Quantcast


Jimpressions: Killzone 2 'Steel and Titanium' Map Pack photo

As you may have guessed from our 9.5 review, the news stories, the features and even my many Twitter ramblings, I am an avid, obsessive player of Killzone 2's online mode. The heavy feel, the awesome character classes and Sean Pertwee's rasping commands make the game an incredibly addictive experience, and as such, I have played the game almost daily since it first released in February.

The game's first DLC, the "Steel & Titanium" Map Pack, was released yesterday and has brought two brand new maps to the table, along with twelve Trophies to sweeten the deal. How do the new battlefields, Wasteland Bullet and Vekta Cruiser, hold up? Do they make a worthy addition to the Helghan battlefields, or do they disappoint like so much DLC of ages passed?

Luckily, we're on the case to tell you exactly what to think. Hit the jump for initial impressions of the new content!

The first of the maps, Wasteland Bullet, is comprised of two speeding trains that rattle along a dangerous tunnel. The map's design is to be praised for the concept, with the blurred tunnel background providing a fresh and interesting multiplayer backdrop, helped by the canvas and flags that constantly blow with air pressure. Unfortunately, my initial time spent with Wasteland Bullet has been absolutely horrendous. Both the indoor and outdoor sections of the trains are thin and cramped, basically amounting to a pair of incredibly long corridors. Not only does this lead to lengthy treks in order to reach any objectives, it can also be a complete mess in terms of knowing what the Hell is going on. 

Before Wasteland Bullet, it was rare for me to ever Team Kill. However, it seems that every grenade I threw in this map seemed to catch one of my allies. I haven't played such a low scoring game since I first started playing Killzone 2 months ago.  The sheer volume of friendly fire was incredibly irritating, and it was simply an atrocious experience. It was not an isolated problem, either. I was still managing to stay in the top five players of my team with only 20 Points. At this point in KZ2's lifespan, where the types of games I play run to 100+ Points per player, that's a significant downturn.

As if the constant docking of points from friendly fire wasn't frustrating enough, the map is also full of death traps that add little to the gameplay but certainly take away a lot. In order to move between trains, players need to jump from one carriage to another. If you've played Killzone 2 and experienced its heavy and clunky jump control, you may begin to get an idea of how annoying it is to try and make that transition from one carriage to another. It's also worth pointing out that pillars sometimes stand between trains at intervals, and rush past in a bid to knock players onto the tracks mid-jump. The roof of the train is also home to instant-death pillars as well, that can behead unlucky gamers with one hit. 

These traps are more aggravating than fun, and as of the time of writing, I am simply yet to have any fun playing Wasteland Bullet. So far, this map has easily surpassed Corinth Crossing as my least favorite. Just not very enjoyable at all, which is a real tragedy since the concept is quite brilliant and it's a visually striking environment.

Fortunately, Vekta Cruiser is a far superior option. Straight away the map deserves points simply for being such eye candy. Rather than the brown and murky maps that make up most of Killzone 2's repertoire, the bright, clinical, colorful Vekta Cruiser stands out the stark whites of the walls and the purple glow of the energy core things. Whatever they are. 

The map takes place on several floors, and the relatively small size of the map means you're never too far away from the action. Ironically, for a map marketed on the strength of its claustrophobic tendencies, I've not had any friendly fire incidents so far. Capture & Hold and Search & Destroy make for some incredibly chaotic firefights, but it's the good kind of chaos, not the cramped and grenade-filled chaos of Wasteland Bullet. 

Due to the small nature of the map and lack of hiding places, you can't expect to survive too long on this map. However, I'm sure as one gets used to the layout, breathing spaces will be found and Vekta Cruiser will be home to higher scoring games. The map is definitely recommended, however, if you're not looking to gain XP and just want to get into a really brutal, chaotic brawl. I think for longer games, it's a bit too small and death-heavy, but quicker battles are perfect for this particular environment. 

Steel & Titanium brings twelve new trophies Killzone 2, although to be honest they're just a bribe to get you to buy the pack. In order to unlock them, all you have to do is just play the different classes and use their skills on the new maps. Reviving five people per match will give you a trophy on each map, for example, as will having five allies spawn from one of your Spawn Grenades. Very easy trophies, but since trophies lack the appeal of Achievements, this bribe will likely only affect diehard PS3 fans. 

