Mostly because I want to see Jim Sterling kiss Dennis Dyack on the ass.
I tried it out on a friend's console a couple months ago and thought it had some of the worst controls and camera that I had ever seen in an action game.
Aside from the fact that it's butchering Norse mythology, the game is built around an interesting concept.
I loved the whole Nordic-cyberpunk setting though. And hell, even some of the melee combat was fun.
anyway stop pooing on the game. some things were flawed but if they manage to fix those and add a more friendly co-op system it could be fantastic.
I have to agree with u. I know a lot of people didnt like it but under the shit graphics and the pretty crap story telling and the menu /ui system *which looked like it was bolted on at the end while they were all on crack* was an alright game.
Actually i still play it with my mate every now and then. I think the reviews were right with what they said BUT there quite a bit of jumping on the bandwagon to say the game is shit cause eveyone else says so.
Shame really
Patents seem to be a recurring theme this week!
"... what we're also seeing is for the people who don't like it, generally just don't get it. And it's because we've created something so innovative and different." (Denis Dyack, regarding the negative reaction to the XBLA demo, 2008.)
Taken from http://www.gamedaily.com/articles/news/dyack-too-human-haters-just-get-it/?biz=1.
It's not that we don't "get it", Mr Dyack. It's that it's a bit crap.
Oh, and the virtual reality stuff? Awful, just awful.
And to make things worse, it doesn't seem he's learned his lesson AT ALL:
"If games are to follow the trajectory of films, then the dominance of gameplay will diminish in place of an increased focus and importance on gaming’s stories and the ways in which they are told..." (Denis Dyack on why gameplay isn't everything, 2009)
Source: http://www.gamasutra.com/php-bin/news_index.php?story=24450
I mean, he's not talking total shit. I agree that graphics, music, dialogue, etc. can really contribute to telling a game's story. But what's the one ace-in-the-whole that gaming has and all other media he's mentioned doesn't? Gameplay. The fact that we are a part of the story, and shape it, is what gives video games the potential to do something different from films and literature. If you want to tell a story, you put the gameplay front and centre. Otherwise you may as well just direct a film or write a book.
If they fix the, admittedly numerous, problems from the first game I certainly wouldn't mind seeing a sequel. I, for example, actually rather liked the control for the game (camera excluded) and the cyber punk Norse mythology was definitely a selling point - as was the story. The key problem I found was the death animation and repetitive gameplay - the gameplay was for the most part enjoyable but it needed something to break it up. All this said I'd prefer a sequel to Eternal Darkness though, absolutely loved that game - and I'm not usually keen on survival horror.
Additional: Wasn't this announced as a trilogy anyway?
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