Describing Johann Sebastian Joust is arguably one of the most difficult things I've had to do since I saw the game back at E3. The best I've managed to come up with is: "It's kind of like tag... But it's also got some elements of Ninja in there... Screw you, just go play it."
Unfortunately, that's not the kind of thing that qualifies as a post around here. So when I finally met up with Doug Wilson at PAX, I made sure to ask him all about the game, and how to explain it properly.
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