I own my psx, ps2, ps3, psp and keep every old system I have and every old game so I dont have to deal with digital foolishness.
I am looking inside the window of digital failures I guess.
"If piracy is a question of service more than money, than Sony truly deserves every ounce of piracy it gets."
Tell that to the half dozen first party studios Sony shut down this generation because their games weren't profitable enough, and the hundreds, maybe thousands of people who lost the only way they can feed themselves and their familes. Many of which made PSP titles, a platform which was crippled by the ease of piracy.
And you wonder why Sony went to court over the PS3 hacking issue, and why they're being so fucking cautious about PS1 games after a number of digital PSP games were used to hack the Vita.
We get it. Sony has some fucking problems with its content distribution, but I think you're really missing the point Jim.
*Holds flame shield*
Oh, and please don't act like the Apple ecosystem is so much better. It's just as bad, just in completely different ways. That is NOT the direction I want Sony to go in. AT ALL. Most core gamers in this industry would agree.
But yea, your AT-AT analogy is right on. I can't argue with that, anyway. I just don't think your frustration is properly directed.
Wow. That is not even close to being true. They provide a free product. They might disable undesirable things like DRM. They rarely provide a better service than the people who actually get paid money to provide those services.
One of the reasons why I purchase games legit from Steam, GoG, and physical copies is because those services are worth the money compared to the free copies I can through torrents. People don't pay others money for products and services out of the kindness of their hearts.
It's pretty simple. You aren't entitled to a profitable business or a job. You have to have a model that is sustainable which means you need to convince people to buy your products and services. "Pirates" didn't take away anyone's jobs. That's nonsense. They simply redistributed files. It's up to the businesses to compete or take a hike.
Plenty of other game companies seem to do just fine and the industry is always growing in spite of people sharing files. If Sony wants to stay in the game, they had better play it better or they'll run out of lives. Jim is 100% correct in this video.
I'll ask this then in regards to your stealth reply, if you kept all of your old systems and they work perfectly fine, why re-purchase titles if no worthwhile changes were made (such as going from console to a portable or a graphic/controls overhaul)? If there is no need to get rid of the older device then why waste the money? That doesn't seem "sensible" at all
In the end the benefits of digital vs physical depends on the circumstance
Trying to get me to do so will only make me pull out my PSP and tell you to fuck off.
Trying to convince me that I'm obligated to do so will only make me laugh.
"It's up to the businesses to compete or take a hike. "
If im reading this correctly you are suggesting that the people who make the content should compete against those who steal it and distribute it for free.
If that's what you're saying then you are a fucking genius. Tell me, how do you compete with someone giving away your product for free? Because I can't think of how any business could compete with that model bar giving away their product which is counterproductiveto the whole "business" side of things.
Get back to me on that please. I'm desperate to read something from you that would actually work because so far all you've typed is bullshit.
Technology is about convergence now. Do you use a phone only for phone calls. I use mine for web browsing at lunch, I might use it or my 3DS to run Netflix while I play Skyrim on my Xbox, Xenoblade on my Wii or SMT Nocturne on my PS2.
I would love for PS Vita to be part of that amazing experience.
Options, portability, convenience - this is what technological progress provides us. Stealth apparently takes pride in building a better fire hazard in a cluttered living space. I take pride in the fact that I have space for other things and when I step out the door there are 50 games on my 3DS and a virtual swiss army knife in my iPhone.
"Pirates" didn't take away anyone's jobs. That's nonsense. They simply redistributed files. It's up to the businesses to compete or take a hike.
Whoa hold up now. While I agree somewhat with Jim's video, don't dismiss a completely valid point made by ctg867 with your BS comments. Given how easy it is to pirate on the PSP, Gameboy series, and DS series, you would be insane to believe that a majority of people pirating would buy a game they already beat once. If said game doesn't meet a set sales quota how do you expect companies to continue running? How exactly do they 'compete' when production costs are greater than sales? You think they can waltz in to a sales pitch with "we were the most pirated game in 2013" and expect to get funding?
Whatever, I'm starting to get riled up. Jim had a few good points about Sony but ctg867 also has a strong point in how some statements need to be cleared up.
I also agree that their updates seem to focus on areas that don't really need focusing on or are there for niche users (as can be seen by the LUDACRIS amounts of options in various settings menus)
HOWEVER at the end of the day you still make me want to punch babies Sterling :)
Get production costs down. Be clever about your game instead of paying through the nose for super graphics. Devs back in the day had to make all sorts of short cuts and tricks to make a game look better than it actually was.
@Stealth - You don't get it because you don't understand convenience, but instead just understand clinging to old hardware most people sensibly would replace over time.
Well according to jim my way might be the far more convenient way
and more profitable too :)
You compete by providing a better product. A product that gets bug fixes and patches faster than the pirated version. A product that lets you interact with the products community be it with mods, multiplayer content or even something as simple as letting you talk to other people while in your game. You make updates automatic and non-intrusive. I shouldn't have to stop playing to download an update, just to install it when it's done downloading. Probably the worst offender marking the "inferior but official product" is exclusive pre-order bonus'. The developers put in the effort to make all this extra content only to lock out portions of their audience depending on where they bought it? Pirates can just lump it all in and actually get a full product. If there's anything killing the games industry it's the idea that they can't compete with piracy, because they can and some companies do it very well.
