Are photorealistic graphics the key to advancement?
Do we need believable visuals in order to convey believable emotions? Is a console generation over as soon as you've pushed the systems to their technical limits, or is there yet more work to be done?
More to the point -- if you're relying solely on appearances to generate an emotional link with your audience, are you not just crafting the videogame equivalent of a sociopath?
Claptrap shows off his action skill(s) in this Borderlands: The Pre-Sequel trailer
5:00 AM on 08.13.2014
Video: Wilhelm is like a Terminator on rocket skates in Borderlands: The Pre-Sequel
7:00 AM on 07.24.2014