Taken as a whole package, I can't help but feel like Steel & Titanium could have done more as the first DLC pack of the PS3's biggest exclusive game. While both maps look terrific, only one of them was really very enjoyable, while the other so far as been infuriating.  I imagine that, over time, I'll grow to accept Wasteland Bullet, but it's definitely left me with a bad taste in my mouth right now. Vekta Cruiser is a definite keeper, but as for whether or not $5.99 is worth obtaining it, I'll leave that up to you. 








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

27 comments | showing # 1 to 27
prev next

Cheezeitz's Avatar - Comment posted on 05/01/2009 13:30
Cheezeitz
I was thinking about buying the map packs, but I will wait until I actually own the game, which I will be purchasing here soon. Because I love the online play KZ2 offers.
Shirley Temple's Avatar - Comment posted on 05/01/2009 13:38
Shirley Temple
Too expensive.
Half left's Avatar - Comment posted on 05/01/2009 13:40
Half left
This entire post was an excuse to plug a twitter account ;).
MoeQawama's Avatar - Comment posted on 05/01/2009 13:43
MoeQawama
Man, I know how you feel Jim...if I dont get at least 100 points per game nowadays, I get pretty pissed, and judging from your impressions of the first map, I would probably throw my controller at the TV if I was to play through it too
benjaxez's Avatar - Comment posted on 05/01/2009 13:44
benjaxez
Australia needs prepaid cards for psn!!
Spectreman's Avatar - Comment posted on 05/01/2009 13:45
Spectreman
* Yeah, Wasteland Bullet sucks. Another problem: too few people with the new packs. Searching now I only find two or three levels open. In any mission. In any region. Want a body count in Vekta Cruiser with 16 people? Impossible. And with 32 the matches last five minutes, at most.
Jack Maverick's Avatar - Comment posted on 05/01/2009 13:50
Jack Maverick
Wasteland Bullet does sound like something that would piss me off. However, Vekta Cruiser interests me greatly. If I see the $5.99 price as buying one map with a bonus map, it feels more like it's worth the money. It's strange.
Discarded Couch Sandwich's Avatar - Comment posted on 05/01/2009 13:52
Discarded Couch Sandwich
Soon as I find a copy of the limited edition tin Killzone 2 for £30 i'll have this game. That's the task I have set myself, because i'm a whore for pointless collectors boxes.

If its in a shiny tin, it justifies paying loads of money for anything. That's the logic I live by, and also the logic that keeps me broke..
Mushman's Avatar - Comment posted on 05/01/2009 13:55
Mushman
I have brought them, seeing as I really love the KZ2 multi. I'll try them out soon.
Trev's Avatar - Comment posted on 05/01/2009 13:58
Trev
I downloaded this but haven't had the chance to play yet. I'm hoping we can get the new maps in rotation for FNF, and that I like Wasteland Bullet more than you did. I like Corinth Crossing because it's more of a push than some of the other maps.
MrAhh's Avatar - Comment posted on 05/01/2009 14:05
MrAhh
I bought them and for me it's the other way around. I love the train you can compare it to Wetworks from COD4. Tight and narrow only this time with two boats. What me and a friend found is that this stage more than any rewards you for playing in a squad. Because all of the rooms have two entrances and exits left and right, so if two of you go left other two right you can dominate. Now the air ship on the other hand still trying to come to like it so i won't comment on it untill I figure it out. Considering Corinith Crossing is my favorite map next to Helgan Industries, you can see where my interests and Jim's clash.
Black Nexus's Avatar - Comment posted on 05/01/2009 14:06
Black Nexus
got em but haven't tried it out, gotta get in some practice before tonight.
Corak's Avatar - Comment posted on 05/01/2009 14:07
Corak
I gave them a try last night after I got home from the bars, maybe I bought it because I was tipsy, but whatever. The first one I tried was the Vekta Cruiser. Took me a little bit to get used to the levels but it was fun and chaotic. Running up the levels trying to get a spot to rain fire down on people was fun. If you're decent at 1v1 kills this can be fun as I didn't normally run into more than 1 person at a time as I was working my way around to get a better position to shoot. Its definatly not a level that is sniper friendly as I revived a number of them with my medic as I ran around. You can snipe here if you're really good at it, but with it being so tight you really should be a more useful class here. I played about 1/2 a match and it was fun. Also, I'm wondering if Geurilla made this level to address your previous gripes with the assault class here, because I saw plenty of them blow themselves up running and shooting through the narrow halls.

