If I remember right right, "Movie Bob" was getting in shit with the Escapist community for having the opposite opinion and calling anyone who wanted any change the usual list of stuff. Entitled, crybabies, blah, blah, blah.
At least you looked at the subject and gave a pretty balanced opinion without trying to belittle the "other side."
ME3, despite wild accusations otherwise, did not forget such things.
On the subject of MassEffect though - Bioware should just admit they bombed it, and screwed up. Believing yourselves infallible is insane. Which is what brings us back to the point at hand. The industry in which believes itself totally infallible, and deserving of everything, and then some. Truth is that they are worse then the crack addicts whom the government bailed out (I.E. the banks, and other "supposed" self proclaimed too important, and infallible fillerbusters.) This world is sick.
Call me a hater, or continue being ignorant of the truth. Makes no difference to me. I am not a conditioned null, and will take no part in this bs.
The whole thing really does stink of the rushed ending being planned with the intent to push additional paid DLC endings.... which really would do more harm to the whole videogames as art argument than replacing a rushed rubbish ending with a decent coherent ending. In a day and age where such things are possible!
anyone thinking they convinced Bioware to change anything are very naive.
For convenience, this may be referred to as the Chobot Rule.
But seriously, Jim, well said.
Also, I still kind of like the ending. I generally try to focus more on the dozens of hours that made up the journey there than the 10 minutes at the end of it. Way, way, way too much emphasis is put on endings, like if a game does not have the right ending than everything is less meaningful. Well, if that's your delusion of choice then everyone's life is meaningless because we all die. Not the way I choose to look at it. Ungh, now I've gone and made myself all depressed.
Also, that was a nice opener after the intro. That "Happy Ending" naughty talk was entertaining.
How many stories do you hear about how a developer had planned it like this, but the higher ups said no, do this instead.
And like Excel said, games are not art and never will be, the sooner people move away from this delusion the happier the gaming industry as a whole will be.
And as it was said before, games aren't art. As much as the indie hype train would lead you to believe, they aren't.
Of the many games out there the closest I would say is "art" is Mother 3, and even that is a stretch.
What if only 25% of people disliked the ending, but that percentage of people are making a big stink about it? Is it right to change the ending in that case?
I'm against changes the endings of fiction based on the whims of the masses. Look up a list of cult films and then imagine that movies like The Thing or The Big Lebowski were changed in response to the reactions of their audiences at the time.
To put it bluntly they may have compromised their intregrity as artist, but chose so willingly in face of the old idiom - "Starving artist." Which is what most of them would have looked at if not for the fact that there was a demand for their art (product).
Moving on though. Corporate, and capatalistic influence is killing the industry. Plain and simple. Though the industry is well into conditioning people into believing "we" the people ourselves are the ones to blame for the industries problem. Talk about ass backwards right? Well that is the world for you.
"Welcome to The World."
- Ovan
Life sucks ass...
"OH SHIT DEADLINE GUYS WHO'S WRITING THE ENDING?"
"WHAT I THOUGHT YOU WERE WRITING THE ENDING?!"
"SHIT SHIT UHM SHEPARD MEETS AN AI WHO EXPLAINS EVERYTHING AND THEN EXPLODES THE REAPERS AND ALL TECHNOLOGY IN THE UNIVERSE SEND IT TO THE MODELLERS GO GO GO."
It just feels so rushed and lazy. I disbelieve that it is the real ending until that DLC they talked about arrives. And if it is, well... if they ask me to pay for it, I'ma hit up Youtube and never look back.
If not videogames then what is art?
One simply can not condemn an entire medium.
Quite frankly if Videogames can not be a medium for art then art as a whole died sometime shortly after the renaissance... because any argument lobbied against videogames as an artistic medium can be applied to any other 'accepted' medium and stick.
Mind you like any other medium one needs to take it case by case and accept that like all other mediums the classification of 'art' is largely in the eye of the beholder.
Also, if you don't like to think of games as art, then think of everything that goes into it as art. An extreme evolution of collage(or however you spell it).
http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html
He seemed to (deliberately?) miss Kellee Santiago's points but did raise the question of whether a game without challenge or goals is a game which is more relevant now than 2 years ago, though ultimately I guess the question of what is art or what is a game is a matter of grammar. How many 'films' are shot on film? perhaps in some languages the word for 'video game' or 'interactive entertainment' isn't so awkward and perhaps there will never be an adequate english word for the range of interactive media even when we're all bumming a holographic Holmes up the bum like a bummer.
2) There's no art to be destroyed there. They just slapped some shit together and called it done so that they could ship on time.
"Games are/aren't art" is not a great contribution to the dialogue, because you aren't an arbiter of art. If you were then this discussion wouldn't be happening in the first place.
Now I haven't brushed up on my music history knowledge in respects to this, but many composers were demanded to write ridiculous amounts of music with ridiculous deadlines. It is mind boggling how many works some of these composers had to churn out. It never ended well if their work didn't please the aristocrats investing in them. The legendary Bach was even jailed because he tried to quit his job.
If anything this story serves as a reminder that not only are these people trying to create art, but making a living solely out of these works.

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