Also, anyone know what shooter that is when he says "growing free to play market"? Is it that new Blacklight game?
I read an article here on Dtoid about some company using the excuse "oh we finished the game so we decided to just do some stuff and decided we can sell that as dlc so just put it on the disc"
All the excuses are rubbish. Disc Locked Content is a blight on the gaming industry and needs to die.
Think about getting a better camera. This series has been going for awhile now, so might as well up the production.
MVC2 didn't need disc-locked content. I seem to remember accruing points to unlock characters.
So there's one reason.
It's actually kind of difficult to put together a detailed counter-argument to Cliff's defense of on disc DLC, because it's just so obviously common sense that his statement was totally full of shit. After a minute or so, your eyes just kind of glaze over, like trying to explain to someone why it's not a good idea to put arsenic in chicken sandwiches. Eventually, the whole thing is just so mind-numbingly obvious, that I succumb to stupidity and apathy, just from close proximity to his ridiculous argument.
I'm totally ok with ads in videos, people need to make money somehow, but can we have some taste here? Like, skipping option, or at least a smaller commercial that encourages me to seek further if I want to =(
Nice try, Escapist. Now, if if the video DLC has Jim in a bikini, you can bet that Pub Club subscriptions will be way up. Sex sells and all that.
I thought so, so shut the fuck up and buy their shit. Arrogant bastard.
I have a feeling we'll all be telling this story to a younger gaming generation.
"Back in my day we paid for a game, then paid extra for the same fucking game!"
To which the future-kids reply with a hearty laugh.
This isn't 2003 any more people. Times have changed, get used to it.
It's 2012, the industry should have evolved past such cheap tactics by now, instead they're more common.
Nothing has changed about DLC, it just gets more shameless about exploiting consumers.
that does get made get released?
Who knows? Undoubtedly, some of it doesn't get made. Some of it would probably get released in a future update to SFxT. Some of it would've been released as actual DLC (emphasis on the D and L there). Still, the other option was never going to be "make the extra content anyway and give it away on day 1." That may sound great to 17 year olds posting on game websites, but it makes no sense for the actual -companies- trying to stay afloat.
Again, don't get me wrong, I'm not saying that Capcom has handled this in the best way. I hate micro-DLC, even if I -do- think it can be "justified." I'm also not really eager to buy any Capcom products after Ultimate MvC3. I'm not trying to defend Capcom. I guess I just hate the moral high-handedness of this all. Game companies are not evil. Their actions are not "unjustifiable" or unambiguously immoral. That's just absurd.
8 bit/16 bit era - really no such thing. What you see is what you get.
32/64 bit era - Beat the game, get some cute unlocks for your next playthrough.
128 bit era - combination of 32/64 bit era as well as games where you accumulate points to purchase unlocks in-game.
PS3/Xbox360 era - Everything you would have gotten for free or as a reward for beating the game/prize for skill is now behind a wall of money.
Obviously there were probably titles that had cool unlocks even back on the old systems, but this is just a general reflection. It's disgusting having to pay a bunch extra for something that used to be a fun little addon. Very little content is worth paying extra for these days. I enjoyed paying a few dollars for the Red Dead Redemption zombie addon because it felt like a real, standalone title vs the garbage that is horse armour or colour unlocks for fighting games.
What I'd like to see is have some of these worthless unlocks be tied to the garbage achievement system. Rather than getting a bunch of e-peen points we can actually get a tangible reward. Uncharted 2 had a nice point system where in-game achievements rewarded you points to unlock silly little things like new costumes and unlimited ammo for your weapons. That makes getting achievements both valuable and fun.
Then again, if one points out that companies such as Working Designs and Sega used to charge more for their games (in the case of Phantasy Star 4, a whole $100 USD),those companies' fortunes might be a compelling argument to go ahead hiding those costs to maximize profit. It doesn't hurt Bioware when they issue their 'Collector's Editions' which actually just provide full access to the on-disc content,though.

surf dtoid with 

Rising (10+)
People you follow
















follow