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Judd wisdom: BioShock is 'easy as Hell' and Kojima needs 'clamps' photo

Bionic Commando producer Ben Judd has opinions and he's not afraid to use them. He's been speaking his mind on a few topics, such as why MGS mastermind Hideo Kojima needs to find a faucet attachment for his running mouth:

I liked Metal Gear Solid 4, with the exception of the story. I like Kojima's stories, but they keep getting longer and longer. He needs to put the clamps on himself and only give himself 30 minutes. If he did that I'm sure they'd be fantastic. 

Considering the MGS series' biggest draw has always been its plot, saying you liked the game's last chapter except for its story is pretty harsh criticism from where I'm standing. Judd doesn't stop at Kojima, however. He also has something to say about one of 2007's hottest games, BioShock. More after the jump.

BioShock was easy as Hell, I don't care what anybody says. That's what people want. They want to play through it. They want to die once or twice. It's like an interactive movie, sort of. Gamers have lost their will to continually drill down on something. It's also the fault of the developers. If you make enough restart points; if you make it so that if you die you can restart and retry without having to go back for an hour, which is not the right way to do it, I think people will keep trying something. 

Judd has a fair point. With the latest Prince of Persia apparently eliminating any sort of real punishment for failure, it does seem that videgames are putting up less and less of a fight as developers seem frightened of alienating the "casual" players. Of course, everyone knows you can make BioShock harder, but it's something the gamer has to go and change for themselves. Are gamers and developers becoming too pussified lately? What do you reckon?








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42 comments | showing # 1 to 42
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Gameboi's Avatar - Comment posted on 09/18/2008 09:50
Gameboi
I disagree on both points. Stifling Kojima's creativity is not a great idea. It's what he's famous for, and does a bang-up job on it.

Bioshock was fairly easy compared to other games, but it made up for it with so much else to offer... namely a blitzkrieg on our senses. Still the best game of this generation.
Grasshopper7's Avatar - Comment posted on 09/18/2008 09:51
Grasshopper7
Personally I don't feel as though I've completed a game unless I've beaten the hardest skill level, but yeah I think games have gotten generally easier over the years. Hell, the original Metroid is bastard Hard.

P.S. First?
SephirothX's Avatar - Comment posted on 09/18/2008 09:53
SephirothX
Well I disagree with his comments about MGS4. But I agree with his comments on Bioshock. Plus Bioshock was a bad unoriginal game anyway.
MrSadistic's Avatar - Comment posted on 09/18/2008 09:56
MrSadistic
maybe he only played Bioshock on the easy difficulty or something
Triox's Avatar - Comment posted on 09/18/2008 09:58
Triox
Games have gotten easier, there is no two ways about it.Either that or people are getting better and better... *stifels laughter*

Look at the NES. That had games that were designed to be played through in an hour or two (for the most part - some could be beaten in 30min if you were good) with no saves and only 3 lives... How many of those games did people actually complete?

The causal market wants instant gratification, it wants to be able to complete the game in an afternoon or weekend and not die. Bioshock is a perfect example, the no-cost death and the respawn points being every 5feet apart made the game a joke on the default mode...

Show the "typical gamer" DMC or NG and they'll yell and whoop for the blood and gore.
Get them to Play it though, the button mash commences and they wont see anything after the second or third level...

/rant over... for now
nicojay's Avatar - Comment posted on 09/18/2008 10:03
nicojay
Bioshock was a dissapointing spiritual sequel to System Shock2 in story telling, gameplay and difficulty.
nicojay's Avatar - Comment posted on 09/18/2008 10:05
nicojay
Disappoint has one 's' and two 'p's, sorry.
groebo's Avatar - Comment posted on 09/18/2008 10:07
groebo
I agree that some stories can be TOO long but I have to agree, hands down, that bioshock was WAY too easy... the boss was a joke there was absolutely no strategy to beat him... just stick and move... It would have been more fun with 5 big daddies and a boss that hit harder... I also thought it was kinda cheap to allow me to restart RIGHT next to the big daddy I was just fighting if he managed to ram me across the room... shit all I have to do is keep still, let him kill me, who cares, i'm just going to respawn =/... IMO there should be only one level for a game, blistering hard otherwise the game isn't as great as it should be... that said, I fucking loved bioshock...
Jeku's Avatar - Comment posted on 09/18/2008 10:09
Jeku
I hate dying in games-- it's an artificial difficulty that doesn't make sense logically. You can make a game challenging without artificially making him play an hour over again and just frustrating him.
nukka jdav's Avatar - Comment posted on 09/18/2008 10:09
nukka jdav
Difficult or not, I had insane amounts of fun with Bioshock the way it was.

