games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Jonathan Blow talks Braid pricing  photo

Xbox Live Arcade is graced by one of its rare good looking games today, as time-screwing platformer Braid has finally made its appearance, causing Rev Anthony-types to cream their jeans in sordid delight. Microsoft, of course, is well aware that people actually want this game, and have rewarded fans for their excitement and interest by nickle-and-diming them for 1200 points. Lead designer Jonathan Blow explains that this wasn't his idea, but he's comfortable with the vampiric decision:

My feeling was that Microsoft would price the game at 1200 no matter what I said; however, I never pushed them to that point. Late last week, Microsoft and I had a conversation where we talked about a bunch of issues and I agreed on the 1200 point price. 

There are good reasons why I picked 1200 instead of 800 (I thought about writing them up today, but I'm not sure it's really appropriate; I might, though, tonight. We'll see how I feel about it later.) 

The Reader's Digest version is, I would have been perfectly happy with a launch price of 800 points. At 1200 points I am less happy, but I am okay with it.

With The Behemoth also stating that the final pricing decision rests with Microsoft, are we seeing a new trend that Microsoft will continue throughout its self-styled "summer" of XBLA? The reason why this sickens me is the fact that it's clearly cynical exploitation on the part of Microsoft, and I think it's rather despicable to charge extra cash simply because you know that, for once, your fanbase actually gives a crap about your games service. Very shoddy behavior, as far as I'm concerned.

[Thanks, power-glove!]


Continue: More Xbox Live Arcade stories





prev
next 50 comments

55 comments | showing # 1 to 50

manasteel88's Avatar
manasteel88 at 08/06/2008 05:06
The real issue I have is unlike with a physical medium, the price won't fall when demand has come and gone. How many times have we seen price drops on XBLA. Maybe 8-9 games out of 100. So we'll be left with a $15 Braid for a looooong time.
power-glove's Avatar
power-glove at 08/06/2008 05:21
He just made this statement in the comments section. Jim, I think you would enjoy this.

"Rod — I agree with you, it is a significant risk. However, I had to look at the low end too — I have no idea how many people will buy Braid even at $10 (it is the least popular of the Summer of Arcade games, with the least publicity).

What I had to guard against is the Space Giraffe problem. Jeff Minter priced Space Giraffe (which is the best game on XBLA) at $5 because he wanted a lot of people to be able to afford it, and really wanted to give something to the fans at a low price. Well, that bit him in the ass because he only sold 19k copies; depending on how big his testing+localization advance was, maybe he has barely made any money from Space Giraffe at all, and just lost a lot of money (due to the time spent in development). I don’t know exactly. I’m pretty sure, though, he didn’t even make back his cost of living.

If I could ensure my ability to keep making games without publisher interference, and release Braid at $0, I would do that. But I had to guard against the Space Giraffe problem. Like Space Giraffe, Braid is a non-mainstream game, very different from the other things on XBLA, without much publicity. And Jeff Minter had a built-in audience from his previous games, waiting to play SG the minute it came out; Braid doesn’t even have that.

There is a significant possibility that Braid would have been the next Psychonauts or Beyond Good and Evil (critically acclaimed but nobody played it), even at $10. If that happens at $10 then I am in debt and have to get a job and can’t make games any more. If that happens at $15, maybe I can still make games. That is the difference."
randombullseye's Avatar
randombullseye at 08/06/2008 05:24
I don't want to buy anything off of xbox live, but if its my only option I guess I'll have to learn to stop worrying and love the bomb. I don't like this imaginary digital world.

@manasteel88

This is why I don't want to buy anything off of XBLA. I already have played some of the games to death, but wouldn't mind owning ANOTHER copy of it - if the price was more modest. For example - Alien Hominid. I own a gamecube copy I paid twenty dollars for. I don't want to buy it AGAIN. Same with Sonic 2 and Symphony of the Night. Love the games, but why so seriously expensive? Don't they know the world economy is in decline?
Clance's Avatar
Clance at 08/06/2008 05:36
I love my PS3.
Timmeh's Avatar
Timmeh at 08/06/2008 05:45
I just got through wiht the demo and found it to be quite enjoyable.