I will somewhat disagree with the bullet train level. I played a full match here, with decent players on both sides if you can believe it, and found it to be enjoyable. The first time I jumped accross I got nailed by the passing pillars, then I found out they come 4 at a time and was fine after that initial fuck up. This level, even more so than cruiser, is really unfriendly to the assault class unless you're good at it. Again very tight corners followed by fairly cramped open areas. I don't think they are completly useless here but I think the other classes are better suited. I'd say engineer would be good here with the turrets. And sniping isn't totally out of the question, I racked up a number kills toward the end in a capture and defend match from up atop one of the adjacent trains. FYI I was a medic through most of the matches.
Qraze's Avatar - Comment posted on 05/01/2009 14:09
Qraze
getting it tomorrow after i get a new psn card.
necrozen's Avatar - Comment posted on 05/01/2009 14:09
necrozen
Great read. You definitely hit the annoyances of the train map. Since I mostly played it as an engineer, I ddnt experience the accidental team kill aspect of the map as much as you did. The hazards, however, can be maddening! I actually found the pillars that hang down and knock you off the roof of the train more annoying than the ones that hit you during the jump. Although the actual act of jumping was tough as well.

During one particularly insane match of search and destroy I was trying to go up and fix a turret and every time I got up there I'd get decapitated by a random pillar out of nowhere. I was pretty mad! The use of the turret could have turned the tide of the battle, but by the time I figured everything out it was too late.

I have no complaints about the other map, it is a solid addition. In the end I think they both add a nice variety to the lineup. While I don't think back to back games on the train would be fun, an occasional random selection of the map would be fine. All in all, personally I think it is worth it, but I love the game, so of course I would want more of it.
Geoff Henao's Avatar - Comment posted on 05/01/2009 14:23
Geoff Henao
I played Wasteland Bullet earlier and got completely pissed off. Everybody was an Assault whore. As you wrote the other day, rocket launchers are a bitch's weapon of choice.
Unassuming Local Guy's Avatar - Comment posted on 05/01/2009 14:33
Unassuming Local Guy
I can attest to Jim's friendly fire issues. After my first game on the train map, my score was something like this:

deaths: 20
team kills/suicides: 25
kills: 7

I've never done so poorly. I'm sure it'll get better, though, once we are accustomed to the map's horrible pitfalls.
Yukai's Avatar - Comment posted on 05/01/2009 15:17
Yukai
Vekta Cruiser is pretty, well designed and damn fun to play. Wasteland Bullet is pretty yet rather horrible to play.

Still, the multiplayer is top notch in KZ2 so i'm not too fussed about one duff map.
pascuz46's Avatar - Comment posted on 05/01/2009 15:25
pascuz46
Yeah Ill be DL this sometime soon. HELGHAST NIGGA!!!!!!

LOL
Chronic Logic's Avatar - Comment posted on 05/01/2009 15:26
Chronic Logic
Look at that blue sky! No more brown!
Robbo the hood's Avatar - Comment posted on 05/01/2009 16:24
Robbo the hood
I'm not surprised by the disappointment with Wasteland Bullet. Killzone already has plenty of levels packed to the gills with tiny corridors and small rooms, how was a train level going to offer any relevant breathing room?
aaronf's Avatar - Comment posted on 05/01/2009 17:41
aaronf
I played both maps last night for a few hours and didn't get any teamkills at all. Guess you just have to be a little more tactical with your grenades.
brownpig's Avatar - Comment posted on 05/01/2009 18:48
brownpig
I enjoyed Wasteland Bullet... the traps added a lot for me, since I tried to take out people as they waited to make the jump.

I didn't expect to like Cruiser, but the design is decent, and I had more fun playing it.
farlander's Avatar - Comment posted on 05/01/2009 21:25
farlander
I loved the Wasteland Bullet. It brings something new to the game, and the pillars, while somewhat annoying, are easily avoided, once you figure out how they're spaced ;) Same goes for the lights on top, which kill you just like the pillars, but only if you're on the top level, in a certain spot. Watch for the turrets on the top level and stay in the same lane as they are.
Takeshi's Avatar - Comment posted on 05/02/2009 10:30
Takeshi
PSN cards. I need them. Innernet, need that too.
Clance's Avatar - Comment posted on 05/03/2009 13:10
Clance
DL'ing this today... can't wait! Nice work, Jim..

Takeshi, look forward to a battle soon!
Thomaticus's Avatar - Comment posted on 05/03/2009 23:38
Thomaticus
How about you stop forcing yourself to play your PS3. In the last 3 days, that's 3 articles written reference negative towards the PS3 and some of its games. If you're using a PS3 to play games... do you care if Trophies aren't as popular as Achievements... so if they're both meaningless why do you both to make a point of mentioning it at all.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!