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Jimquisition: Photorealistic Sociopathy - Destructoid

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Jimquisition: Photorealistic Sociopathy


3:00 PM on 08.06.2012



Are photorealistic graphics the key to advancement?

Do we need believable visuals in order to convey believable emotions? Is a console generation over as soon as you've pushed the systems to their technical limits, or is there yet more work to be done?

More to the point -- if you're relying solely on appearances to generate an emotional link with your audience, are you not just crafting the videogame equivalent of a sociopath?






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