It's sad that I can read this and name three or four gaming blogs off the top of my head that fit into this description. I blame it on a combination of A.) Kotaku's continued "success" using this formula, and B.) A cavalcade of gaming blogs attempting to find their niche in a sea of hundreds of blogs that are all covering the same core news items. When you have a hundred gaming blogs, all writing about the same four or five stories, you're going to have people reaching for crap to try and draw people in.
Of course, the readership (including those leaving comments here saying that they "don't care") feeds into the machine that they then turn around and rip to pieces. They're not helping.
That was big of you to explain, actually. Proof that you aren't just a gaming journalism version of some twatty paparazzi piece of shit.
Respect +3
I went from wanting to bum you silly to wanting to do a full on pile driver while my dog watches.
But they did go a bit too far in that they hardly mentioned anything else that was in the interview. It's one thing to use the headline that they did, but to have the article entirely devoted to that one subject is a bit far. Instead, they could have written an out-of-context headline which is then clarified in the article. Perfect solution? no. But it means they get the attention-grabber while still talking about the whole picture.
also lol at the first 3 comments.
also :( at the first 3 comments.
I agree with Blow that this sort of "war" mentality that we have about what we support doesn't help the industry and can definitely hurt smaller devs (and indies especially), but his quote was dead right and is a well known fact. But I also know that sites need hits and readers to keep chugging along. Dtoid strikes that balance for me, so thanks for the work to keep that happening. It's good to know that you care about that balance and don't plan to replace other unnamed blogs as the gaming cesspool of the internet.
I was just about to write "thats a low blow" in response to your comment. Than I decided against it.
Now, this whole thing is going to get blown out of proportion. Sometimes, you gotta learn to keep your cool.
Anyway, I dn't really think anybody was wrong here, and least of all CVG. A games site responsibility, first and foremost, is to sustain itself. It can only do that if it gets hits. To get hits, it has to cherry pick what it presents and how it presents it. I feel that as long as the content isnt outright wrong or misleading, the site has a right to say what it wants to say. If I write a headline 'Enslaved Creator Thinks Enslaved Wont Be A success,' and then go on to explain what the quote meant IN CONTEXT in the actual news story, then I've done my job, because if you think about it, I have fulfilled my obligation to my readers by laying down the situation as it is. if some of my readers are too stupid to actually READ the post, and jump to conclusions simply after reading the headline, well then, they're stupid and retarded, aren't they? I did my job well, in this case- I fulfilled my responsibility to the site and to my readers.
I think game DEVELOPERS, mst of all, should really stop acting like said readers who would comment without reading the news story- how aout you actually read the post, and understand what the headline meant in context, before baring your teeth at our throats, eh?
Anyway, great post Jim. I agree with you through and through on this one.
I see his point, though. No, I actually don't. I like Jonathan Blow. He's a really brilliant developers. I can understand him, as an auteur, not wanting to be equated with commentary on the business side of things, but rather with his ideas on game design. I really get that. But, I think, in the grand scheme, this probably helps him (well, not the whining about it, but the...articles). People will read the article in Edge, now, to see what else this guy thinks, and then they'll get the real meat.
Basically, if Edge sells more magazines, more people play his games. And if more people play his games, then he's succeeded. So...where's the problem? Besides Microsoft being pissed at him over this?
I remember CVG when it was a text magazine. Its golden period to me was in the 1990s, when they used a 'high five' system to review games. It was the puberty of videogame journalism, where they'd do spreads involving the staff writers getting up to hilarious hijinks, playing games in hilarious ways. I remember when they gave Quake a 'Revelation' rating, and a bit later, Super Mario 64.
The old staff were brilliant blokes too - Ed Lomas, Jaime Smith, Oz Browne, Phil Dawson, Steve Keys. I went to England once (from Australia) to their old HQ at Emap Images on the Isle Of Dogs. I was a 10 year old kid who walked in there unnanouced with my mum, and Steve Keys gave me a Nintendo 64. This was in 1997 and probably the greatest gift ever received.
I welcome developers speaking out against bad journalism, it can give a wake up call to readers, and journalists.
Glad you tried to clarify things Sterling, maybe next time, if circumstances permit, do a little more investigating...
I just read the introductory paragraphs, skipped the rest and scrolled past the long list of comments. You are a master at your craft. My hat is off to you sir.
It wasn't really taken out of context, though. He said it in an interview. CVG didn't twist his words or claim he meant anything other than what he said.
His words were singled out, but they were not robbed of their original meaning.
There was nothing to investigate. Blow said something interesting in an Edge interview, I shared it with Dtoid readers. I'd say that's pretty investigated.
I stand by my original story on this.
The irony of this article, of course, is that it's longer than three paragraphs, so most people won't read it all.
Even if I disagree about Sony going for the risky stuff. XBLIG says hello, Ninja Suicide and Obama/Samurai games and all. If Sony had an Indie Games area like XBLIG, I'd grant them that, since they do develop from a wider base (most XBLIG devs are from North America, reflecting the Xbox 360 dominance in that area), but they don't. XBLIG is unique in that, a bit of moderation aside, it's the community which publishes the stuff.
Also, tits... Since that seems to inspire commentary.

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