RE6 abandons focused efforts.
Thanks for the warning.
Personally, so far, I think it's pretty darn good (ignoring the retarded way the franchise has "evolved").
the Leon bit.
couldn't be bothered going onto the other bits.
what the hell was with all those stupid quicktime events?
and where was any semblance of a plot?
Honestly, I've only come across maybe 2 intrusive "QTE" in RE6 so far (finished Jake's and a bit past halfway on Chris) where it actually caused me to die. Those classic split-second, out of f***ing nowhere QTE's that nobody enjoys.
Everything else so far has been surprisingly sparse and sometimes even adding to the experience. I honestly don't get the big deal with the QTE's. Certainly not as prevalent as your God of War's.
I got worried when I noticed a lot of people from other industries started getting hired into this one a while back. Like people from coca cola and such. I saw it as a bad omen back then.
RE: RE6... It feels like they designed the game based off of the description of someone who hated the originals. Shitty camera? Check. Clunky inaccurate controls? Check. Granted I didn't feel that way about the originals so maybe with some time and dedication I could like the game more. Too bad it puts a huge emphasis of running around like a spazztic retard while jumping and diving into hordes despite aiming with the right stick being vital to connecting hits.
Reason being that ammo is so scarce for gameplay that really does want you to shoot everything THEN limits you to the amount of melee you can do with a stamina bar, almost has to be survival horror in some way.
Even in the titles section they have a counter for "Times run out of ammo" or some such, and you don't even get the title till you've done it 50 times. Which means they're expecting you to do this A LOT, while making the enemies and partner AI so cheap that they'll just over hover over you so they can either kill you outright or just not help (Piers is the worst), respectively.
Biggest problem though is the gameplay being more shooter then "run away" even though more times then not I've had to run when I really felt like I shouldn't have had to (and died when I really shouldn't have had to), and the story, which really leaves something to be desired, since its exactly what Jim said: Its as depth-less as a Michael Bay movie. If the game play was different and the story wasn't the way it was, we'd probably have another RE4 on our hands, but they didn't go that way, so we don't.
Even if the gameplay is not that good, if there is a nice story, that might be enought for me. Gonna get it on a sale tho, just for security reasons.
Oh, and those "gratuitous spoilers"? As far as I can see, it boils down to one boss fight. So I don't think you should worry too much.
I AM OFFENDED I'LL NEVER WATCH JIMQUISITION AGAIN WAH WAH WAH
Good points, though, as usual.
"Survival Horror"? What defines this term anyway? Gaming genres are loose - at the very least, and everything that made RE 1-5 a "survival horror" (if they ever were) is still around. I'd rather put the sticker "survival horror" onto it because of the storyline it tries to convey.
There are even complaints about lacking ammo, which is hilarious if you think of it: It's too actiony... because you shot all the enemies instead of trying to run sometimes... now you got no ammo... which is... also bad, wait what? (Besides: Playing on normal and lacking ammo means you're just a bad player and really learn to play and headshot and melee the enemies which is a staple since RE4 - or play the amateur mode, it's even there). As for the horror aspect: Resident Evil 1 and 2 were scary and horror-y. Because I was 10. RE was never about "horror". That's Silent Hill's job (if it's not screwed up, that is...), all Resident Evil ever had were jump scares and a horror-esque topic and gory scenes, that's all.
I give any critic the somewhat loose controls - as far as exact walking/running goes - but everything else is hyperbole. If this game is bad, then so is the Uncharted series, which is nothing more than a Michael Bay movie as well (or any MW part - if you don't think of the singleplayer as nothing worth mentioning). Almost the same quirks, arguably more beautiful and better controls, but I'd never argue that RE6 surpasses any of the Uncharted entries, because it doesn't. But it's not crazy far behind.
But here I am again, rambling and arguing on the internets for no reason.
I like it. If anybody's still on the fence about it and liked RE 1-5... just play it. There are at least two campaigns (with the length of other RE parts) which come closer - thematically and moodwise (is this a word?) - to older REs, no reason to not enjoy those. If you don't like to... you know... not like stuff. Coz that's cool, too.
