Grand Theft Auto V is designed to be fun, says Rockstar. Sounds like a no-brainer, but that little bit of PR buzztalk says a lot more than you may think.
When you examine fun as a motivator versus the more common justifications given for game design these days, you get a good sense as to where a developer's loyalties lie. Does a game care about your enjoyment after you've bought a game, or does it just care that you bought it?
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