Speaking of misguided, I think Jim pissed the point on why alot of (sane) people are upset with the DMC reboot
It really is just about brand recognition. If konami made book of memories and just made it a brand new IP, it probably would do much worse off. At least silent hill fans would give it a chance. In the case of Dead Space 3 however, I really wish EA would make it a new IP, or at least a spin off, because I no longer am going to get a survival horror game, I'm going to get some generic shooter where I can't get all of the content unless I pretty much pay someone to play coop with me.
That's a great idea. Laura Palmer needs to be playable in Mortal Kombat. They could have appear as a corpse wrapped in plastic and her special attack could be unleashing the power of Bob.
I'm ok with a game that likes to change here and there, and I'm ok with even the bad ones if they have relevancy to the series, but for fucks sake fuck DmC. Dante was a demon hunter with a badass attitude. He was over the top in a japanese way that made fans happy, even if 2 was slow as fuck and 4 was very clunky at times. THe game always stuck to the story, it always followed the path of this demon hunter and kept his aspect the same.
Now, the new dante has all that attitude, over-the-topness, ridiculous attacks, and combos out the ass just like the old one. This is not why I hate what Ninja-theory is doing to DmC, what I hate is that they go as far out of their way as possible to deny the existance of the rest of the series. When I heard that Dante was part angel, I thought "ok, maybe this is Dante Jr and Dante Sr got it on with an angel and boom, this guy". Then they said its a prequel, throwing everything out the window there. Then they start talking about this new dante like his the hottest fucking thing around. He sounds like a teenage drop-out who lives on the outskirts of town with an alcohol problem and a poor outlook on life because boohoo he sees demons while no-one else can and this makes him different. I bet he fucking sparkles in the daylight too.
While the last Dante was over-the-top and ridiculous, he was still clean. He didn't smoke, as Shinji Mikami made sure of. He didn't drink, not even in the Anime, and he was an all around good standing guy, besides the fact that he killed demons for a living. Tameem, however, had not a single fuck to give about all that. He wanted "cool". There is a picture floating around explaining what Tameem thinks is "cool", and it sounds like a retard who's lived a shitty life and does nothing but focus on it to make himself seem better than others in some way. My best friend had an ex-girlfriend who did that, and everyone hated her cause she was a manipulative bitch.
This new DMC doesn't follow the series, takes no consideration in someone elses work, and only focuses on being "cool". I thought Bayonetta was a pretty cool game, no matter how over-sexualized it got, but apparently, even though the game was fun to Tameem, he would never play it again, cause it wasn't "cool".
Fuck Tameem, fuck Ninja Theory, fuck Donte, and Fuck the new DMC
Anyway, I liked what you had to say, Jim. I just want to have fun with my games. Mind you, if it's a series I held as precious, it would be hard to accept anything different. But I'm happy you said all this.
With the exception of The Adventure of Link (Which was before the name and the game was truly "linked" to each other), and those non-Nintendo published games (You know the ones), this rule contradicts your idea that a name does not effect the game.
Consider the Silent Hill game you were covering, I may not know a whole lot about the Silent Hill series, so I can't really pick it apart, I can tell you this. Silent Hill to gamers means survival horror. When the game is not survival horror, it's not Silent Hill. Good game or bad, doesn't matter, it's already below expectations by not being true to it's name. This is a bad thing because the reason people like Silent Hill is it's survival horror gameplay, if they didn't like that, they wouldn't be fans of the series, and they wouldn't give a shit about a spin-off of a series they don't like.
So to sum that point up, that Silent Hill spinoff is trying to appeal to the hardcore gamer that enjoys survival horror, by making a dungeon crawler and being nothing like the earlier games that turned the gamers into fans?
That'll do well, don't you think?
Step 1: Take a game idea that may already be conceptualized or even in development, and slap a known franchise name on it.
Step 2: Now that it has that name, we have to inject callbacks and game elements from previous games in the franchise, pretty much ruining the original vision.
Step 3: Profit!
That's not to say every sequel or spin-off is like that. Just that I hate it when it happens.
Also this has happened to me: A sequel is announced to a game, and I naturally assume that it's going to be a familiar experience. It quickly becomes clear that it's not, so I become very disappointed :( Posting on Destructoid about how the game is going to suck is not the right answer to this disappointment, but the disappointment is real and justified.
