EA just sucks the life out of developers and monetize every game they publish. Except Syndicate, oddly.
Stealing ideas and games are a much more higher offense, therefore my weary support for EA in this game of EXTREME BATTLE ROYALE.
I'm no fan of EA either, with their online passes and day one dlc, but while they may be the big, bad wolf now, I remember their younger years, and it wasn't as bad as Zynga. That's just my 2 cents.
oooh, they closed some studios they bought! guess what? those studios happily SOLD THEMSELVES to EA, thereby giving them the right to do what they please with them. and if they underperform, thereby damaging EA's bottom line? bye bye game studio.
oooh, they see market trends and attempt to capitalize on them? guess what? they do that because that's what sells (to keep circling on the whole 'BUSINESS' thing) and that's all they really care about. selling the most games they can.
bankrolling huge AAA games is expensive, and many of the games you're so grumpy about having a co-op option included in them WOULDN'T EVEN EXIST without EA. quit being so naive, jim - i thought you were smarter than that.
If I read your post right, it seems like Zynga steals ideas, while EA manipulates and destroys them until they fit the type of idea EA likes. I don't see anything noble about either of those. Rooting for either one of these guys strikes me as akin to trying to choose between who I want to win in a fight between a rapist and a child murderer. I'd rather they both lose.
Your points in favor of EA seem to be the same points against them that JIm brings up.
You treat the devs that EA killed as a single entity. Every employee didn't just say, "LETS ALL SELL OUT TO EA!" No, they're upper board decided that they needed a big publisher to support them and EA was selling. All the other employees (you know, about 95% of the staff) just walked into work one day and found our that they were suddenly working for EA, which wasn't their choice.
They may be a "BUSINESS" but this "BUSINESS" is harming the entire industry. Just because they're a "BUSINESS" doesn't' mean they can popularize practices that cause the rest of the industry to crumble.
If anything, I'd say your the naive one.
Your points in favor of EA seem to be the same points against them that JIm brings up.
You treat the devs that EA killed as a single entity. Every employee didn't just say, "LETS ALL SELL OUT TO EA!" No, they're upper board decided that they needed a big publisher to support them and EA was selling. All the other employees (you know, about 95% of the staff) just walked into work one day and found our that they were suddenly working for EA, which wasn't their choice.
They may be a "BUSINESS" but this "BUSINESS" is harming the entire industry. Just because they're a "BUSINESS" doesn't' mean they can popularize practices that cause the rest of the industry to crumble.
If anything, I'd say you're the naive one.
"oooh, they closed some studios they bought! guess what? those studios happily SOLD THEMSELVES to EA, thereby giving them the right to do what they please with them. and if they underperform, thereby damaging EA's bottom line? bye bye game studio. "
Let's use Pandemic as an example. Their last game, The Saboteur, did not sell to EA's expectations. They axed Pandemic. But get this: they didn't use any piece of marketing strategy to push that title out to the public to be acknolwedged, and also to be released at the same time to other AAA titles. Same goes for Mirror's Edge and SOTD. If they have this money and resources to invest in marketing the title instead of adding unessecary co-op, then Closing studios wouldn't be a big deal if EA showed INTEREST.
"oooh, they see market trends and attempt to capitalize on them? guess what? they do that because that's what sells (to keep circling on the whole 'BUSINESS' thing) and that's all they really care about. selling the most games they can."
They're a game publisher. Their primary market should be the gamer first. They shouldn't listen to their wallets, but instead to their voices. It's what Crytek's doing with Timesplitters, DICE with ME2, Ubisoft w/ BG&E2, etc.
"bankrolling huge AAA games is expensive, and many of the games you're so grumpy about having a co-op option included in them WOULDN'T EVEN EXIST without EA"
Dead Space 2 was waaaay further into development before EA approached them w/ the Co-Op idea.
Army of Two is a Co-Op centric game.
Onslaught Mode in BF3/BFBC2 is DICE's idea.
The only game they're shoehorning Co-op in was ME3 and Bulletstorm.
So.... if I'm getting the gist of what you are saying its something along the lines of "blaw blaw blaw business, blaw blaw ends justify the means blaw blaw".
As Jim stated - they are both evil. But really so far Zynga haven't bothered me. "Hurrrr durrr, blatantly copied sims". Oh, really... Look at these mp3 files you got on your computer and your youtube watch history. SO illegal.
And really don't see how their sims clone affected EA financially... It's not that someone will go and play the shitty clone instead of the shitty EA game.
Moar Katy Parry DLCs please...
That's insane, please refrain from eating bath salts.
//
In any case, let them duke it out. Two awful companies who are down as fuck on their luck fighting over who gets the scraps. Doesn't matter which zombie gets to eat the brains, you're still a fucking zombie when you're done.
You certainly put up a few good points. Yes it's a good Idea to cut off dying tissue (dev company). But you entirely forgo the question how it got to that point in the first place.
EA is a business, but it's doing something wrong if it burns out Dev company's at the pace it's going in comparison to the rest of the industry.
I think you use the "EA is a business" card a bit to much though. Or rather just because they are, that doesn't make bad/unethical/unpleasant/abusive BUSINESS decisions okay(to anyone with morals and values beyond money anyway). Although I'm sure its employees are happy with having a job.
And the whole "game would not exist without EA" is really just strawman argument you hastily typed out(I hope). You cannot possible know whether or not it would have become a reality without EA, and no one ever will.