It didn't seem to be about the difficulty to me, it was deeper than that, but those looking for a challenge could very easily go into the settings and turn off the vita chambers and what not.
wardrox's Avatar - Comment posted on 09/18/2008 10:12
wardrox
"Gamers have lost their will to continually drill down on something."

Yes, going back and replaying an hour of BioShock would completely NOT ruin the point of the game :-/

BioShock has this thing called a difficulty setting. It says "if you have played a lot of shooters" next to the one called "Hard". I found, as I have played a lot of shooters, that "Hard" was, for the most part, HARD.
Grasshopper7's Avatar - Comment posted on 09/18/2008 10:14
Grasshopper7
In Bioshock the relative difficulties of Easy, Medium and Hard were ok, but the very existance of the Vita-chambers removes any difficulty. You could kill everything in the game with the wrench if you wanted to! I don't think there was any penalty for respawning in a chamber, was there?
CelicaCrazed's Avatar - Comment posted on 09/18/2008 10:24
CelicaCrazed
I guess he'll have to wait like the rest of us for Bioshock PS3 if he wants the added difficulty :P
Tyson The Tool's Avatar - Comment posted on 09/18/2008 10:28
Tyson The Tool
I haven't played MGS4 yet, but I did just finish MGS3 yesterday and I gotta admit this guy is right about Kojima. He's just plain bad at story writing. The plot in the first Solid game was great and then it all went downhill from there. There were so many moments in MGS2 and 3 that just left me dumbfounded at how ridiculous and overblown they were, enough to spoil the series for me. Gameplay - amazing. Plot - frustratingly sad.
mikeyed's Avatar - Comment posted on 09/18/2008 10:30
mikeyed
I thought Bioshock would've been ridiculously hard without the Vita-Chambers. They probably made them with the idea that some players would want to play first for story, then turn off the vita-chambers for a challenge.
J03yyz's Avatar - Comment posted on 09/18/2008 10:55
J03yyz
i agreed with everything he says
also, bioshock sucked
Brando's Avatar - Comment posted on 09/18/2008 10:55
Brando
Don't even get me started on those #$#% vita chambers. I really hate how *everyone* has to be able to beat a game nowadays. It used to be an accomplishment to see the credits role but its just a time investment. Go watch a movie if you want to see a complete story and stop ruining my games!
Face's Avatar - Comment posted on 09/18/2008 11:03
Face
Bioshock wasn't that hard but still very enjoyable. It didn't suffer because of it. I kind of agree that MGS is quite convoluted plot wise. I never saw what was so great about them, considering it is always held up as an example of "good" storytelling in games.
arthritisankle's Avatar - Comment posted on 09/18/2008 11:03
arthritisankle
Again, Jim infers that the new Prince of Persia system is somehow a result of "casual" gamers.

It's just a logical extension of old checkpoint systems. Checkpoints have gotten more and more dense in levels as time passes and infinite lives have been a mainstay for years before the Wii brought these dreaded "casual" gamers.

Think of the Prince of Persia system as having a checkpoint after every jump. It's not that much different from God of War 2 which had tons of checkpoints in the platforming sections.
Perry Simm's Avatar - Comment posted on 09/18/2008 11:04
Perry Simm
I like Bioshock as it is. The Vita Chambers are a good idea, because a big part of Bioshocks gameplay is about exploring and experimenting. Which isn't fun if you get punished for every little mistake.