Also, if the game turns out to be great, you play it and love it, it still doesn't invalidate or dispel that disappointment. Fallout 3 is one of my favorite games of all time but I still lament that there aren't any spiritual sequels to Fallout 2. Fingers crossed for Wasteland 2!!
Now DMC on the other hand. From what I've seen it could be a fun title that wouldn't even need the DMC tag. So, why did they do it? Scared to make a new IP in a world were new IPs are so hard to establish?
If the game is good people will appreciate it. When the game is bad or mediocre people go rampant when an otherwise well known franchise name is ruined for it. Makes sense? Makes fucking sense to me.
Banjo Kazooie was a fucking milking product. Same as Syndicate and probably X-COM.
In other words, I kinda agree with Jim but I add a small "but" to his opinion in order to make it my own.
Great episode as always, Jimmy-boy! <3
And the part about Dmc and Dante is just a strawman, a wrong strawman even - people are complaining that the new Dante is NOT silly and just plainly an uninteresting character. Nevermind that the combat system and difficulty are going to get watered down in a series that is famous for its cool combat system and high (variable) difficulty. Praise the experimentation! Art!
The better target of this JQ would have been people who are complaining about Metal Gear Rising and throwing shit at a reliable developer that has made Bayonetta, the best hack-n-slash of this gen.
A lot of people like comfortable. They have expectations from their franchise. Many have a legitimate point that if a game comes along that is entirely different from the franchise, maybe it should just be it's own franchise. Instead it's simply making money off of the older name (that is revered by it's fanbase), and essentially it may be viewed as a "selling out" of the game. That maybe the intent isn't to produce an actual next game in the franchise at all, but instead devs will just attach the name to any old game in the hopes that fans will buy it.
They're saying that they expect more. Nothing wrong with that.
Even though the games could be renamed, at least the Silent Hill games (even the Vita one, soon) have remained in the Silent Hill world.. Actually, Silent Hill: The Room was a case of the opposite -an originally non-series game, made to be one to get the name recognition; but a game that also ended up fitting fine in that world, as well as a fan favorite (even to the point where Konami has retconned the story to say it was always intended to be a Silent Hill game, leaving little to no evidence of what was said back around the time of its release).
DmC is another story, but mostly because I'm not sure where it fits into that universe (I'm not against the game though, either. I think theres more then enough room for re-imaginings in this world). If the game doesn't fit the world/universe then, yeah, it shouldn't be called a Devil May Cry game, just for the sake of name recognition.
@UncleReg
"That's like Laura Palmer from Twin Peaks appearing in Mortal Kombat as a playable character."
ROFL
I think some people are pissed about DmC because it's been made by some other developer, but they should be happy, had it been Capcom it would be more of what they think fans want (dmc 4 kind of crap) and it would be rigged with dlc shit anyway.
A change in genre? I can handle that. A retcon here or there? That's expected when you have an old franchise revival. But you can't literally change 95% of what made the previous game what it fucking was and expect anyone who is a fan of the old game to recognize it.
The problem really arises when it becomes blatantly obvious they are releasing shit games and appending a known franchise to them so they will sell.
When you boil it all down your franchise is like your street cred. Keep churning out quality and it will continue to be worth something. Abuse your franchise and people will stop viewing it as a thing to buy and start seeing it as a thing to avoid.
I don't think the fans help this either to be honest- every time I see someone cosplaying as a SH nurse (or Pyramid Head) it reduces the scary effect those monsters once had on me. To me this game just represents the end of Silent Hill to me. I don't think it's possible for me to be scared by a SH game anymore so they might as well do whatever with the franchise at this point- I just won't have a part in it.
Reboots are universal, we've had Batman movies with several different themes and all that shit. However, the Batman movies were always action movies, they always had that same basic context.
I don't understand the DMC rage, it is exactly the kind of reboot that fits. But something like Fallout? Silent Hill? Series that have had their context upended because that context is too niche? There's something to be said there.
Saying the names mean nothing is very close to saying their contexts mean nothing. You could reasonably give any possible game a name from a series regardless if it at all fits.
"Would a rose by any other name not smell as sweet?" was a line uttered by an irrational child in a story about irrational children. The rose would smell equally as sweet by the name "stinktrash assblossom", but would the rose carry the same metaphorical and cultural weight if this were the case? No, it wouldn't. If the name of a rose were changed to "stinktrash assblossom", the rose would likely fall out of favor, and this is the point.
