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Journey took thatgamecompany into bankruptcy
Jenova Chen's D.I.C.E. Summit talk on my favorite game of last year, Journey, was moving for many reasons, but I was particularly moved when I heard that his team, thatgamecompany, went bankrupt in the struggle to finish the game. After the allotted two years in development, Journey still wasn't there. It wasn't meeting the emotional peaks and valleys they had hoped to hit. This left them with a rough choice -- ship the game as is, or go back into it to make it as emotionally moving as they had originally hoped it would be. [SPOILER ALERT]
Chen told a story about how one play tester had the game freeze on them at the end, where your character dies. While the game's ending was not testing well at the end of the second year, this particular player was moved as ending it all before ascending the summit made for the perfect tragedy ending. This got Chen and his team thinking about how they could dig down deeper to make the final emotional wave -- from depth to climax -- more moving. They approached Sony to ask for another year to reach the emotional bandwidth they knew they could it, but even with that extension granted, the work went even beyond this third year. Chen said that in the last half year some staffers worked unpaid. They dipped into their own funds to finish, taking them to bankruptcy in the last year.
But the time they spent that last year really made Journey. They did so much work in making sure the player went through every emotion. For example, near the end on the mountain, in the snow, they created new animations for the journey to show a struggle, making the player feel weaker and less capable. They added new areas in the mountain section, and worked in the stone serpent to heighten the experience. The summit, the game's glorious ending section, was originally on rails in earlier versions. They switched it to be free-roaming, added surfing from the beginning, and made sure that players had total freedom to walk toward the light. Chen said three of the 25 testers of the final version cried at completion. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
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| 7:30 PM on 06.14.2013 Katamari creator goes indie, joins former Journey devs |

Kamatari creator Keita Takahashi is working a new game with Funomena, a fledgling indie studio founded earlier this year by former thatgamecompany developers. Announced at the Horizon conference in Los Angeles yesterday, the ...more
| 5:00 PM on 05.28.2013 Apparently people don't like Journey cosplay |

Mega64's latest parody sees them taking on Journey as they simply go about town looking for friendship. Sadly no one wants to be friends with a well-dressed armless creature.more
| 2:45 PM on 04.18.2013 Journey Collector's Edition makes its way to Europe |

Journey was the little game that could -- the indie David that took on the triple-A blockbuster Goliaths of the gaming world...and won. It was critically acclaimed, won a plethora of awards, and perhaps most importa...more
| 1:30 PM on 04.01.2013 Journey devs cave with 'Rocket Death Match' DLC |

On this fine April day, Journey developer thatgamecompany has uploaded an announcement video for a new add-on that seeks to please everyone who didn't enjoy the experimental game. Too little gameplay, you say? Not enough fig...more
| 10:30 AM on 03.29.2013 Journey inspired by World of Warcraft, loneliness |

thatgamecompany founder Jenova Chen delivered a talk on Journey, right on the heels of a sweep of the Game Developer’s Choice Awards the night prior. Naturally, the room was packed full, and Chen received a lovely stand...more
| 9:30 AM on 03.28.2013 Journey kills at the Game Developers Choice Awards |

Game of the Year, Innovation Award, Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game. That’s 6 out of 11 total awards, and the game was ineligible for two of them (and I’m still not sure why ...more
| 9:30 PM on 03.04.2013 Journey composer shares a text commentary on his score |

Leave annotations on for this one, folks. Journey composer Austin Wintory uploaded the entire Journey score filled with official and unofficial art, all with text based commentary popping up throughout this hour long listen....more
| 6:00 PM on 03.02.2013 Journey art director opens new studio, Giant Squid |

Ask people the first thing they like about thatgamecompany's Flower and Journey and they'll likely respond: the art direction. But, maybe not anymore. Thatgamecompany art director Matt Nava left the acclaimed studio and forme...more
| 2:00 PM on 02.11.2013 Journey dev hints at next game, wants 'financial success' |

At the 2013 D.I.C.E. Summit, thatgamecompany co-founder Jenova Chen spoke at length about creating Journey, revealing that the studio ran out of money after significant delays which ultimately resulted in the game many of us ...more
| 6:11 PM on 02.07.2013 Journey: Chen wanted emotional connections from MMOs |

Jenova Chen admitted to being "a nerdy guy that likes to stay at home" during his D.I.C.E. Summit 2013 talk on Journey, but he still wanted to connect with others, and hoped he could do so in MMOs like World of Warcraft. But ...more
| 1:44 PM on 06.09.2013 Ugly photos from Battlefield 4's Alpha leak new features |
A massive 58 image gallery of an early, half-textured alpha build of Battlefield 4 was making the rounds last night, presumably leaked from a private multiplayer test on the Xbox 360 ("Xenon" Build). They're pretty...more
| 1:00 PM on 05.23.2013 Mirror's Edge 2 posting shows up on Amazon |
A listing showed up on Amazon.de for Mirror's Edge 2, and while it doesn't have any details about the game, it is a good indication that the rumors are true -- that EA might actually be making a sequel. I know we al...more
| 11:45 AM on 04.26.2013 'Who the f*ck gives a sh*t about f*cking Xbox 360?' |
It's an innocuous enough little blog post -- an article on Battlelog aiming to help Xbox 360 users save space on their hard-drives by deleting obsolete Battlefield 3 update files. Fair enough, right? Wrong! The otherwis...more


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