Unless Jonathan thinks toys are art as well? Not being sarcastic, just curious.
You have established that 'art game' is a valuable descriptor.
Can we please never speak of any of this again?
Why can toys not be art? Industrial design prepares people for the various things they could artistically design, toys included. You can make certain value judgments that one toy is more "artistic" than a other. Really you would be saying something along the lines that one toy is more "aesthetically pleasing" than the other. It is consistent.
Society has this way of making art a separate category, reserved for the creation of particular goods by particular people. When history has held art in a loose way, reserved for those goods where aesthetics would be considered and not just function.
In the same way that is art. Cultures create stuff, this stuff is held with some aesthetic value. It is art. My definition of art is something with consideration of aesthetics. By my definition, many things are art. Yours seems more restrictive, but I bet if we unpacked it, it would have inconsistencies.
I wrote to Walkers asking why the fuck they discontinued beef monster munch then many of us bitched on their website when they returned smaller. Thus they have been reinstated at their proper size, long may they reign and I like to think I played a part in that.
Purple monster is way more ART than orange, orange is a fucking dick, and anyone that says orange monster is better is a fucking brainwashed scientologist.
Your definition has some fuzzy boundaries as well. Sometimes a thing is created with some, but very little regard for aesthetics. I don't even have a working definition of art, but I'm sure I wouldn't put G.I. Joes in the same aesthetic category as Limbo, for example.
I'm sorry I insulted you the other day, you're comment was a bit more subtle and coupled with your carefully crafted pseudonym I actually took you as a genuine real person, I am humbled, may your carefully miss spelled words guide us, like angels to the netherealm. x
i don't know why people would even call that game art just because you do some strange way of playing by just wandering in the mountains.
and yes thank god for jim :P
Stuffy old British explorer and Danny Devito talking about "Art games" would make for a better show then what we did last week.
where can I find the sup holmes episode with tim rogers on the subject? you guys could invinte him for podcast, that would be cool.
Starcom, battle damage He-Man and M.A.S.K ? GTFO- They're art man . Starcom dudes have MAGNETS in their feet, you think that's so they can stick on to spaceships and stuff BULLSHIT that's a representation of humanities desire to stick together and how we're interwoven into even our own creations. Battle damage HE-MAN - He's pretty on the outside, but look - just a small tap and you can see that he's broken inside, and not just a stereotypical 'broken or fixed' scenario- no, there is a third scenario, sort of half broken!!!! ART!!!!! M.A.S.K represents the human desire to be someone else, to drive er trucks that fire big missiles and eject funny little cars and and ... Fuck, I suppose M.A.S.K might not be ART.
But last show was great! I thought the mood was great, it simply was a debate....in podtoid. That's something that doesn't happen a lot, I like it and I think it should happen more often.
Art is in everything that is made "artificially" in order to stimulate people's minds.
There is no reason why a red brick should be considered more artsy than an italian plumber with mustache.
I agree there are games that rely more on abstract high context symbolism, and others that are driven by more conservative narration and dialogue instead of audio-visual clues in order to communicate their ideas, but I'd rather classify these different languages into stylistic devices - not genres.
Different genres rely on different stylistic devices, but Art-games are not a genre.
I really liked The Stanley Parable too. These are all testaments to the fact that games are still evolving and have some really exciting potential.
I just think that you should just do etch podcast in a diffrent accent from now on. Id love to hear your irish accent.
Also, I appreciated your exploration of the stigma associated with the term. Personally I approach art games with extreme caution because I think some developers abuse the concept and just make shlock. But I think it is unfair, considering there are titles that fit the description that were really thought-provoking
Also, I think the term "art movie" is bullshit for the same reasons.
Great example -2001 and 2010. 2010 is 2001 without all the art. It's a fucking abysmal movie.
Had I see that as a kid I would have been terrified to death.
As an adult I'm merely terrified to mostly death.
Spit it in your face
and say HOW DO LIKE DEM BEEF TIPS ON YO FACE?
Felicia Day is an art game.
@Tristrix
You are a star. Everyone, do as the man says and go buy Dear Esther. Right now.
@Jonathan
I know that everyone on Podtoid seems to think that we don't like you when you're being serious, but I'm not sure it's true. I love some serious, thought-provoking conversation to go with my regular Podtoid insanity.

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