Reviews like that really piss me off. Sure, they did have some actual reasons too, but the fact that they kept criticizing the game for not being exactly like the other RE games really pissed me off.
On the other side of this argument. i don't agree that there is nothing in a name. Names have value, and when that value is perceived to be lowered due to a crappy product attached to it, then it DOES have an affect. I think you're argument is less about names of games, and the relatively shitty nature of gamers this days and their inability to give things a chance before they try them, like all the hoopla over the New Super Mario Bros. games that everyone has decided are horrible because they are "DER SAIME!"
We can only speculate. On DMC, I don't like the overall direction much but will wait to see if the game is good. Maybe it'll mean Capcom will support the franchise more. They certainly didn't handle it well in the first place.
Traditional stealth and survival horror games getting the "me too" action treatment just depresses me. And if Elder Scrolls VI was an MMO, I'd probably be pissed no matter how good of an MMO it was.
I'm usually happy to see studios get creative, but there can be conflicting interests when you have an established IP. The publisher wants long-time fans to buy their game. The fans in turn want a game that delivers more of what they loved about said IP. If you want the MONEY from those fans, it follows that you should give them some of what they want in return.
The conflict arises when a publisher wants the money that series diehards bring in, but doesn't want to cater to them. As such, there are times when not creating a new IP can come off as cowardly and just plain deceptive.
I'm all for new experience, but if it's nothing like you've already made in the past, just make it a new IP. Don't put the name of an existing franchise on it hoping that would make it sell better. That's just lame. I loved Dragon's Dogma, and I love Resident Evil. But if Capcom named Dragon's Dogma "Resident Evil Fantasy Edition", I'll be pissed off.
People are upset with DMC because it's a different direction for the franchise. A direction that the established fanbase, a group of millions of people who purchased the first four games and enjoyed them, largely isn't fond of. It's not that DMC is a spinoff, it's a proper sequel. There is no classic Devil May Cry. It's gone. This is the new product you're getting, and if you don't like it, tough shit. We wanted to make him emo, so he's going to be emo.
And I think that's kind of shitty. The Silent Hill Vita game is different. It's a spinoff. At the same time, Origins and Shattered Memories on the PSP were pretty good games and stayed true to the original formula for the most part. So again, when you have a large fan base that wants more of that for their portable Sony platform, getting a title that ignores almost everything that was good about the original franchise is pretty disappointing.
You can go ahead and list as many Youtube comments from people irrationally raging about this all you want, but it only work to counter your point. Irrational people are irrational. It has nothing to do with the actual problem which you completely failed to address.
And yea, when I wait 6+ god damn years for a new Prey game and they give me something that is absolutely nothing like Prey in any way, shape, or form, I find it incredibly fucking misleading to call the game Prey 2, as if its an actual sequel to the 2006 game. It's not, even if Prey 2 looks awesome on its own. I just take issue with deceptive marketing, and I think you of all people would understand that.
In other words, its a series which tries something new whilst keeping to a RPG vein which fans know to expect and has a divided fan base therefore on which titles they prefer.
So if they make a shit game, Its a shit game and vice versa.
I think its really awesome people get very impassioned about their favourite series. Its like fans who love a band's music for years and then the band changes their musical direction. I still think Jim is right in saying you should just reserve judgement to if it "works". If it does, then its probably good.
So on the other hand I can't agree with Jim since you need a bit of fan bias there to reaffirm the goodness of what made something great. Creators can take risks, not all of them pay off and are necessary - For example I love the Fallout series. I enjoyed Fallout 3, however I still think its really soulless compared to Fallout 1 and 2. However I won't deny it didn't work and I didn't have fun playing Fallout 3, that would be a lie.
Honestly, that is like saying "Bring back all them Arnold Schwarzenneger action movie quotes from the 80s" - I mean, I fuckin love those quotes just like everyone else, however common sense dictates if you did that today in an action movie, people would think it was a fucking comedy movie. So there is a line that does need to be drawn, like a time and place.
However, don't let that deter you from the fact the older stuff was or still is better quality than the newer stuff, quite frankly its the case nowadays in alot of entertainment mediums, specifically music.