Not every video game has to be solely about "challenge".
PhazonYoshi's Avatar - Comment posted on 09/18/2008 11:04
PhazonYoshi
bioshock was easy as hell, he's right.
I mean, dying was a momentary distraction, as you got your spanner ready and went to wack the big daddy a few mroe times.
ajaxender's Avatar - Comment posted on 09/18/2008 11:15
ajaxender
I agree with him about Bioshock. Death is supposed to be something to strictly avoid, not something you can just ignore; else putting the effort in to stay alive means nothing. Yes, you can just ignore the vita chambers, but im more thinking about the people who dont because they cant be bothered - they would get more out of the game, i feel, if they didnt have that crutch. Still, at least the game had quicksaves (fucking cod 4...)
GeneralWong's Avatar - Comment posted on 09/18/2008 11:32
GeneralWong
COD4 Veteran.

Anyone going to call that Easy?

I don't think Bioshock was ever intended to be a hard game, its more like a piece of art that you enjoy your time with and get dazzled by. Where as harder games are there to bring a hammer to your face and see how many times you come back for more.
garison's Avatar - Comment posted on 09/18/2008 11:37
garison
obviously he played it on easy.
Holyetheline's Avatar - Comment posted on 09/18/2008 12:12
Holyetheline
I reckon that I beat the last 3 CoD games on Veteran and I'm always pushing my limits... probably because I like a challenge and the developers don't challenge us much anymore... but I dunno. I just like it hard.
Dusty Gozongas's Avatar - Comment posted on 09/18/2008 12:15
Dusty Gozongas
Bioshock was amazing or gtfo
Ronsauce's Avatar - Comment posted on 09/18/2008 12:25
Ronsauce
I agree with both of his points.

Kojima can't seem to muster a cohesive, well-told story to save his life. His games would be so much more enjoyable if they didn't fall into the Japanese trap of having too much extraneous and poorly written dialogue bogging them down.

And yeah, gamers are hyooooge pussies. Bioshock's gameplay depth isn't required when you aren't punished for dying. PoP is going to drop the ball in this regard as well. I really hope people don't feel satisfied with themselves or like they accomplished anything by beating a lot of today's games.
DrNutt's Avatar - Comment posted on 09/18/2008 12:30
DrNutt
I don't know. I've been replaying Max Payne, and while the game is still pretty awesome, like many "hard" games, it's an exercise in quicksaving and quickloading and memorizing enemy patterns. It's more tedious than challenging, and I'm actually kind of glad that "consolization" is more and more doing away with that kind of shitty artificial difficulty.

It's kind of like how people bitch about games not being as hard as NES games anymore, but really, it was because of shitty play control and a dependence on memorizing stuff (like the turbo tunnel in Battletoads).
Audio Video's Avatar - Comment posted on 09/18/2008 12:30
Audio Video
"It's also the fault of the developers. If you make enough restart points; if you make it so that if you die you can restart and retry without having to go back for an hour, which is not the right way to do it, I think people will keep trying something."

WTF is he saying here? Hell, I'll pare down the quote and I still don't see his point:

"... if you make it so that if you die you can restart and retry without having to go back for an hour... I think people will keep trying something."

Is he criticizing BioShock because people are willing to keep trying it? Or is he trying to say they were too liberal with their checkpoints?
Kaspar's Avatar - Comment posted on 09/18/2008 12:39
Kaspar
Bioshock sucked bawls.

My opinion right there.
Nubc4kes's Avatar - Comment posted on 09/18/2008 12:52
Nubc4kes
His point on Bioshock brings up an interesting point: Where do you draw the line between punishment and coddling? How much is too much and how much is too little?

If you go back to old school games, difficulty was implemented in order for people to spend more money at arcades. The harder a game was, the more money they had to pump into a machine. Eventually when home consoles where made, that mentality was transferred over, and developer made games with brutal designs requiring hours and hours of commitment and pattern memorization to succeed.

