that some of those people that claim they love games for the story may find it intimidating, much like how some people who say they read comic books for the stories are intimidated by regular books. I hope they get over that. There are a lot of words-only experiences, in videogames and otherwise, that are likely worth their time.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.