1) Isometric RPGs looked like they were never going to be made again and there are plenty of people, such as myself, who miss them. It wasn't that Fallout 3 weren't going to be exactly like it's predecessors but dropping that style in favour of what initially looked like another generic FPS was a bit of a kick in the nuts.
Look at the similar outrage levelled at the FPS XCom, it looked like was just going to make Bioshock with Xcom slapped over the top, this would be a good game perhaps, but it's not the Xcom we want after 15 years of no Xcom. Look at the bland nothing that resulted from EA's pasting of Syndicate's artifice over the top of a dull shooter.
2) Fallout3's story is retarded. There isn't a single quest or world element in that game that makes any sense.
And the linear railroading of many of the quests completely jettisoned Fallout and Fallout 2's approach of having multiple endings for each quest. These had real choices that actually made sense instead of the usual Fable/Bioshock/Bethesda "pat the puppy"/"kick the puppy" options.
This is something that returned somewhat when Obsidian did New Vegas but for a while it looked like the Fallout Universe I knew and loved was dead in spirit as well as delivery.
That said I think that it's generally agreed that F3 is a good game. It's just a terrible Fallout game.
Now all the kiddies want Fallout games with dumb Bethesda stories that make no sense. (Seriously Bethesda: I love your worlds but your in game narratives are at best dull and at worst mentally disabled.)
The fun of original DMC series was the sheer insanity of the stories, and fast combat and the fact that it took itself seriously from the getgo, and while that may seem silly to us now, it wasn't back then. People don't want to see a series get revamped as an overly dark, harsh game that tries way too hard to be cool...and let's understand this here, I remember Devil May Cry being out, but it's been so long since I played it, I hardly care about it anymore...but the new DmC just seems...boring, like if a series is dead...let it fucking die, there's no sense bringing it back, it'll get people talking, but if it sucks, then it hits any potential future aspect of the franchise too.
What I'm trying to get at here, as I think I digressed just a little too much, is that nothing is stopping these developers from renaming a series and making it their own, then co-opting it into a main series if it's successful. Hell, calling DmC something like 'Devil Trigger: Origin' or some such bullshit would have been a great idea, but if this fails outright to meet expectations, is hammered in reviews, or sells badly, then the chances of anything with the DmC name attached to it shifting copies in future is dead in the water. If you want a game to be new and fresh, don't rely on a brand name to do it...like you said Jim, if a game is good, it's good regardless of its name...so I'd take the opposing viewpoint that using a particular 'brand' or franchise name to draw attention to something that is supposed to be new is the issue...you want a game to be judged on it's own merits, where it's radically different, but still in line with the story of a series? Then give it a new title, and work from there. It may not be fair initially, but a new take on something deserves a new title, Fallout 3 being one of the very few exceptions I have to that idea, as it stuck to the world it was based in. Hell, warcraft had an entire world to explore, so WoW came from that, and sometimes, these things are natural progressions...but what we're seeing here, in the case of DmC, is apparently the same old, same old, no evolution, just a stylistic change, with some concepts altered...therefor, it isn't a Devil May Cry game persae...fucking hell, even an alternative reality situation would have given this game a little wiggle room...anyway, the point being, some series are better left untouched until the 'new' ideas are tested, and really, if I could come up with a name for this game right there, regardless of it's relevence, why can't a publisher?
...oh that's right...franchise names give new titles power, and here we have the circle of shite all over again. In order for this to break, reimaginations need to be given their own titles at first, then be tied into a series...at least give it a reason to be different, instead of going the lazy route and just calling 'Reboot' whenever someone has a new idea about how to do something.
that was Hideki Kamiya :P
im all for changes, heck i like how someone gave an example to you jim about killzone series turning into cellshading.
that's what happened to Lost Planet>>>Ex Troopers.
Ex Troopers even impressed me more so than Lost Planet "3"
then again, with a different developer(Spark Unlimited of all people no offense)
i think that a Spin off is good, but as long as it sticks to it's original core.
you could also say the same thing with Castlevania series with Lords of Shadow.
the LOS series are meant to be separated with the original. bascially they're using some of the lore in the original while making it's own style and flavour.
DMC on the other hand ignores all the lore and pretty much became something other than Devil May Cry.
still will wait for more gameplay videos to judge it more.

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