Now, with Wii and casual games, you've got a new crop of gamers that don't want to deal with the frustration of repetition. They ask, "Is it really necessary to put guys outside of the camera that shoot arrows at you while your trying to platform out of a hole, and each time you get hit you fall down to the bottom and you have to start over?" (Yeah, Ninja Gaiden, I'm talking about you...) I mean is difficulty the only way to make a player feel accomplished? I don't think so, but that's another argument all together.

It comes down to personal preference and what the developers are trying to accomplish. Some people are masochists and like spending hours of frustration to feel accomplished and nostalgic. Some people want to play to relax and have fun, and skip the pain.

Back to the original question: Do I think Bioshock could have ditched the Vita-Chambers and still accommodate the new gamer? Yeah, but I guess it was just easier to throw in respawn points then address it in another way.
SephirothX's Avatar - Comment posted on 09/18/2008 12:54
SephirothX
To Dusty Gozongas:

Bioshock was NOT amazing. GTFO.

It was a bland mesh of alot of concepts that have been used in other, better, games. I refur you to System Shock 2, its Bioshock but harder and better.
parrothead's Avatar - Comment posted on 09/18/2008 14:43
parrothead
Is that why Bionic Commando is so fucking hard?
Backspace529's Avatar - Comment posted on 09/18/2008 14:45
Backspace529
Where does this guy get off pretending he get to define what a game is or is not? As long as you can PLAY it, its a game. Arrogant cunt.
Bob Muir's Avatar - Comment posted on 09/18/2008 14:56
Bob Muir
He's got a point, the default settings aren't difficult, but there's always the option to turn off the Vita-chambers.
protomark's Avatar - Comment posted on 09/18/2008 15:26
protomark
Ben Judd is hilarious and silly. I don't get why people criticize kojima when it's pretty clear that he takes his work far less seriously than the people who consume it do. He's been parodying himself since 2001. He's like the Andy Kaufman of game design. I wouldn't be surprised if Kojima wet himself with laughter a few times while he was writing MGS4.

Kojima even said he didn't want to make MGS4, and yet here it is. People wanted more Solid Snake, so they got a half hour of him chainsmoking while the game installs. The rest of the game is similar in its approach to giving people what they asked for - the whole thing is so over-the-top and gratuitous that it <i>must</i> be <i>just a little</i> tounge-in-cheek. Kojima is like that, is he not?
Spartacus's Avatar - Comment posted on 09/18/2008 16:39
Spartacus
Is it wrong that I enjoy playing games on easier settings? Unless the point of the game is the challenge, like Ikaruga or something, I have more fun playing on easy.

It's all those retro gamer's faults, rabble rabble rabble.
Darren Nakamura's Avatar - Comment posted on 09/18/2008 22:19
Darren Nakamura
Tell Ben Judd that I'm slogging through Bionic Commando: Rearmed on Super Hard mode, and I'm LOVING it.
MechaMonkey's Avatar - Comment posted on 09/18/2008 22:20
MechaMonkey
I sure do love playing the same section over and over for two hours. Good call, Judd.
manta's Avatar - Comment posted on 09/19/2008 00:45
manta
The newest Prince of Persia is no different than the Sands of Time trilogy in regards to repeating sections.

Just instead of holding down the rewind button, the game does it for you with a cutscene.

I don't know why people keep saying that the new PoP game is easy mode, or that it doesn't punish you for dying.

It's no different than having checkpoints. It just makes it a more seemless experience.
Sharpless's Avatar - Comment posted on 09/19/2008 02:28
Sharpless
I don't think there's anything wrong with wanting to play through a game without dying more than once or twice. Dying takes you out of the game, and more immersive games suffer for it. For those who want difficulty, that's why they have "hard" and "expert" settings.

There's a place for challenge, but it shouldn't be forced on people. If you're trying to change the world by making your game hard and toughening people up, it's not going to work. People don't really try, these days.
Sherlock's Avatar - Comment posted on 09/29/2008 16:54
Sherlock
Turn off the Vita-Chambers and play on Hard. It's not easy, that's for sure. A for MGS, well, I've never played it.
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