So yep, great job by the guys behind this.
And yeah, its a busy looking game. I think some forget that Sonic 4 looks so simple is that it otherwise would have distracted you with- "OH SHINY is that the egg-whateverthehell-SPIKES"
They'd better come up with some original stuff, some of those badniks look recycled. |:<
Still, I do think it's better than Sonic 4. Sonic 2, in itself, is a better game, so 4 never stood a chance. As for retro remakes, I'll give it up to 4. As least I can know the final version of Fan Remix won't have an awful ending boss.
Since this game appears to be upstaging the proper Sonic 4 in a few ways I might have to give it a shot.
But in all seriousness, try holding down and right and jumping, or moving forward a bit and jumping and keeping down held. You get a huge amount of momentum off of a single jump, and can effectively stay in ball form for nearly the entire demo, absolutely invulnerable. Need to get up a short slope? Down right jump. Need to get up a big slope? Spindash. It's BROKE.
OMG PHYSICS
Ideally, rather than pursue them legally, Sega should incorporate their talents and/or ideas into the next volume of Sonic 4. That would really create a buzz among the rabid Sonic fans.
Na, seriously... I will give it a try. Maybe Sega can learn something new from some fresh ideas to polish Episode 2. You never know and knowing is have a hedgehog.... or something like that =D
The whole thing here is that these two guys were able to do something far more exciting than the company that created the games in the first place. Even Yuji Naka said that in his twitter. I never got that excited with the Sonic 4 videos as I got from this one, and I can say the same thing about the demos. And THIS game isn't even ready yet!
And people that say the physics don't matter clearly didn't play much Sonic in their youth. It's not even a matter of being faithful to the old games, but being faithful to real life.

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