That said, the only puzzle piece I didn't get within seconds of seeing it was the result of requiring pixel perfect precision rather than a challenge to my problem solving skills (tried the solution several times before it worked).

Maybe later on it gets harder, and showing that in the demo would be an advantage, but I can't really justify Microsoft's price gouging for a game with little to no replay value (for me anyway) that doesn't seem like it'll take me overly long to finish.

Which is a shame because Braid is a well made, attractive game that I would have picked up without hesitation had it been at the normal prices for XBLA games.

Maybe that's just because I'm a) poor and b) tight-assed though.
Neomotion's Avatar
Neomotion at 08/06/2008 05:45
With him explaining the issue, i kinda understand where he is coming from. BUT...why make it sound at first it was Microsofts idea, instead of his own? That's the part that sounds kinda hypocritical to me...
Timmeh's Avatar
Timmeh at 08/06/2008 05:48
Neomotion: He is saying that Microsoft wanted the game to be 1200 MS points and given that they apparently have the final say he felt they would go with that price anyway.

Jonathan is saying that sure, he would have liked to be able to go with 800, but the he perceived the financial risk to gbe greater and believed MS would just go with whatever they wanted anyway, making it a moot point.
Clance's Avatar
Clance at 08/06/2008 05:50
Neomotion - Microsoft are CONTROL FREAKS!! EXTERMINATE!EXTERMINATE!
SurplusGamer's Avatar
SurplusGamer at 08/06/2008 05:53
I have to say I don't really see an issue with 1,200 for this game. It doesn't seem to be completely out of step with the way they've been pricing games in the past. This one seemed borderline to me, it wouldn't have surprised me if it was released for either 800 or 1200, and that seems consistent with what the developer said.

There's talk of price inflation on XBLA, but aren't there more variables involved than just the price going up? For example, the game size cap has been increased, and the platform is taken a lot more seriously than it was on launch and so there would be a natural trend towards games that have the higher production values and a more polished development process that attracts a higher price. The test case for this was Lumines Live, and that came out quite some time ago now.

I wouldn't be surprised if we'll see more 1200 and 1600 point games in the future. And many of them will be rubbish. But I think (save for a few freak exceptions in the generally consistent pricing) they'll at least aim for the sort of content in them which would seem to justify those prices. And I don't think 800 and 400 point games will go away, because there's always room for those - look at Geo Wars 2.

Of course Microsoft wants to see how much we'll pay, I'm not naive - I just think there are many other factors at work here.
Redzie's Avatar
Redzie at 08/06/2008 06:00
Go spite MS by downloading the demo and not buy the game. We're using their resources without paying for it.
Paroxysm's Avatar
Paroxysm at 08/06/2008 06:01
Well I've played the first three worlds so far. Maybe costs more than everything else but it's also much better than anything else I've seen on arcade.
Fusiontr's Avatar
Fusiontr at 08/06/2008 06:07
It is quite disheartening to see MS disregard the creator's opinions on the pricing and just go with whatever they want so they can take all our space bucks.

the problem for me with the pricing of Braid is whether or not it will last.
I played the trial version and loved it. The watercolour backgrounds were fantastic and it was a nice spin on the basic platformer (plus I loved the Mario homages throughout one level)
but it all depends on the longevity. I got through the trial in probably about 20 minutes. There doesn't seem to be very much after that, judging by the number of worlds, so I really am not sure if it's a purchase. If it was 800 I would've snapped that up as quickly as possible. But since it's 1200 I'm not so sure.

I could spend that on some Rock Band DLC or rent a movie and I'd get more out of it.

But as I said, I've only played the trial version. There may be a lot more that i haven't seen.

It is a damn impressive game though. Check the trial out if you havent.
AKK's Avatar
AKK at 08/06/2008 06:12
It seems like quite a lot of people (me among them) won't be paying for the game at this price, so Mr. Blow not fighting that pricing was a bad move methinks. No one is going to take a risk on a 1200 point game. Once there's more than 3 numbers in the price, people become a bit wary. 800 is a much nicer number for most people. They're fine with making that. You could buy both Geometry Wars games for the price of Braid. That's irrirating.

