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Journey took thatgamecompany into bankruptcy

Feb 07 // Dale North    @DaleNorth

Went one year over budget

Jenova Chen's D.I.C.E. Summit talk on my favorite game of last year, Journey, was moving for many reasons, but I was particularly moved when I heard that his team, thatgamecompany, went bankrupt in the struggle to finish the game.

After the allotted two years in development, Journey still wasn't there. It wasn't meeting the emotional peaks and valleys they had hoped to hit. This left them with a rough choice -- ship the game as is, or go back into it to make it as emotionally moving as they had originally hoped it would be.

[SPOILER ALERT]

Chen told a story about how one play tester had the game freeze on them at the end, where your character dies. While the game's ending was not testing well at the end of the second year, this particular player was moved as ending it all before ascending the summit made for the perfect tragedy ending. This got Chen and his team thinking about how they could dig down deeper to make the final emotional wave -- from depth to climax -- more moving.

They approached Sony to ask for another year to reach the emotional bandwidth they knew they could it, but even with that extension granted, the work went even beyond this third year. Chen said that in the last half year some staffers worked unpaid. They dipped into their own funds to finish, taking them to bankruptcy in the last year. 

But the time they spent that last year really made Journey. They did so much work in making sure the player went through every emotion. For example, near the end on the mountain, in the snow, they created new animations for the journey to show a struggle, making the player feel weaker and less capable. They added new areas in the mountain section, and worked in the stone serpent to heighten the experience.

The summit, the game's glorious ending section, was originally on rails in earlier versions. They switched it to be free-roaming, added surfing from the beginning, and made sure that players had total freedom to walk toward the light. 

Chen said three of the 25 testers of the final version cried at completion.


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Dale North // Former Dtoid EIC
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I am Destructoid's Editor-In-Chief. I love corgis. I make music. full profile | More staff profiles

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destructoid's previous coverage:
Journey


  Jul 25

Sony spills gamescom lineup, Journey for PS4, then deletes listing

Oops we didn't announce it at the right time, let's act like nobody noticed


  Feb 24

Journey was composed on a $50 crappy Casio keyboard

You'd think Austin Wintory would have better tools


  Nov 03

Journey, Unfinished Swan might be coming to PS4 (Update)

Sony Santa Monica creative director teases potential releases


  Jul 01

New thatgamecompany title will relate to a wider audience

'It's a natural evolution of everything we are doing'


  Jun 14

Katamari creator goes indie, joins former Journey devs

Keita Takahashi working on game with San Francisco-based indie devs


  May 28

Apparently people don't like Journey cosplay

Mega64's latest gets them in trouble with the heat


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