Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Jimpressions: Killzone 2 'Steel and Titanium' Map Pack

1:20 PM on 05.01.2009 // Jim Sterling

As you may have guessed from our 9.5 review, the news stories, the features and even my many Twitter ramblings, I am an avid, obsessive player of Killzone 2's online mode. The heavy feel, the awesome character classes and Sean Pertwee's rasping commands make the game an incredibly addictive experience, and as such, I have played the game almost daily since it first released in February.

The game's first DLC, the "Steel & Titanium" Map Pack, was released yesterday and has brought two brand new maps to the table, along with twelve Trophies to sweeten the deal. How do the new battlefields, Wasteland Bullet and Vekta Cruiser, hold up? Do they make a worthy addition to the Helghan battlefields, or do they disappoint like so much DLC of ages passed?

Luckily, we're on the case to tell you exactly what to think. Hit the jump for initial impressions of the new content!

The first of the maps, Wasteland Bullet, is comprised of two speeding trains that rattle along a dangerous tunnel. The map's design is to be praised for the concept, with the blurred tunnel background providing a fresh and interesting multiplayer backdrop, helped by the canvas and flags that constantly blow with air pressure. Unfortunately, my initial time spent with Wasteland Bullet has been absolutely horrendous. Both the indoor and outdoor sections of the trains are thin and cramped, basically amounting to a pair of incredibly long corridors. Not only does this lead to lengthy treks in order to reach any objectives, it can also be a complete mess in terms of knowing what the Hell is going on. 

Before Wasteland Bullet, it was rare for me to ever Team Kill. However, it seems that every grenade I threw in this map seemed to catch one of my allies. I haven't played such a low scoring game since I first started playing Killzone 2 months ago.  The sheer volume of friendly fire was incredibly irritating, and it was simply an atrocious experience. It was not an isolated problem, either. I was still managing to stay in the top five players of my team with only 20 Points. At this point in KZ2's lifespan, where the types of games I play run to 100+ Points per player, that's a significant downturn.

As if the constant docking of points from friendly fire wasn't frustrating enough, the map is also full of death traps that add little to the gameplay but certainly take away a lot. In order to move between trains, players need to jump from one carriage to another. If you've played Killzone 2 and experienced its heavy and clunky jump control, you may begin to get an idea of how annoying it is to try and make that transition from one carriage to another. It's also worth pointing out that pillars sometimes stand between trains at intervals, and rush past in a bid to knock players onto the tracks mid-jump. The roof of the train is also home to instant-death pillars as well, that can behead unlucky gamers with one hit. 

These traps are more aggravating than fun, and as of the time of writing, I am simply yet to have any fun playing Wasteland Bullet. So far, this map has easily surpassed Corinth Crossing as my least favorite. Just not very enjoyable at all, which is a real tragedy since the concept is quite brilliant and it's a visually striking environment.

Fortunately, Vekta Cruiser is a far superior option. Straight away the map deserves points simply for being such eye candy. Rather than the brown and murky maps that make up most of Killzone 2's repertoire, the bright, clinical, colorful Vekta Cruiser stands out the stark whites of the walls and the purple glow of the energy core things. Whatever they are. 

The map takes place on several floors, and the relatively small size of the map means you're never too far away from the action. Ironically, for a map marketed on the strength of its claustrophobic tendencies, I've not had any friendly fire incidents so far. Capture & Hold and Search & Destroy make for some incredibly chaotic firefights, but it's the good kind of chaos, not the cramped and grenade-filled chaos of Wasteland Bullet. 

Due to the small nature of the map and lack of hiding places, you can't expect to survive too long on this map. However, I'm sure as one gets used to the layout, breathing spaces will be found and Vekta Cruiser will be home to higher scoring games. The map is definitely recommended, however, if you're not looking to gain XP and just want to get into a really brutal, chaotic brawl. I think for longer games, it's a bit too small and death-heavy, but quicker battles are perfect for this particular environment. 

Steel & Titanium brings twelve new trophies Killzone 2, although to be honest they're just a bribe to get you to buy the pack. In order to unlock them, all you have to do is just play the different classes and use their skills on the new maps. Reviving five people per match will give you a trophy on each map, for example, as will having five allies spawn from one of your Spawn Grenades. Very easy trophies, but since trophies lack the appeal of Achievements, this bribe will likely only affect diehard PS3 fans. 

