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Jonathan Blow talks Braid pricing  photo

Xbox Live Arcade is graced by one of its rare good looking games today, as time-screwing platformer Braid has finally made its appearance, causing Rev Anthony-types to cream their jeans in sordid delight. Microsoft, of course, is well aware that people actually want this game, and have rewarded fans for their excitement and interest by nickle-and-diming them for 1200 points. Lead designer Jonathan Blow explains that this wasn't his idea, but he's comfortable with the vampiric decision:

My feeling was that Microsoft would price the game at 1200 no matter what I said; however, I never pushed them to that point. Late last week, Microsoft and I had a conversation where we talked about a bunch of issues and I agreed on the 1200 point price. 

There are good reasons why I picked 1200 instead of 800 (I thought about writing them up today, but I'm not sure it's really appropriate; I might, though, tonight. We'll see how I feel about it later.) 

The Reader's Digest version is, I would have been perfectly happy with a launch price of 800 points. At 1200 points I am less happy, but I am okay with it.

With The Behemoth also stating that the final pricing decision rests with Microsoft, are we seeing a new trend that Microsoft will continue throughout its self-styled "summer" of XBLA? The reason why this sickens me is the fact that it's clearly cynical exploitation on the part of Microsoft, and I think it's rather despicable to charge extra cash simply because you know that, for once, your fanbase actually gives a crap about your games service. Very shoddy behavior, as far as I'm concerned.

[Thanks, power-glove!]


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55 comments | showing # 51 to 55

Gryzor's Avatar - Comment posted on 08/08/2008 21:55
Gryzor
Space Giraffe is awesome, definitely agree about it being one of the best on XBLA; but the analogy quoted by power-glove didn't have as much to do with game itself (love it or hate it) as it did the pricing choice and it's impact on the developer.

Braid looks like an intriguing game, though. I don't think it's too much to ask for a little bit more as long it's a quality product. At least on XBLA you can try everything out first.
AOEUD's Avatar - Comment posted on 08/08/2008 23:08
AOEUD
Jeeze, M$ charging how much they can get? Outrageous!

Actually, it's a publicly held corporation's legal obligation to maximize income for its shareholders... They ought to charge the maximum amount they can while retaining high quantities, and they will, and calling that "consumer exploitation" is just stupid.
drivel's Avatar - Comment posted on 08/10/2008 10:41
drivel
If you play the demo, you'll know that this game is worth every freakin' dollar. This is not a crappy port of a crappy 16-bit game. This is a beautiful, fully-developed experience. Go play the demo. True believers in the medium will know what I'm talking about.
TehLulzTurtle's Avatar - Comment posted on 08/10/2008 13:54
TehLulzTurtle
I completely agree with Mxyzptlk. If a game is showing a decent amount of success, of course microsoft is going to raise the price. Plus, its only a 5 dollar difference. Not much of one if you ask me.
-PL-'s Avatar - Comment posted on 08/10/2008 15:37
-PL-
Anybody who is bitching about a $5 difference needs to get a job. Or a better job.
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