Well gosh. If they couldn't compete then they'd all go out of business and there would be no more video games for sale. Let's look around. Is the video game market dead? No? Ok then. I guess plenty of video game companies are doing quite a good job at competing.
And "their product" makes me laugh. They own what they made and nothing more. You can't own the right to distribution of information/data. You can't own ideas while trying to share them. You can make something and try to maintain control over the distribution to the best of your ability. That's all you can do.
If I make a cool recipe, I own it. I can keep it to myself. Or I can share it and determine certain conditions for sharing it. But if I do that, I take the risk that it might be shared to others without my permission. I can make a game but if I share it I take that same risk. It's up to me to determine how to control the supply if I hope to make money off of it. It's up to me to assess the potential risks and benefits.
The PSP was never inconvenient, yet arsewipes went and pirated stuff anyway, because they could, which arguably contributed to the creation of these shite Vita memory cards and 'certification' processes. Although these could easily be less expensive and more convenient, Sony.
Either way, I'm never going to pirate a product worth my money, because that's not the way to go. Jim said recently how we shouldn't boycott games, but complain instead, and that's exactly how we should approach this too.
This isn't some robin hood shit. This is something hundreds and thousands of people work hard to create being stolen and distributed for free.
Just because pirates unlock this content faster and cheaper than the devs and publishers shouldn't mean they have to compete. Its almost insane go suggest otherwise.
How would you feel if someone hacked your shit and distributed it for free. How would you feel if, after that, you saw comments from a bunch of lunatics suggesting that you (the creator of the content) had to compete with a bunch of thieving fucking scum.
I'm going to go ahead and guess you would be pretty pissed.
This place is getting worse.
"If I make a cool recipe, I own it. I can keep it to myself. Or I can share it and determine certain conditions for sharing it. But if I do that, I take the risk that it might be shared to others without my permission. I can make a game but if I share it I take that same risk. It's up to me to determine how to control the supply if I hope to make money off of it. It's up to me to assess the potential risks and benefits."
Now I know you're insane.
Let me create a recipe right now.
1 part bullshit
3 floz of asinine bollocks
a pinch of wtf.
That took 30 seconds.
Now im going to make a game. I'm going to employ 30 people to help. Its going to take 2 years. I'm going to spend a few hundred thousand advertising it, producing it, distributing it.
oh look. My recipe and my game have been stolen. What's going to hurt me more?
As far as assessing the risks is concerned there is little to be done about that. You either make you're product and tighten piracy restrictions or you do the opposite. Pirates are going to pirate regardless of how the business operates. Even indie darlings get their games fucked by pirates. "pay what you want for my game" = hundreds of thousands of assholes paying jack squat.
Stop blaming devs for the morally reprehensible practise of piracy.
"Pirates are going to pirate regardless of how the business operates"
This isn't really about hardcore pirates, but rather about the grey zone that would usually buy games, but may pirate under certain circumstances, for example, when there is a chance the game you paid for will not work due to some issues the pirate version doesn't have - such as always on drm.
In order to earn back those actually lost sales it is necessary to remove the reasons why these people would pirate the game. In terms of Jim's argument however, I don't think having to download the game to a ps3 and move it over uninstalled is a major issue of the sort that leads to piracy. Not knowing which games work and which don't is a much more serious issue. Why would you buy a PS1 classic in order to play it on the Vita, if you weren't sure if it actually worked...
No one seems to ever talk about the work that goes into pirating on a handheld. It's definitely more than transferring a game from your PS3, like this video complains about.
That kind of makes this whole argument look horribly naive. It's not about convenience every time. Sometimes people just want to pirate your games because it's free, and they don't give a shit about the repercussions to the industry, publishers and dev teams. They don't care about convenience. They'll look for torrents, download it on their PC, transfer it over to their system, after going to the trouble of hacking their system of course and constantly making sure they avoid updates. So convenient!
Just like so many Japanese companies these day, somehow they didn't continue to innovate and were passed by right around the time when the whole "Web 2.0" revolution happened. Right when networks because more important that the hardware accessing them. Even after all this time Sony still doesn't understand how poor networking can bring your whole company down. This is why Xbox Live out-pace's PSN over and over and over again despite the PSN having some of the most mature and enticing games this generation.
Then after that, it really is just a matter of putting the game on your system.
Not really disagreeing, I have no comment on morality here, just pointing things out. I do however NOT care in the slightest if the whole gaming industry falls apart. Humans like games, they'll keep making them regardless.
Why did steam make me stop, because it's a better service than pirate bay. Make a better service and people would buy the games. Sony clearly haven't noticed this.
piracy= tonnes of games, easily played, for free.
convenience is a good reason. and trophies.
I'm considering buying final fantasy 7 again. because on the ps3 it has trophies. there's no other good reason to do so.
companies do need to realise that if they treat us like mugs, we're going to go and bypass their BS.
I tried to buy music on amazon in mp3 format. instead of making it easy they started asking me to install software. so I went to pirate bay. I would have liked to give them money, but they decided to make it difficult for me.

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