Not unlike a President changing his tune after a series of falling public opinion polls.
Also, that's the single best description of Final Fantasy XIII I've ever heard, and this is coming from a longtime series fan.
Hell I really can't think of a single AAA title I have bought or been interested in for that matter. I guess the closest would have been Skyward Sword, if that counts as AAA?
I guess Borderlands2 technicly falls in this gen but it certainly doesn't have photo realistic graphics but OMG dat gameplay (if anything like Borderlands the first).
Great stuff, I totally agree with what you've said, Titanic for instance had O.K CGI but still is one of the cinematic greats, of which can never be surmounted!
I think most of us are getting pretty burnt out of the whole "the grass is greener on the other side" and "only next gen-matters" marketing ploy to always keep interested in the latest soulless AAA
While I still like many AAAs, more and more of my gaming dollar goes on indies and small DL titles which are starting to fill the void left by mid tier boxed games
In my usual fashion, I'll comment without watching the video (because I can't atm):
No, photorealism isn't key to anything more then high costs and long developement cycles -AND it doesn't mean a game will be good at all: Good controls and a great story trump graphics any day.
To use an example that I didn't think I'd use in this life time: Fez is a great game that people love. THe graphics aren't amazing and they don't need to be. But the gameplay and whatever other bits surpass visuals and people love the game for it.
Same can be said for a slew of other indie games, and the whole indie sector proves a point that sometimes far less is much MUCH more.
As for the final question: I find myself connecting far more to animated films (be it anime or pixars works, whatever) then I do with movies that feature actual human beings, most of the time. Its not because I'm a giant man-child he loves him some 'toons, but because, a great deal of the time, the animated feature has so much more emotion written into it and animated then a human being can portray.
Very few games, sadly, have been able to reach that emotional depth, even if you can argue that they're simply cartoons you can control -making these wire frame people, look like real people, is really no better then having badly acted FMV's from 90's adventure games. The emotion just isn't there.
I am quite the fan of you Jim Sterling, you're a sharp man in my book.
I get more emotion from sprites than realist graphics
the games I got the most reaction from this gen
valkyria 1
dragon quest V DS
to the moon pc
tactics advance 2
Yeah sprite games, and an ink art style...........
I dont need realism
Must be them photorealistic graphics. Couldn't possibly be the brilliant writing.
i know im not alone in crying over Nei and Alys from the phantasy star series
i know i wasnt the only person that felt sad when Robo's friends rejected and tried to kill him in Chrono Trigger
i cant be the only person that bellowed out aeris' name and cursing sephiroths name in FF7
During the epilogue of baldur's gate 2 im not the only person that claimed that he had something in his eye, especially for viconia's romantic ending.
all these games, and more, had far from realistic graphics but touched everybody that played them. sadly jim is right and that alot of games these days lack that emotional attachment, whether its laziness on the part of the developers or the uncanny valley rearing its head i dunno for sure.
Unfortunately, at least for AAA developers, the quest for increasingly lifelike graphics is the siren's song. I'm a little nervous of the sky rocketing budgets so many games have that will never be considered successes by their publishers because they can't possibly justify the money sunk into it based on the return they will receive. There will always be room for the blockbuster games with massive budgets and stunning graphics, but I think we are rapidly approaching carrying capacity on those.
It shoots up the price of game development thereby hindering the developer's creative options as they bank on the "safe bet" that is not as safe as they think. Creative control should not come from the suits. Oooobviously.
personally, I like to play whatever game is 'vibing' right now because i don't have a lot of friends due to unemployment and playing a popular game makes me feel like i am among others. it doesn't matter to me what the game looks like as long as it doesn't make me want to throw myself off a cliff, a-la killzone.
in fact most of these "realistic" games will be forgotten in the next gen.
same with the shitty hollywood style music like in Skyrim.
I disagree on the Chick-fil-a thing. I think that while it's an opinion I certainly don't agree with (people who are gay should be allowed to get married), it's not unfair. They aren't denying homosexuals food or employment, and they have the right to run their business however they see fit and hold whatever opinions they want, as long as they don't actually discriminate.
Same as how others posted, some of the most emotional and memorable games I have played were pretty low tech. Mother 3, No More Heroes, Deadly Premonition, Persona 4, all of them made on "outdated" or "below average" tech. I've never understood how graphics can be outdated. Sure, there are bad graphics, like if a game has too many jaggies or way too much bloom, or realy shitty textures. But if it is just "outdated", then what's wrong? If I close my eyes and pretend that it is 2005, Deadly Premonition looks like an original Xbox game with realy good graphics. I guess I'll never understand graphic whores.
