Jimquisition: Photorealistic Sociopathy
Are photorealistic graphics the key to advancement?
Do we need believable visuals in order to convey believable emotions? Is a console generation over as soon as you've pushed the systems to their technical limits, or is there yet more work to be done?
More to the point -- if you're relying solely on appearances to generate an emotional link with your audience, are you not just crafting the videogame equivalent of a sociopath? Setup email comments
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