I still have saved the article where the producer says "we have to be more like call of duty". Fucking assholes man. Let them rot, at least we have Lone Survivor.
"Yeah- I don't know what it is about RE. I played 5 when it first came out, and i remember really liking it, and I played all of them leading up to 5--I still have my original PS1 discs--I'm just not as jazzed about 6 as I was for the others. And yeah, I'll probably play it at some point. Maybe it's because It's been around for so long. RE1 came out pre-9/11, before the second Bush administration, before anyone could even conceive of what the fuck an Xbox 360 or a PS3 could do, back when beepers were a thing. I look at RE like Quiz Kid Donnie Smith. Smart kid, ahead of his time, but grew up and found out that nobody really thinks a smart adult is very interesting."
I rented 6 from gamefly, and I just don't see where the hate comes from. Oh, actually I do. The Cawadoody kiddies don't have a developed sense of taste in gaming, which is why they eat up shit like Deadly Premonition.
Mmm, deep throating warm shits. Makes sense considering how much Jism love cock.
Nah, I guess i really want to bring some attention - not to me though, more to the disservice this game is met with.
I haven't been talking exclusively about Jim's review here, but even in his review I can find exactly the complaints about ammunition that I've listed here. It's simply not true that there is not enough - and neither is the melee overpowered, since you will run out of stamina pretty fast if you can't soften the enemies up with some dazing shots.
About hyperbole:
right here from the comments, @cimerians: "Graphics are brutal" - this is just silly, these are some pretty good AAA graphics with great animations and the usual lack in the textures department, which is flatout normal for almost every single console game (bar Uncharted perhaps...)
and then from Jim's review:
"we have gunfire that knocks them to the ground with such laughable regularity that you'd be forgiven for thinking the drunken physics from Grand Theft Auto IV had made an unscheduled return" - yeah, if you're running through the open streets, and neither using the recover-mechanic nor the pretty useful shooting while prone (which is also bashed, because options are bad), which let's you a) avoid most shots, and b) stops you from... well.. getting prone.
"There are a few other different enemies, such as dogs, insect mutants, and undead that scream to attract more zombies, but we've seen these ideas before in all sorts of run-of-the-mill games." - name a single one that doesn't cite a RE game itself. Plus this directly contradicts his bemoaning of the addition of regenerating limbs, which is new. I don't want to go on about the fight vs. the snake or the crawling or bee j'avos, I guess he just new all such stuff from all the run-of-the-mill games I haven't played.
" The upgrades players can attain are hardly noticeable in the game" - yeah, I get it, he picked the wrong one. While the balancing *might* be off (I don't know that, haven't tested them all), having twice the amount of stamina is a game changer, so is your AI partner being able to dispense some health tablets if needed.
There are sure to be more of these passages, what they all have in common, is that he picks on some issues he has with some of the game's aspects and bloats them to the point of some kind of silly exaggeration. No, I don't get knockbacked all the time and yeah, if I do it's supposed to be unnerving (because it mostly means I ate an attack I shouldn't have or I didn't recover correctly); no, I haven't seen these kind of enemies everywhere; no, the upgrades aren't unnoticeable, quite the contrary. And that's just his eloquent rambling, then there are guys like cimerians that just get into the slipstream and now suddenly the graphics are shit and everything else as well.
I know it's pretty meaningless to argue about it anyway, since gaming/scores (and even moreso with Jim's reviews) are about personal preferences (just look at Deadly Premonition and its score (a game which is awesome, by all means, by the way.)), but I simply can't lose the feeling that there's a lot of bashing for the sake of bashing going on here. It's not my GotY by any means, but RE6 is no broken mess, but a fun ride. All it tries to be. Nothing innovative, crazy, funky. Just some Michael Bay movie.
Like it was said in the video, a Resident Evil game will sell because of the name Resident Evil. Everyone knows what the series is and what its about, its one of the biggest franchises in gaming. There is no excuse for it being so generic.

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