The last game to be priced this way was Puzzle Quest. Fuck, Puzzle Quest has an insane amount of content.

Braid has 3 hours (probably at the most). Since those are the only two games that hit at that price point (Puzzle Quest since dropped), it's hard to justify Braid's pricing by anything other than stupidity.

The Penny Arcade game is an exception, because that's a $20 game on the PC, and if it was cheaper on the 360, PC gamers would cry foul.

Just my two cents, but I think this is only going to hurt him. Comparing the game to Space Giraffe is stupid, because Space Giraffe sucks, hard.
Wedge's Avatar
Wedge at 08/06/2008 06:19
Soooo, there somewhere I can buy this in normal monies on PC? I know that's where Anthony played it, so I'd like my fuckin' PC version plz.
garrfunkel's Avatar
garrfunkel at 08/06/2008 06:22
I have no problem paying this kind of money for these XBLA games as they seem to be worth the money. On the other hand I hope that this does not mean that MS will try to up the price of all of their XBLA games to 1200 points. I would not be happy about paying that much for some of the crap thats out there. All I can do is hope that this is just for these games.
ScottyG's Avatar
ScottyG at 08/06/2008 06:27
I'll at least try the demo, but unless it blows me away (like it failed to do when I tried it at e4all) I'll pass for now.

One question I have for these developers who are struggling with XBLA is why don't they develop for PC as well, and release it through Steam. The PC market usually supports games like this much better than the XBL crowd, and I think it's a better service than what Microsoft offers. Is there some sort of exclusivity agreement?
Drunken Haze's Avatar
Drunken Haze at 08/06/2008 06:29
Am I the only person who doesnt see a company charging more for its better products as being 'cynical exploitation'?

If developers dont like the price schemes microsoft has for the XBLA then they can go and release their games else where. If you think something isnt worth buying then dont fucking buy it. It's a game, it isnt exactly essential to life.
GrayFox's Avatar
GrayFox at 08/06/2008 06:38
"Jeff Minter priced Space Giraffe (which is the best game on XBLA)"

So Space Giraffe isn't the bigget piece of shit ever made like I keep hearing? SHOCKED, SHOCKED I TELL YOU.
the Golden Avatar's Avatar
the Golden Avatar at 08/06/2008 06:39
I played the demo this morning before work, and while I love the art style and music, the gameplay featured in the brief demo doesn't really justify $15 if it's as short as everyone says.
Fusiontr's Avatar
Fusiontr at 08/06/2008 06:59
i've read a few reviews this morning and a lot of them are saying it has a similar style to Portal
Long enough to keep you busy, but short enough so you don't get fed up.

I was happy paying whatever for Portal, so maybe if this is a similar length it may be worth my space bucks
Rosseh's Avatar
Rosseh at 08/06/2008 07:00
Braid is an indie game right? Published by MS? If so, then 1200 points is kind of understandable, not that I personally think the game is worth 1200. I'd rather wait for Castle Crashers.

Considering the price of a full game in a store this is pretty reasonable for a completely original title. Not for oldies though.
ScottyG's Avatar
ScottyG at 08/06/2008 07:36
@GrayFox

Wait... so this guy things Space Giraffe is good?

Erg, I'm not so sure about Braid now if the creator things that game is good. :p

...

To be honest I wouldn't care as much about the XBLA pricing of some of these games if the cost of MS points versus the pricing of XBL content was consistent. In the US 4000 points costs ~$50 but in Canada 2800 points costs $40. From what I understand other countries are just as bad if not worse, yet we pay the same amount for XBL content that Americans do. We can't even just buy US points cards because for some inane reason they're locked by country and the only way to use them is to make an American account (which is pretty unreasonable).

Of course this is Microsoft's fault as they set the points policies and game pricing, but games like Braid and Castle Crashers will likely suffer internationally because of it.
Endstiem's Avatar
Endstiem at 08/06/2008 07:38
I quite enjoyed the Space Giraffe demo once I got my head around it.... but I can understand how people would hate it.