That, plus super whiz bang graphics are expensive, taking resources away from more important aspects of the experience. The best graphics in the world can't wring an ounce of emotion out of a player if the writing isn't up to snuff, the gameplay is sub-par, the voice acting is off and the character and environments, while pretty, are otherwise dull and lifeless.
Photorealism can only bring us games that are less ambitious, less emotional and ultimately, less fun.
"You know the bit in Skyward Sword when *SPOILERS* you go through the time gate and finally meet up with Zelda again? Yeah, that little exchange had tears streaming from my eyeholes and that was nothing more than cartoony graphics and text on the screen. Thus, Jim is correct, good writing will always trump graphics, period."
ALSO PHOTOGRAPHY IS SHIT GO KILL YOURSELF CUNTS!
on the topic of CHIKFILA....seriously what do people expect from a company THAT IS CLOSED ON SUNDAY IN OBSERVANCE OF THE SABBATH? not saying its right but really people use your fucking brains
Second the statement crytek made was actually quite reasonable for them to say, crytek is primarily an engine designing company always far more focussed on the technical side of things than anything else sure they made some good games with their tech like the first far-cry and the first crysis but story, emotions and so on have never been their thing so for a studio like that a maxed out system technically is really just the end of the line for them its just how crytek works.
I still maintain that I feel more for the small grouping of pixels that make up the characters in Final Fantasy 4 or 6 than 99% of characters in games today, or just games themselves for that matter. In my opinion, (and not trying to flame bait here) Heavy Rain is proof that great graphics do not equal engaging characters or emotional resonance.
In fact, most of the games this generation that made an emotional impact on me were Wii games. Fragile Dreams and Xenoblade Chronicles especially. And to echo jokeriswild up there, the scene he described from Skyward Sword and the scene soon after where SPOILER... Fi says farewell, had me welling up pretty hard. And that's with the cartoony art style and NO VOICE ACTING as well. And I'm not very far into it yet, but Kingdom Hearts 3D may end up on that list as well, far from photo-realistic.
The only HD console game that's gripped me like the aforementioned games did, is Lost Odyssey, but that wasn't because of the graphics, it was the deep, endearing characters and the PHENOMENAL writing. That's what matters dammit!
I can't help but feel that the focus on graphics has been a huge contributing factor in the transformation of consoles into crappy PCs.
What's great is that in spite of this, or maybe because of this, there have been more low tech, beautiful, emotionally engaging games this generation than ever before. Its lead to greater diversification because the focus on super realism by some (usually with the money) has left so many areas open to smaller, more artistic teams.
As a game designer, artist and long-time gamer, I personally feel that the push for realism has made games much more limited and boring. Games were a lot more fun when people had more freedom to screw around, and when developers went out of their way to exaggerate and make things unrealistic for the sake of entertainment.
In terms of game design, there are a lot of things that simply don't work well as game elements, especially when trying to be realistic. There's a fine line between fun gameplay and realism, and at some point, you can't have it both ways. Examples include the magical storage chest, herbs and rooster keys in Resident Evil, or health regeneration in first person shooters.
People don't need realism, they simply need to be able to accept and believe the experience as a whole. There are many ways of achieving that, whether it's appealing art style, captivating story and characters, or fun gameplay. All of these can be done well and stand on their own without reliance on realistic visuals.
Realism is just one of those ways to help people accept and believe. However, it's probably the least creative and possibly the most difficult to achieve. Reality is a lot more complex than computers or even humans can comprehend and represent.
I'd go so far as to suggest that realism mainly appeals to people who are desperate for a serious, realistic experience but lack the imagination or open-mindedness to accept stylised, exaggerated or non-realistic presentation. It's likely along the same lines as people who were raised to believe and feel that animated "cartoons" cannot tell a serious story. The rest are probably people who simply appreciate the power of modern computer generated visuals.
This is why games that eschew photorealism are able to generate more of an emotional response. People have already bought into the different art style and aren't yanked out of the immersion when a character model's arm doesn't bend the right way.
Photorealism in games does have it's place though, like in first person shooters where it's pretty much all about the war porn and there isn't really a story to be conveyed. Other than that it just isn't necessary to make a great game.

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