In fact, FF8's ending is my fav ending in gaming and it is a brilliantly directed happy one. The final few seconds after the credits are magical.
Actually taking some time out of the schedule to have the characters do unheroic things makes them so much more relatable, to the point where they're introspective enough to realize that shadow demon hunting doesn't have many real world applications so they still have to cram for midterms. It's not often that video game characters think about life after taking down the big bad.
It's not that all games need comedy to offset tragedy. All games need banality to offset badassedness. Most games don't offer any more backstory or motivation for the leads other than they are awesome at killing _____, especially using _____. There's no context for any of them as anything more than murder engines. We never get to see them do normal stuff to see how they behave in situations that don't mandate justifiable homicide. Gordon Freeman's purportedly a scientist, but we've never seen him doing any science, unless his specific field of study was abnormal applications of crowbar. But the game told us he was, so he must be. Guess he's also a gun aficionado considering how skilled he is with a variety of firearms. And explosives... Black Mesa must have been up to some fucked up science.
In order for consequences to have meaning they need to have context, but that doesn't necessarily mean happy against sad. Just a little definition to prove that these characters are supposed to be people in extraordinary circumstances, but life isn't like that for them all the time. The situation should be just as weird for them as it is for the player, but they adapted into something to care about, from something people are capable of relating. JRPGs tend to be kinda heavy handed about this, but it's a better attempt than every western action hero who is unflappable in face of many bullets, if he's not just a completely blank slate to begin with.
Again, it's really late. I shouldn't be up this late. Talking about video games.
And it's very possible for you to play FF7 with Aeris barely appearing in it. You don't even have to go on a date with her. Fucking hell, on one playthrough I went on a date with Barrett instead. And when you have to go with her through the Temple of the Ancients, she doesn't say much and is all mysterious and shit. But the reason we care about her is because Cloud does, because he's a fuckwad who can't see that the delicious Tifa wants nothing more than to make cloud wear her like a feedbag.
9 though, is legit. So is Shadow Hearts, and several other games I could go on about now but won't...
I like Final Fantasy 9.
FF8 just should have been about Laguna, getting leg cramps, getting laid, getting arrested and getting elected president of future-land.
And I love that you call Tidus "T-eye-dus" and not "Teedus"
If you think there haven't been any games with good stories you CLEARLY need to play some more games.
@Tin Man
Considering how much of a focus the Midgar section of the game has on the first 4 character (Cloud, Barret, Tifa and Aeris), most people would already have grown very attached to the Aeris by the time you actually hit the world map. Obviously having her in your team more would trigger loads more character events and dialogue, but the groundwork is already there.
I'd also like to point that since Aeris starts off with nearly TWICE the chance (date points) of going on the date with Cloud than anyone else, most people would have gone with her on their first playthrough even if she wasn't in the party.
Needless to say, there is metric tons of Aeris.
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For once Jim, I can get COMPLETELY behind this video. Not you. Just the video!
Stories need emotional depth, they need hills and valleys to resonate with the audience and truly feel complete. This is where JRPG's just outclass all other games. They of course have the time to cultivate all that character development and let the player get attached, but it's also a question of the fact that the designers CARE. They want to round the characters out, even if that means just being allowed to chill sometimes.
Other genres need to try harder. Most shooters are just start off depressing and the situation gets increasing dire from the start so I have no reason to care. The stakes are meant to be high but what has been LOST in that story? Where is the variety?
I LOVE the use of 'The Great Warrior' tune from FF7, which I think is a PARTICULARLY powerful example of an emotional shift. Instead of a happy moment turning sad it's a melancholic (which FF7 mostly is) and oppressive battle section of the game that suddenly turns joyful and beautiful.
Squall is the perfect example of a poorly written character (in a poorly written game). After a LOT of time he does improve, but unlike with a GOOD character arc (like Cloud has) Squall's is just ridiculously jarring to the point where I can't even recall where he changed. He also has NO particularly reasoning for being such an annoying character and life is rather GOOD to him, he has a stable job, the chicks dig him and he owns a GUNBLADE. He has barely any actual good character points to tip the scales and make the player like him again.
It's the other characters of FF8 that are actually somewhat likable.
There are tons of examples of games that understand these strong storytelling concepts, but I'll just say GOOD JRPG's because I'm lazy. Also Xenoblade. Also Mother 3. Those games need pimping.
Also. It has been WAAAAY too many years since I last played FF9. Which I have only played once.
And yes, I can still somewhat recall the tragic moments. A refresher is in order.

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