Might go download the Braid demo now...
Tuxy's Avatar
Tuxy at 08/06/2008 07:44
Hey MS...don't shit where you eat!

I'm not buying this.
Jagzi11a's Avatar
Jagzi11a at 08/06/2008 08:07
I am soooo on the fence with this game. I like the idea, but i just hope that time reversal isn't the only thing this game has in its pocket.
Holyetheline's Avatar
Holyetheline at 08/06/2008 08:40
Damn them... You would think they had enough money already.
Ujn Hunter's Avatar
Ujn Hunter at 08/06/2008 08:59
fail... i would have bought this at 800... that's my max for downloadable games... maybe someday it will see a price drop... until then... i'll play something else... i seriously hope castle crashers and bionic commando don't follow this price scheme as those are two i really want to play.
Zerozaki Ishiki's Avatar
Zerozaki Ishiki at 08/06/2008 08:59
Seeing people worried about the length. Blow said this on his blog comments a few weeks ago:
Braid is well over 30 minutes. I don’t think it’s even physically possible to speed-run the game in 30 minutes even if you have memorized the best solutions to all the puzzles. (So far the fastest time I have seen for the entire game is 34 minutes).

I would say that it’s 5-8 hours of gameplay to play through most of the puzzles, depending on how quickly you solve the puzzles. From there, if there are a few hard puzzles you get stuck on, it could be an extra 1-5 hours…
ElfShotTheFood's Avatar
ElfShotTheFood at 08/06/2008 09:20
"One question I have for these developers who are struggling with XBLA is why don't they develop for PC as well, and release it through Steam."

This will be released on PC too.
Kinsella's Avatar
Kinsella at 08/06/2008 09:50
What is this game about? All I know is the games name and its price.
Timmeh's Avatar
Timmeh at 08/06/2008 10:25
Ujn: Bionic Commando has been confirmed at 800 points somewhere. Castle Crashers I think they are still calculating how much they can ream people for.
Crumpet Lips's Avatar
Crumpet Lips at 08/06/2008 10:36
Yeah I am over Microsoft and XBLA. Fucking moochers is all they are
Hitogoroshi's Avatar
Hitogoroshi at 08/06/2008 10:44
God damned M$ wants to make money. *shakes a fist*
13thDragon's Avatar
13thDragon at 08/06/2008 11:05
Well, I was totally planning on getting Braid if it was 800. But not for 1200. That's at least one customer lost.
naia-the-gamer's Avatar
naia-the-gamer at 08/06/2008 11:05
While I still think that Microsoft is setting the stage for future exploitation, I want to support guys like this. While I'm not thrilled by the price increase, I'm glad at least some of the money is going back to him.

If Microsoft starts to release games that should only be priced at 400 or 800 points at 1200 or 1600 points we can speak with our wallets.
Timmeh's Avatar
Timmeh at 08/06/2008 11:17
naia: as far as I'm concerned this IS a game that should be 800 points. There isn't much replay value and word has it that it is quite short. Yes it does look and play very nice but I won't buy it because I don't see why we should accept a pricing scheme based on quality/popularity.

People would go apeshit if they started charging $80-100 for a retail game because it was of very high quality. The value might be lower here but the principle is just the same.
Necros's Avatar
Necros at 08/06/2008 11:29
So it sounds like he also needs money just to pay back the cost of developing it, and let's be honest, we all know it's not going to sell that well. If I had the money, I'd buy it right away; I just need to wait a few months first, though.
uglymofo's Avatar
uglymofo at 08/06/2008 11:46
@GrayFox
Space Giraffe is NOT the biggest piece of shit ever made. It is in fact much, much worse.