I remember when I hated EA because they made predominately sports game which I have no interest in back in the 90's the "ITS IN THE GAME" which was the only part I liked about them. Now that we're in current times I don't have any huge issues with EA I mean its not covered in AIDS it doesn't solve all my problems, but it doesn't make me cum all over myself.(Yes thats a paraphrase from Louie(FX))
Oh, yeah, and, fuck 'em both, I guess. I don't know, I don't care about this in the least, actually. Not even registering a response. At all.
my problem is with mistaking business practices you see as unsatisfactory with some sort of morally bankrupt agenda EA is pursuing in the name of EEEEVVVVIIILLLL. they're just doing what they perceive as the best thing for their bottom line. nothing more, nothing less. and the market dictates that more than any perceived agenda on their part to be shitty to consumers.
i just think a lot of the ire directed at EA should be focused on the people who are buying what they're selling and essentially dictating what their next move is. it's easy to forget that the type of person who regularly visits a site like destructiod is not the same type of person who makes up the vast majority of the game buying public, and our values don't necessarily match theirs.
"And the whole "game would not exist without EA" is really just strawman argument you hastily typed out(I hope). You cannot possible know whether or not it would have become a reality without EA, and no one ever will."
Technically it IS a strawman argument. But their is validity to it because:
1) Visceral Games started out as EA Redwood Shores. So without EA, it probably wouldn't exist.
2) Even if Visceral started as an indie studio, do you really think Dead Space would have the same level of production and polish that it has without EA backing? No one will really know for sure, but it's far more likely that it wouldn't.
As for EA an Zynga, fuck 'em both.
I feel like stolen or similar ideas are important for the game industry also though. It makes it more interesting to see how others can bring their ideas and make better choices while making the original developer think up new ways of topping themselves.
It's like GTA3. There were tons of copycats afterwards, but some if them did things better. Saints Row Third never would have been created without people stealing the sandbox from Rockstar.
Ladies and gentlemen of the jury, I hold in my hand a copy of one "Dragon Age 2" ...
Defender of the industry? BWAHAHA.
But sometimes it pays to look at the fine grain.
EA can pollute the ecosystem with nasty DRM and draining business practices. Fortunately the business practices and DRM are adopted mostly by companies whose products I don't actually enjoy; and even if I WOULD, there's usually something about how the company has done business or the developers have made their games that turns me off of them. (I'll confess that Saints Row the Third pretty much got me though.)
My concern is who threatens MY gaming experience. I play PC and handhelds, almost to exclusion. Now, PC has indies and modding and all sorts of other things, and except for aforementioned I've managed to keep away from ports. PC gaming will endure - at least, the parts I care about.
Handhelds are another issue entirely. We can blame their flagging popularity in places we care about (read: speak our language or one we can understand) on piracy all we want, but we'd probably be wrong to. The DS had the worse end of the piracy issues for the majority of the last handheld generation, and by the time piracy blew up on the PSP, BOTH consoles were beginning to pack it in anyway, simply because they were no longer novel and there's a limit to what 2~5 watts can do for you performance-wise.
The problem is you CAN still make AAA games (minus the graphic-wank) in 2~5 watts, but who's going to with the numbers current handhelds have? Sure, the 3DS's numbers don't look nearly as abysmal as the Vita's, but that's one part hardware refresh and more parts Nintendo pandering to a 1st-party core fanbase Sony doesn't have. This is where Zynga comes in: Phone gaming may have been simple five-minute-timewaster gaming from the Nokia days, but it didn't expressly need to turn into the social-casual time- and money-bleeding mess Web gaming (especially Facebook gaming) has turned into. And Zynga is pretty much responsible for it. And now that that sort of thing is bleeding into gaming handhelds and even consoles?
I guess to close I can make an analogy. EA is an evil mastermind, and Zynga is a leviathan (in the sort of Biblical sense we thought of before we realized they were just talking about whales) - or maybe a half-size Godzilla thing works for you. Now, EA may have plans to create a world so deep in its control that it becomes more absolute than Orwell and more hopeless than McCarthy, but right now its plans are leaking left, right and center and it's so full of itself it can't get more than one hand on the drawing board (and yes, I mean it that way.) Zynga, on the other hand, has just walked up on shore, bleary eyed, doesn't know what the fuck, but it still takes down city blocks with every step and stumble and moves of its own accord.
EA may be by far the greater danger. But Zynga is the clear and present one.
one of the first things i learned in marketing was it's ties with ethics, showing people you have a heart is a factor that can make or break your business. while i understand the fact that business is business (working in retailand all) i also know the effects our choices have as a company) on our business. ass holes eventually have their shit catch up with them.
sure, i would agree with you. i'm not saying i don't wish EA did some (many) things differently. just not sure i agree that what EA does is morally reprehensible. more like morally slightly unsatisfactory. overblowing their 'crimes' to hyperbolic extremes doesn't do anyone any good.
and for the record - i would argue that what zynga does (wholesale idea theft) actually IS morally reprehensible (or EEEEVVVVIIILLL, if you're jim sterling). lets see: undermining and re-appropriating the intellectual property of a (usually defenseless indie) developer, or closing a business that was legitimately owned (and bought for literally millions and millions of dollars)... there's no question which is worse, regardless of whether or not i'm 'personally affected' (which is a bullshit litmus test, if you ask me). only zynga's behavior is morally wrong - EA's is just an unfortunate (and arguably shortsighted) byproduct of the industry; annoying at worst.
let's keep things in perspective, is all i'm saying.
Pandemic and Bullfrog will be missed.
Also this whole suit sounds like EA trying to have a piece of the cake now Zynga has no money to hire lawyers. Fuck both of them. Fuck Zynga. FUCK EA.
(Positive form): One should treat others as one would like others to treat oneself.[2]
(Negative/prohibitive form, also called the Silver Rule): One should not treat others in ways that one would not like to be treated.
If EA was a customer would they like to be treated like they treat us? No.
Therefore they are bad...

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