Are photorealistic graphics the key to advancement?
Do we need believable visuals in order to convey believable emotions? Is a console generation over as soon as you've pushed the systems to their technical limits, or is there yet more work to be done?
More to the point -- if you're relying solely on appearances to generate an emotional link with your audience, are you not just crafting the videogame equivalent of a sociopath?
Jack's doppelganger in Borderlands: The Pre-Sequel will fight using digital clones
7:30 PM on 11.01.2014
Here are the details of Borderlands: The Pre-Sequel's Bloody Harvest Celebration
12:00 AM on 10.31.2014