About Braid. Meh. Haven't had interest since that developer walk through video as Blow came off as a pretentious bag of dicks. I know there are a lot of people who will enjoy it, and that rocks, but the pricing is out of whack.
Mxyzptlk's Avatar
Mxyzptlk at 08/06/2008 11:58
Oh my god, a company charges $5 dollars more for a game that has been getting excellent reviews and a lot of pre-release buzz. Welcome to the real world kids. Don't think it's worth $15? Don't buy it. You can make that choice. You're not entitled to get everything at the exact price you want. This is not the end of the world, you are not being "raped" by MS because they decide to charge slightly more than you'd like for a product. Get the fuck over it.
necrozen's Avatar
necrozen at 08/06/2008 13:12
I dont think its right to raise a price just because people are excited. What if they had upped bioshock from 60 to 80 just because there was buzz? I dont quite understand those who just let them do it without even raising a question. But I CAN say that they wont get my support.
Vitamin Awesome's Avatar
Vitamin Awesome at 08/06/2008 14:15
I think braid is well worth 15 bucks. What if all games were supposed to be 15 bucks? It wouldn't have been an issue then.

And what's with these "Look at them, making money" statements, like it's a bad thing? Of COURSE they're doing what they can to make money. That's what businesses do, they're not soup kitchens doing things out of the kindness of their collective hearts. Did you know that companies also bend the truth in their favor as to make their products look better than the competition's? Oh noes, so scandalous!

Don't get me wrong, I don't think it's right to shaft loyal customers either, but if you're loyal enough, you're going to bend over for the company you love and you're going to take its mammoth meat manatee as best you could and you're going to like it. don't matter what company it is, that's what brand loyalty boils down to.
Dexter345's Avatar
Dexter345 at 08/06/2008 14:22
Though I'm not happy to be paying five dollars more than I could be, we all have to remember that this is a business. Microsoft now has a product with high demand. They can and will sell it for more money. It's not that outlandish, and it happens in everything.
Agent Orange's Avatar
Agent Orange at 08/06/2008 15:29
Again, it sets bad precedence for the future and for other platforms.

Also, if this is the least popular of the "Summer of Arcade" games and it's 1,200 then we can most assuredly expect Bionic Commando and Castle Crashers to be more.
kawitchate's Avatar
kawitchate at 08/06/2008 15:31
yay Space Giraffe!
also, loved - LOVED - the Braid demo but i'm going to have to stick to my guns on this one. i'm not buying it at the $15 price point. same reason why i have yet to buy Penny Arcade for $20. and if Castle Crashers is $20, no way i'm buying that one either. STICKIN' TO MY GUNS!!!
Timmeh's Avatar
Timmeh at 08/06/2008 15:54
kawitchate: Same here but my god the pressure! I want it, but I don't want the next slew of bigger release to be 1600+.
Sharpless's Avatar
Sharpless at 08/06/2008 17:19
My only problem with this is that Microsoft is abusing our enthusiasm. Braid and Castle Crashers have tons of internet buzz around them, so MS ups the price five bucks. I wouldn't mind paying $15 for Braid or CC, but it's the principle that bugs me. If no one was especially looking forward to them, then MS would've kept them both at $10, I bet.
the Golden Avatar's Avatar
the Golden Avatar at 08/07/2008 06:34
So, even after what I said I broke down and bought it. Braid is a fantastic, fantastic game. It's by far the best game I've played this year, the best game since Portal.
Dexter345's Avatar
Dexter345 at 08/08/2008 14:04
Hey look, Jim, you got a Penny Arcade link!
LukeM's Avatar
LukeM at 08/08/2008 14:08
Played the demo and loved it. It's so refreshing to see some original ideas in the current wake of sequels and remakes. If experiencing the demo wasn't enough it has also been getting great reviews. I'll gladly shell out $15 for this and love all 4 or 5 hours I play it because not only will it be a quality gaming experience but I'll be supporting independent developers coming up with innovative ideas which is what the game industry needs badly.

A added note I have no idea what the pricing will be but I dont see them charging less than $20 for Bionic Commando (which I'm picking up for PS3 for link play).
DibbityDan's Avatar
DibbityDan at 08/08/2008 21:21
Microsoft making shitty choices? Where did they go wrong!?

In all honesty, people are buying this game anyway, and I'm sure this Braid guy (is his last name really "Blow"?) deserves all the money he can make off this game.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    We're giving away an Xbox 360, Modern Warfare 2 & more!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49682 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Will Maddock
    Adam Dork
    Daniel Lingen
    Joe Burling
    Mikey
    Stella Wong




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006