Taken as a whole package, I can't help but feel like Steel & Titanium could have done more as the first DLC pack of the PS3's biggest exclusive game. While both maps look terrific, only one of them was really very enjoyable, while the other so far as been infuriating.  I imagine that, over time, I'll grow to accept Wasteland Bullet, but it's definitely left me with a bad taste in my mouth right now. Vekta Cruiser is a definite keeper, but as for whether or not $5.99 is worth obtaining it, I'll leave that up to you. 

Jim Sterling, Former Reviews Editor
 Follow Blog + disclosure JimSterling Tips
Destructoid reviews editor, responsible for running and maintaining the cutting edge videogame critique that people ignore because all they want to see are the scores at the end. Also a regular f... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

LinkSlayer64 avatarLinkSlayer64
Well, everyone is throwing in their opinion on women and games, and here I am... writing a blog about being aroused by female characters in games as a kid... Perhaps I should hold off, I have a feeling it may just be taken the wrong way.
Agent9 avatarAgent9
Thinking about getting my sister yokai watch or animal crossing Happy Home designer(comes with nfc reader). I already got a copy of Tales of xillia for her ps3, this is just a bonus for when she's on the road or at someones house. any suggestions?
Dalek Sex avatarDalek Sex
Dark Souls 2. Dem builds.
Torchman avatarTorchman
Posted image I promised Flanx, didn't get response from him. Heart forever broken.
Archelon avatarArchelon
Community Question: What game have you played through to completion the most number of times?
Atleastimhousebroken avatarAtleastimhousebroken
ProTip for UK Nintendo gamers: Twilight Princess HD is finally up for pre-order on Amazon. Unfortunately, it won't ship to anywhere outside of the UK. Dammit Amazon Italy! Get on this!!!
extatix avatarextatix
It's the best time of the year again! Finally we get to listen to Wham and Chris Rea over and over again!
MeanderBot avatarMeanderBot
The Unofficial Destructoid Christmas Card has been ordered. If you claimed one, you should probably PM me your address now.
SeymourDuncan17 avatarSeymourDuncan17
Started playing Wonderful 101 and it's good, but pretty overwhelming. Think I'll put it down for now. Also sad that there is no penis formation. [img][/img]
Terry 309 avatarTerry 309
What the hell happened to Arcade racing games?
EdgyDude avatarEdgyDude
Red from Transistor has joined Indivisible! many thanks to Supergiant Games for their support to this game.
JBroXNari99 avatarJBroXNari99
Does anyone know if Advent of Indies is happening this year? I looked it up today and didn't find any updates on their Twitter since January.
FlanxLycanth avatarFlanxLycanth
I brought that cake I made into work and it disappeared fast. Maybe if I lose my job I can just make a living selling cakes on the end of my street.
James Internet Ego avatarJames Internet Ego
My review-in-progress of Just Cause 3: Explosions - good. Grappling hook - good. Flying - good. Driving - an abomination. 8/10.
SirDavies avatarSirDavies
Well, ugh, this is awkward. A year ago I wrote a cblog about cool indie games coming in 2015, and not a single one of them has been released :/
SeymourDuncan17 avatarSeymourDuncan17
I was happy to have never spoiled myself the final boss of Splatoon's campaign. That was one of the best boss fights ever and I absolutely love the credits track. So relaxing. [youtube][/youtube]
Niero Desu avatarNiero Desu
Today's kids will never know the struggle of putting an encyclopedia on top of an NES Max to auto-buy 99 potions before heading into Terra Cavern
CblogRecaps avatarCblogRecaps
Sometimes, on more dreary days, I make a smiley face with sliced-pickle eyes and bacon grin in my lunch-burger. It fills me up all the same, but I feel a warm sense of accomplishment, achievement and satisfaction on top of it.
Shinta avatarShinta
[youtube][/youtube] Isn't this the greatest thing ever?
Pixie The Fairy avatarPixie The Fairy
Well, my Bloggers Wanted post is up, but it timetraveled back to Sunday behind Zetta's blog or will only post two days from now otherwise. Mrgrgr.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -